Vansir Destroy Vacarran Ship
On the 4th evening of Swan the resort estate of South
Point bore witness to an explosive display of Vansir
courage as three warriors, Halldorr and Ta’ak of the Wolf Tribe and Deegan
of the Sheep tribe detonated hundreds of pounds of explosive traps aboard the Vacarran Corsair Galleon the Sea Lion’s Thunder,
utterly destroying it and raining down fiery debris as far north as the estates
of Zalinarik’s Keep and Vornithalin.
Some residents in Waterwood have even claimed that they
heard a muffled explosion late that Saturday night.
The Amani Ranger Aredhel came into
the Hillside Casino run by Nunzio Strongfoot
at South Point late Saturday night telling gathered adventurers there that he
was to meet a friend about a grave matter. He spoke softly and
somewhat cryptically of portents of danger, but his presence was enough to make
most ready themselves for battle.
Shortly, the
energetic Karobwa Y. I. Otter arrived, leading Synvian Council member Shree J’ree, and spoke of a huge docked Vacarran
Pirate ship aboard which several rodent and beaver Karobwa
were being kept hostage along with a ton of explosive material to be used in
traps for some unknown nefarious purpose. The ship itself was also known to
have the ability to generate mindless undead limitlessly within its hull!
Ranger Aredhel, with the assistance of gathered adventurers, drew
up a simple plan: While strong warriors cut a path through the undead,
then held a line, a lightly armored retrieval squad was to move swiftly and
carefully through a delicate hall lined with explosives. Once the Karobwa were free of the ship, all would withdraw.
The retrieval
squad consisted of Ogre Yu’der, Shenk, a wild elf from beyond the mists, a stalwart dwarven woman named J’Lanka,
the Kiergani Kit Foxglove, as well as a few others
who were fleet of foot.
Vansir, as well as elves, Ducal Soldiers,
and a handful of other volunteers comprised the warrior flank.
First in and
last out were the Vansir, led by Halldorr
and Ta’ak. The plan was simple, yet very
effective with the whole of the raid completed in less than five minutes.
When the Karobwa were safe and all of the adventurers had retreated
to the gang plank, the three Vansir slammed the door
shut and held it shut, staring at the undead within. Ranger Aredhel
called out for a full retreat asking the Vansir what
they thought they were doing. A reply was heard something to the effect
of, “We’ve done your mission, but ours is a different
one.” With that the three Vansir entered
the ship and battle cries and steel against steel was heard.
Moments later
a fireball ripped through the night sky the like of which has not been seen
since Icenian Archmage Pentathos created the fiery gaffe for which he was made
infamous. Witnesses say that as the ship seemed to tip slightly towards
the bow, bubbles of liquid fire burst through the port holes in a wave starting
in the stern and ending at the bow before the ship splintered in half, then
disintegrated, scattering charred lumps of wood over three estates in the Ash
Forest. In the morning, a split and charred mast was found over four miles
from the dock and local children were trading lumps of charred wood as if they
were treasures.
Several
pirates fell from the sky having been shot into the air and not killed
immediately by the explosion. Transforming from their cursed undead form
into fleshy human ones once they were no longer over the sea, they hit the
ground near the Hillside Casino. Bruised, with shattered bones from the
impact, they begged for mercy, which the adventurers gave them in swift deaths.
The dock was,
of course, completely destroyed and damages are estimated at over one hundred
gold pieces. Several small fires throughout the estate were quickly put out by
locals who were at first angered by the fires and then awestruck by the bravery
and selfless sacrifice of the Vansir in their
destruction of literally countless undead.
Ranger Aredhel was overheard saying that he had perhaps made the
wrong choice, and that he would have been glad to die beside the Vansir.
Deegan was the first to resurrect and was seen shortly
thereafter battling undead naked but for a borrowed longsword
in one hand and clenching a cloak over his waist in the other. Ta’ak followed and joined Deegan
against the undead, but nearly an hour went by as many fretted that perhaps Halldorr had met his permanent death. The Vansir present began to toast his name and call out deeds
of his past honor when his spirit finally came to the circle. The proud
high orc Tetsu performed
all three resurrections by the reluctantly granted permission of the
Healer’s Guild master.
An
altercation ensued between the Healer’s guild master and Deegan over allowing Halldorr out
of the circle, with an eventual resolution being reached between them and Renna, a baronial soldier who was on hand to keep things
under control.
In the
morning, the three heroes entered the Hillside Casino and tavern for breakfast
and when asked about their heroic deeds they said, “Oh,
that? Yes it was glorious... but that was last night. We must focus
on the Honor that awaits us today.”
All three expressed disappointment at successfully
resurrecting, but were overheard saying, “Ah well, the Fates obviously
have something else in mind ... say, do you think Jotens
have ships?”
Disgraced Soldier
Leads Vacarrans
Adventurers
in South Point were shocked to find an undead among the Vacarran
Pirates wearing the beloved red and white of Ashbury.
The being, known only as the Tactician, was not a Vacarran,
as he remained undead even on land. He was seen giving orders on the field and
organizing the pirates into tactical positions, causing heavy losses among the
adventurers.
The hate in
the air was palpable as several members of the ducal army Including Ignatius
Vex stared at the creature dishonoring the uniform they all wore.
Sunday
afternoon, Ignatius, J’lanka and Shenk, among others managed to locate the Tactician’s
spirit bottle. Back in town, Iskalda and Tetsu awaited with an empty, Wizard Locked building.a
Shenk ran back to
the building with the bottle while the remaining adventurers held off the
Tactician, but refrained from killing him until the bottle was safely inside.
When he was defeated, the Tactician reformed at his bottle and was now trapped.
The
adventurers gathered and continued to fight the being. Even the biata present braved the pain of celestial magic to deal a
blow to this vile thing. Ignatius could be heard howling in agony, but he
refused to see the ducal uniform disgraced any longer. Each time the Tactician
reformed, those fighting him exited the building to rest and allow others to
fight. This continued until the creature’s permanent death.
Later that day, the Vacarrans returned, including Captain Black Maggie,
demanding a ship to replace the one the Vansir had
destroyed the night before. But now, without the tactician, the pirates were
disorganized and fought poorly.
The adventurers defeated them
easily. They have not been seen in South Point since then. It is believed that
they have moved their operations back out to sea.
Plane Touched
Attack Bloodstone; Most Deadly Yet
The
serenity of a pre-spring dawn in Bloodstone on the last day of Dolphin was
shattered by the all too familiar cries of the Plane Touched. This most recent attack has left over a
hundred Biata permanently dead at least twenty others
resurrected including at least a dozen children, as well as the death of
countless Ducal and Baronial soldiers lost in what is being called the most
systematic and brutal attack to date.
The
Plane Touched rifted in and attacked in several large groups, from several
different directions and all converging on the center. Once the attack commenced,
the being called ‘The One’ called for the immediate surrender and
execution of all biata, which he referred to as Getragen, calling them “vile betrayers.” When mercy was cried for, he was heard to
demand that the biata “stop this charade of innocence.”
The
Ducal and Baronial forces were quick to rally to the aid of the commoners of
Bloodstone, and were witness to the One rifting out
while the battle against the Plane Touched wore on.
Moments
later, the One returned with hundreds more Plane Touched, appearing behind the
lines of the Ducal and Baronial soldiers.
Caught in a scissor of vicious elemental attacks, the Ashbans were forced to a hasty retreat and regroup during
which time civilians were pulled out of their beds and slaughtered by the One.
The
Ashban forces regrouped and renewed the attack with
vigor.
As
the battle raged the One, calling the battle “a frivolous
exercise,” rifted out with the Plane Touched – and at least two Biata prisoners. Their fate is as of yet unknown.
The
horde ranks seem to have swelled significantly over the winter and this last
attack did little to trim that swell.
Vansir Halldorr Found Guilty of Arson
As if things
in South Point were not chaotic enough, just as a band of goblins came to the
city looking for their kidnapped bretheren, the home
of Iskalda, apprentice to the Dragon Mage Zalinarik became engulfed in flames. Luckily nobody was
inside at the time, and all items within the circle of power were safe.
At first it
was believed to be the work of goblins, but the members of the ducal army
present were not satisfied with this.
The
investigative crew, which included Shenk, J’lanka, Aven scoured the
scene and followed a set of tracks – which obviously did not belong to a
goblin. In fact they knew exactly whose boots made the tracks, as the Vansir Halldorr had been bragging
to them about his boots the previous day, giving them a rather close look. In
addition the group found bits of the fur from Halldorr’s
cloak caught on bushes along the trail.
They took this evidence to the
Magistrate (he was a rather busy elf that day) who then approached Halldorr about the incident. Unfortunately the boots and
cloak referred to were lost when Halldorr died in the
explosion of the Vacarran pirate vessel.
The crime of arson within the
Fighting Like Cats
and Dogs
Amidst
the pirate raids and attacks by giant vermin, the adventurers visiting South
Point had some troubles among themselves. Semaj the
fox karobwa resurrected on Saturday evening, with no
memory of the encounter and all his belongings missing. He managed to sniff out
his armor and sword, but his coin and other possessions remained unaccounted
for.
Later
that evening the gorbe Victor came to the wizard Iskalda with a magical item to identify. She recognized it
immediately as the item she personally had given to Semaj.
Viktor
claimed he found the item on a goblin, but would not return it to Semaj without being compensated for it. As the Magistrate Camthalion listened to more of the story, things started
sounding fishy. Semaj had obviously been given an
amnesia elixir… how many goblins do that?
The
final strike was when Victor and his mate (who claimed she was with him all
day) gave completely different stories of the incident in which they
encountered the goblin from whom they claimed they had taken the item.
Semaj’s item was returned to him; Victor was found guilty of murder
and executed.
Healer’s Guildmaster Suspended
Following
reports of conduct unbecoming to a healer’s guild master, the Guildmaster of South Point was suspended from duties.
Multiple
accounts of refusal to heal those in need were recorded, but one incident far
outshined the rest. A report from the
The
baronial healer Renna quickly healed the guildmaster and had a very heated discussion with Deegan as well.
The
guildmaster, perhaps realizing he was wrong, did not
wish to file assault charges against Deegan.
Adventurers Fight
Undead
While many
adventurers were staying in South Point, a call went out from Captain Ariss of the Sea Urchin, a merchant vessel. Captain Ariss stated
that her ship was missing, and recruited Ta’ak
and Knut of the wolf tribe, Daniel Revere, Vitoly Kerensky, and Damien and Thermosis of No Code.
The headed
for the docks only to find the ship offshore, with a crew that had been turned
into undead. The adventurers were able to destroy the undead, but the
necromancer apparently escaped.
Unfortunately,
Ta’ak, Vitoly and
Damien died in the attempt, but Damien shrugged it off, saying “Death is
a part of what we do as adventurers.”
Blythedale Changes Baronial
Colors
At
the dawn of the New Year, Baron Indorian announced
that the colors of Blythedale would be changing from
green and white back to the original blue and white.
“Blue
and white are the colors of the barony when it was first founded,” said
His Excellency. “While the New Year means a time of change and to start
anew, I have decided to start the year 606 by returning to the original colors
of the barony but will keep the standard of the eagle and star with the new
colors as well. I will be keeping green
and white as my personal colors.”
The tailors
of Blythedale are currently working on new flags,
banners, and tabards in the new colors of Blythedale.
Tolman Head Attacked
Late
last Dolphin, and force of unknown undead attacked the
peaceful farming community at Tolman Head. It is know that Squire Tellis
Veladon was present organizing the defense, but as of
this writing the Elf’s whereabouts are unknown.
Baron
Indorian Silverleaf is
asking that any who have information regarding this vicious attack present themselves to him in
Royal and Ducal
Proclamations
The
following announcements have recently been posted.
In past
years, whenever a new Baron, Duke, Duchess or Baroness came to power, he or she
would change the colors associated with that Barony.
This practice
ends today.
From this day
foward, the official colors and blazons of all
duchies and baronies shall stand the same today and for all time.
In addition,
all members of the peerage are to create their own blazon, which should differ
from that of your liege. Each blazon is to be unique, and shall be registered
with the Royal Seneschal. Adventuring groups who wish to register their blazon
may also do so. No two individuals or groups may hold identical blazons, nor
may any individual or group hold a blazon identical to that which is
established by any barony, duchy, kingdom or other entity. Individuals not of
the peerage may not register a personal blazon.
Let the law
show that the following acts are to be considered crimes in the
1-
Impersonating a noble by wearing a personal blazon or a white belt
2- Wearing
the blazon of any court or army (baronial, ducal or royal) if you are not
associated with that court.
This is our
will.
King
Gareth ap Moire and
Queen Sidraste Deannan
In agreement
with the Royal decree, the colors of our fair duchy shall henceforth be known
as:
Duchy of Ashbury: Gules and Argent
Barony of the
Barony of Blythedale: Azure and Argent
Barony of Nordenn: Sable and Or
Barony of Trellheim: Sable and Gules
Duke Sir
Frost Vardik
Any members
of the peerage or adventuring groups who wish to register their blazon must do
the following:
1- Submit a
true and complete drawing of the blazon.
2- Submit a
true and complete drawing of the tabard or baldric you wish to register
For teams and
baronial courts
3- Submit a
roster of all members who may wear the blazon, tabard or baldric.
A fee of 5
gold must be paid for each item you wish to register. For example, if you wish
to register a team blazon and a tabard, the total fee is 10 gold.
I shall be in
Dame Sonia
Forthiatis
Royal
Seneschal
Duke Sir
Frost Vardik will be holding an open court on
Saturday, April 22, 606 in the Dragon’s Flagon Tavern. This court will
immediately follow the noble’s meeting that will be held at 11:00 a.m. at
the same location.
Squire
Trevor Donovan
Ducal
Seneschal
Let it be
known that on Saturday May 13th at 10:00 p.m., Duke Sir Frost Vardik will sponsor a formal ball. This ball will take
place in the Dragon’s Flagon. The evening will include dancing, light
refreshments, door prizes and most importantly good company and cheer. This
shall be the event of the season.
All good and
honorable folk are invited. You are requested to dress in your best and finest
garb. Formal and proper behavior is also expected. Anyone not in compliance
will be asked to leave the festivities.
Those of
martial skill are asked to bring at most one weapon, properly sheathed at your
belt, ie, dress weapons. Weapons too large to be
sheathed on your belt and shields will need to be checked in before you may
enter the ball.
Lady Knight Glorianna Wynddancer of Nordenn and Lady Daralassia Fairseer of the
Squire
Trevor Donovan
Ducal
Seneschal
Let it be
known that the adventurer Dan of the Wings of Polaris is to be tried for
consorting with undead, and treason, on the 22nd day of the month of Dragon for giving
information to the vile abomination Creepshow near
the time of Halloween, 604. If convicted
of these crimes he faces four death sentences.
All witnesses
are hereby ordered to give written testimony to Sheriff Sir Harrison Ryatt, Dockside or
Sheriff Sir Harrison Ryatt
Healer’s
Guild Report
The Ashbury Healers Guild is working harder than ever to serve
the people of Ashbury. This Spring
we will be implementing several new policies to aid the townspeople, such as
breakfast. Yes, the Healers Guild will proudly be serving breakfast down in the
Tavern on Saturday and Sunday Mornings. If you want to thank those who had
healed you the night before, this is a great opportunity to match a face to the
spell.
Secondly, the
Healers Guild is changing its policy regarding the rooms protected by the Haven
of the Living. Over the Fall, several adventurers used
the comfort and security of the lodging space to great benefit. Now, the Guild,
after careful consideration, is changing the policy from lodgers being required
to aid and defend the Healers to a nominal fee of 1 silver
per person per night. Also, the second room can be warded for additional
security; however this will increase the price to 1 silver
per night for as long as the ward is up.
In addition,
the Healers Guild has been donating a large supply of potions, healing and
other aids to the newer adventurers. We humbly ask and encourage those who have
been aided by the Guild in the past to donate, so that the Guild may continue
to serve the community.
At this time,
I would like to reiterate a policy of the Guild. We of the Guild do not
obligate our general membership to choose or cast their spells in any way. Only
high ranking members are obligated to spend a portion of their spells to aid
the town freely. We have always felt that a Healer’s spells are their
own, to use as they see fit. It is sometimes the general feeling that Healers
are just walking Healing Homunculi; this is far from the truth. We urge the
community to justly compensate your healers for the effort they tirelessly give
to the community. May I suggest a large tip after breakfast?
The Healers
Guild is working closely with the Dragon’s Flagon and encourages
adventurers to help serve the evening meals. Not only is this a great
opportunity to earn some extra money, but diligent service can also earn you a
place on the wonderful Wall of Fame!
Also, for
several years, we of the Guild have worked to make the unfortunate
resurrections of the people as easy and painless as possible. Our membership is
deeply saddened by some of the stories we hear about what happened in South
Point, and in order that such events will never occur here, we, your Guild,
will be sending out members to collect information from you about how you would
like to return. Each night some of our membership will seek out the groups and
individuals in Ashbury, so that we might be prepared
to receive your spirit in the way you want it. Primarily they will be looking
for information regarding who you would like to resurrect your spirit, and what
kind of story would best bring you back. Additionally, the Guild will be
training its membership in proper resurrection techniques appropriate for each
race, as well as making sure that its membership is well acquainted with your
personal Resurrection needs.
The Healers
Guild also is also proud to announce our first Grand Auction. Sunday Morning,
on the 23rd of April, after breakfast (11 a.m.) at the Healers Guild, we will
be auctioning off a number of items, including a large suit of Arcane Armor. We
encourage the people to come and barter with stuff, rather than just coin. Ask
a member of the Guild for more details.
Finally, our
Guild also has many regular services for the town. We have a great many potions
to sell to the town at large, as well as Spell Ink, and can teach lessons in
many topics as well as Earth Magic. We also have some of the highest ranking
Earth Formal Casters as members, so please come to the Guild for your ritual
needs. Our services are confidential and reasonably priced. Our Guild hours are
generally at night and afternoons, but there is usually a member in the Building
at just about any time. Assistant Guild Leader Lauroc
DerWyrvenhaus also sleeps in the Guild Hall, to
ensure that there is always a healer to go to at the Guild. Don’t
hesitate to wake him up to help in an emergency.
There will be
a general Healers guild meeting on Saturday afternoon, April 22, at 2 p.m. We
will be going over a few topics, so the meeting will not be long, but it will
cover much of the information the Guild is gathering about resurrections, so it
will be necessary to be there for all of it. Please be prompt.
At 3 p.m. we
will be holding interviews for those who wish to join or work with the Guild.
We are not just healers, but alchemists, protectors of the weak, and others who
work to promote peace and equality between the races.
In other
topics, the Guild is currently looking for Regeneration, Controlled Spirit
Store, Investiture and Preserve Scrolls and Catalysts. Our Guild has a large
variety of things to trade for these items.
Lauroc DerWyrvenhaus
Assistant
Guild Leader
Letters
This is a
letter regarding Sue D’Onym’s article in
the January/February edition of the Ashbury Times.
She “reports” that Lord Du’Gaul was
more concerned about safeguarding his treasury than fighting the undead that
were attacking Ashbury. Being well aware as I am that
Sue D’Onym’s “journalism” is
nothing more than rumors twisted to put the well known people of Ashbury into a poor light, I am generally content to merely
ignore her sidelong jabs and malicious innuendo when directed at me and those I
call friends. However, in this case, I feel the need to set the matter
straight.
The goods
that Lord Du’Gaul was so adamant about not abandoning
consisted primarily of the collected library of the Sage’s Guild. After
creating a Planar Gate to facilitate the evacuation of Ashbury’s
adventurers from the Abysal Gorge, I hastened to the
Sage’s Guildhall to take the contents of its library with us, but I was
unable to lift the heavy chest of books. In a moment where passion far exceeded
common sense, I refused to abandon the tomes of learning to the hands of
Mishmash and his undead. Lord Du’Gaul was not
content to allow me to be killed by the undead and rather than carry me out
bodily he mollified me by swearing to carry out the chest of books and
safeguard them until I was able to collect them on the other side of the Gate.
Lord Du’Gaul reached the safety of the Healer’s
Guild well before I did, and upheld his word to keep the books safe. When it
was clear that he was desperately needed on the battlefield, he still held to
his oath and made sure to secure a trustworthy guard, appointed by Dame Glorianna, before joining the battle.
Again, I do
not expect the style or the content of the articles of Sue D’Onymn
to change at all, but I could not stand by while she insulted the honor of Lord
Du’Gaul and his dedication to defend Ashbury when the only thing that kept him from the field
was his oath to me. I thank him and Dame Glorianna,
as well as the guard she assigned, for so steadfastly guarding the tomes of the
Sage’s Guild.
Cedric Fruvous
Guildmaster, Ashbury Sage’s Guild
To all my
friends of Ashbury,
I have been
away for two years. Traveling through the mists, opening up
new business ventures, and taking care of a few bad guys along the way.
I have been away for 2 years, and much has changed...and not for the better. I
have heard things regarding people that I have once called friends, treasures
stolen, trusts betrayed, and some of the biggest trash talking I have ever
heard. Most of this was “swept under the rug”, a blind eye turned
and forgotten about. Situations were taken advantage that cannot be ignored any
longer.
I am coming
back. Coming back to Ashbury
wearing the Mud and Blood colors proudly. Coming back to fix my house
and settle back in Ashbury. Things were done that I
cannot ignore any longer. Retribution will be served to those that have wronged
me and my family.
I am coming
back....very soon.
Luigie
To all Ashbans:
For several
months now, I have been travelling among my people.
There are many who have gathered to behold the coming salvation of our culture.
This arduous journey of three hundred years will end in your lands.
I must
express regret and remorse for any misfortune that may come in our wake. We
mean no harm, but as you know, harm means us with or without our consent. I
have been trying to keep my people in the outlying areas, away from the more
populated regions. We know that it is small consolation, but it must be this
way. I cannot face these challenges alone. I need my brethren by my side at the
time of reckoning.
I must take
this time to thank you all for everything you have sacrificed, and will
sacrifice in the coming days. You have made the cause of my people your own.
For that, we will be eternally grateful, regardless of the outcome. We are born
of this curse, and we have resigned ourselves to die with it if necessary. To have
the chance to change that has been the brightest moment in our recent history.
I know not what will happen. I know only what has happened so far. I thank
those who have made it possible.
With respect,
Guard Daedric Kregst’yan
Public Notices
LET IT BE KNOWN that I, Find’rth T’Varian,
Lord of House Ryujima of Tarzaterranzan,
shall be in
THE DRAGON’S FLAGON is under new and
improved management! For your enjoyment, we are now offering games of chance
with proceeds to benefit Sir Ivan Drake’s Orphanage for Wayward Children.
For tavern employment or further details, contact Dreath
Temar Nilethar
REWARD FOR INFORMATION regarding the
whereabouts of one Nerrick Scaldren,
formerly of the Lempuridan Resistance. He was
last seen four years ago in Saridbis. Any information
which produces evidence of his fate will be rewarded. Please
contact Cora if you have anything to share.
THE STORMBLADES will be in Ashbury
in April. We will be looking for work and also interviewing for
adventures to join our ranks. Please contact Darkan,
Gwendara, Halldorr or Brenann.
RITUALS CAST for a moderate fee. Seek Lady
Knight Glorianna Wyndancer.
Vast experience in creation of Artifact quality items. Confidentiality
kept. References available upon request.
I, TIGRESS Ikmoqs Beux, am seeking craftsmen of all trades and skill level,
from apprentice to master, to take part in a serious organization who’s concentration is on the selling of fine goods.
It is our goal to promote the fair trade of goods, while supporting craftsmen. If intrested please send a missive to
myself. You may also approch the Vansir called Ulthoc, Renown smith, for information on this effort. -Tigress Ikmoqs Beux, Grand Master
Alchemist
NO CODE is seeking new adventures to join
their ranks. If interested please contact Malachi, Analia,
Thermosis or anyone with the white circle within the
triangle, by messenger or in persona.
I HAVE BEEN A MAN OF THE HIGH SEAS from the
very day of my birth and shall cease to be only when my last breath leaves my
body. I seek aid in procurement of a sailing vessel that I may once again ply
my trade as captain of a merchant vessel. In exchange for your assistance, I
shall contract my services to you in the transport of your wares (must be of
legal nature) to offset any monies owed to you in repayment. Take your time in
judging the worthiness of my plea, but yet do so with a bit of haste as the
extended period of my stay upon dry land will either drive me mad or kill me.
No matter your final decisions, I thank you all either way. - Vitaly Illyich Alexei Nikola Kerensky, Seafarer,
Cartographer, Shipwright, and Former Captain of the merchant vessel Dauntless
EVERY ADVENTURER needs supplies. Now
everything you need is in one place! The AMC is the one stop shop for your
adventuring needs. Discount if you show this ad at time of purchase. -Ashbury Merchants Cove
THE SAGE’S GUILD can teach skills for a
nominal fee. If you find yourself without a spell book or recipe book, you may
rent ours. We also sell potions, weapons, armor, alchemy and wine when we have
some available.