The Ashbury Times

April - May 609

“All The News That Fits, We Print”

 


Nobles of Fortannis Save Hourglass World

 

Many months ago, the adventurers of Ashbury found themselves in a strange new place;  for some time, no one was willing to write the account of the adventure as it was unclear as to whether the news should be made available to the public.  Recenently, however, the Ashbury Times received the following article which had been submitted to papers across the mists, which we now present to our readers:

 

Present this August Night of the 10th  in the mists, answering the call stood Count Sir Tolliver Justicar, a Stone Elf of the Kingdom of Arandin, accompanied by Countess Dame Deidre Chivillis, a elderly Human of the Kingdom of Arandin, and Squire Auk Nokre, a High Orc of the Kingdom of Caldaria, and Lord Justicar Crowe, a Barbarian of the Deadlands, Duke Sir Frost Vardik, a Biata of the Kingdom of Icenia, accompanied by Sir Ryatt Harrison, a Human of the Kingdom of Icenia, Lady Knight Glorianna Wyndancer, a Gypsy of the Kingdom of Icenia, accompanied by Squire Raven Nevermore, an Elf of the Kingdom of Icenia, and King Nathaniel Daefel, a Human of the Kingdom of Valdanis, and there is also a Knight of the distant Empire of Parna.

Among the Wizards gathered about the Hourglass there stood Athandril the Comet Rider, and Lord Sylvos Fallingstar of Terna, and Lady Enderiel, Queen of the Unicorns, and Grimfaux the White Axe, a Dwarf spirit-stored inside of a Silver Golem, Asperjax the Inferno, a severely burned Human, accompanied by Crematoria; a Foundation Adept of Fire, and Ptolome the Golden, a Hobling, and Terisha the Seer, a Gypsy.

Nobles and Adventurers from across the known realms of Fortannis joined together to fight an ancient evil called the Rakshasa! These three ghastly entities threatened to escape the Hourglass Prison; an artifact which houses another plane of existence called Desha Vitara.

I am a traveler from Desha Vitara, my name is Imi Al’Dao, and I serve my patron Sheik Mahout, Keeper of the Dauntless Stone. As I am very old and have served loyally, I am allowed to travel as my heart sees fit. I have decided to leave my homeland inside of the Hourglass Prison, because I feel blessed to live to see a day where my people are truly free. For this we have the Saviors to thank, as prophesized by our ancestors; the Kef.

Warned by Lord Fallingstar from the realm of Terna; heroes and rulers appeared in an unknown place inside the fey-mists. There was a small old Hourglass surrounded by wizards and hermits who were drawn to it, and the cracks appearing upon it.

The Hourglass is said to have changed many hands in its long existence, it has been lost, fought over and stolen a thousand times. There are some that say it has a will of its own, or rather an important purpose of being; its creators designed it to make itself known when the time came.

A ring of Fortannis’ bravest was formed and introductions were made. Dignitaries from the Kingdoms of Arandin, Caldaria, the Deadlands, Valdanis, Icenia, Lyndarius, Parna and Wayside recognized each-other and what lands and lieges they represented. The Wizards told what they knew of the world inside the Hourglass. Endless sands crowned by a single oasis sanctuary; called the Refuge, where Mighty Sheik ruled their five immense desert-provinces.

The only means by which one can enter Desha Vitara is by means of the Planar Sanctuary ritual. Cast upon the Hourglass, any who touch the glass are drawn into the device. The transit is safe and painless, yet what lies on the other-side is both wondrous and horrifying. Many have left the Hourglass Prison now, having returned to Fortannis after centuries of exile and imprisonment.  

Athandril cast the ritual and recognized those willing into his Circle. The gathering of adventurers entered the bottled-plane to confront these Rakshasa and end their supposed threat to Fortannis. Their lieges would guard the Hourglass here in our world against treachery or an outside attack. Amongst the wizards there seemed to be disagreement about what should be done with the bottle and violence was inevitable. Little time remained for debate and quick action seemed wise.

When our saviors came to our world it could not have been sooner. Our need had grown dire indeed; each Sheik must show our visitors proper hospitality. Asking a stranger for help is not our custom, yet in this task our masters could not have failed us.

Inside the adventurers were greeted by the five Sheik and their Chancellors. With these strange chromatic beings were also strange brass constructs that served as protectors of the mighty Sheik. The adventurers were told that they were prophesized saviors to Desha Vitara, foretold by their ancestral forefathers; The Kef, to deliver the Hourglass Prison from the evil of the reviled Rakshasa. Each adventurer was asked to accept the patronage of one of the Sheik of the five provinces; Efreeti, Maji, Djinn, Dao and Janni. These Sheiks would be their individual sponsors and keepers during the adventurers stay inside Desha Vitara. At this time there were already misgivings among the saviors as the Sheik appeared to be involved with the possible enslavement of several different species of peoples which Fortannis has not seen in living memory. It was with reluctance that some accepted the friendship and hospitality of the Sheik. The Sheik too had misgivings, in the confusion of an attack by agents of the Rakshasa against the Refuge; an adventurer destroyed one of the Brass Constructs. These one of a kind golems were from an army of such creatures made by the Kef; called the Army of Brass, only a few had survived throughout the years.

Each of the Children of Kef accepted some manner of shackles and blame for participating in the wars of the long past. Desha Vitara can be a harsh place to live; only through mutual co-operation can the whole survive. Petty differences can be left outside the Hourglass-Prison, they have no place inside.

The Sheik of the Five Provinces of Desha Vitara is as follows: Khadim, Sheik of the Efreeti, Keeper of the Resplendent Flame; Alshad, Sheik of the Maji, Keeper of the Persevering Ice; Fariq, Sheik of the Djinn, Keeper of the Brilliant Lightning; Mahout, Sheik of the Dao, Keeper of the Dauntless Stone;
Aphu, Sheik of the Janni, Keeper of the Prosperous Earth.

With little time to waste the adventurers sought out as much information as they could gather about Desha Vitara. Tales of war, banditry, famine, plague and strange attacks painted a scene most desperate. Strange prophecy and odd customs obfuscated a possibly hidden enemy; the Rakshasa, which were rumored to capable of assuming any form which pleased them. These ancient and powerful monsters were the sworn enemy of the Kef; which they were able to imprison them long ago in the Hourglass. In doing so they also trapped countless thousands of combatants which fought on both sides of the war.

There is no history book or account of this battle to be found in either of our worlds. Do you believe that it happened so long ago that there are none living who carry word of its terror and magnitude. Perhaps it is that we have forgotten how to wage such a war, if so we are better off for it.

Many adventurers explored the Refuge. A massive structure sits atop a bluff, surrounded by tents and smaller structures. In the valley below a river of pure water ran into all five provinces, which surround the Refuge. Zashi Al’Efreeti, a merchant stranded in the Refuge, manned a tavern and kept rooms available. He perhaps had the most chance to be with the saviors.

The tavern-keeper Zashi Al’Efreeti later spoke of meeting many adventurers in his hospice. Perhaps there were more that went without introduction to the Sheik:  Morganne of the Barbarians; Zatarina of the Biata; Keres, Morai and Eldarion of the Dark Elves; Asharah, Dendris, Krennel and Bloop of the Dryads;  Obadiyah of the Dwarves;  Katyreena, Jago, Raven, Sun, Lariah, Elryion, Aubry, Farraj, Seshet and Rowen of the Elves; Glorianna and Winter Rose of the Gypsy;  Garmok, Spider-eye, Kotal and Tetsu of the High Orcs; Balbanes, Melody and Gebous of the Hoblings;  Cymryc, Mellith, Sophia, Wik, Larian, Phedre, Drenton and Nathaniel of the Humans; Kalaji and Ruqqayah of the Sarr; Syriah, Winterthorn, Togashin and Eldandril of the Mystic Wood Elves; and Ayoko, Sharazad and Warpfang of the Wylderkyn.

In the aftermath of the creation of their world; the surviving Kef sued for a truce between the remaining peoples. Having imprisoned the Rakshasa in unbreakable chains and entombed them deep inside the sands beneath their newfound world, there was no more reason for needless bloodshed and corruption. The Kef would organize their government and galvanize the people into a caste-like structure, wherein all would rely upon each-other for mutual and prolonged survival. This system of government spawned a wondrous bazaar-marketplace in which a thousand peoples could trade their craftsmanship. They idealized the concept of a people's rulers being truly servants of those same people.

Every society might be forged in an idea which is pure, though for thousands of years since the death of the Kef, who were mortal; the culture of Desha Vitara strayed from this mythical bliss. The rarity of water and the hardship of the desert life bred the oppression and corruption which the Rakshasa required to wiggle free of their magical bonds.

Each of the five provinces came under attack and the sanctuary of the Refuge as well. In their obsessive quest to punish the children of the Kef, the Rakshasa would need to raise an army. For this task they set about the Provinces corrupting and killing anything in which they came across. The sites of these battlefields lingered with an evil taint, which the Rakshasa could craft into their worst nightmarish fancies.

The Rakshasa came like a shadow in the night. Villages completely vanished from the deserts during a storm, oasis and rivers dried up and travel became perilous. The appearance of the Saviors, prophesized by the Kef would save our world from complete destruction. Praise our Saviors, as Prophesized by the Kef. 

Large scorpions comprised of the twisted bodies and blood of the dead, which still scream and wail with the chilling sounds of the Rakshasa’s dying victims; rose out the ashes. These terrible creatures are called the I’luk (ILL-LUCK); they are agents of pure evil which unquestioningly and keenly serve their dark masters. In Desha Vitara there is a custom for anyone who opposes the will of the Rakshasa to openly wear this creature’s stinger about their neck. Such a gesture would bring hope to the people and yet be a mark of death for any who secretly served the will of the Rakshasa. The Dark Elf of the Deadlands; Morai was seen wearing dozens of these stingers by the end of his travels in Desha Vitara.   

Despite their appearance I’luk are not undead. Weapons of the Earth and those spells and rituals meant to destroy chaos have no effect upon them. Yet commonly a simple spell such as a Disarm or Pin can destroy part of them, like the stinger tail or the right or left claw. Damaged I’luk seems to possess the ability to regenerate these appendages in short time.

The Rakshasa also corrupted any plant-life or pools of pure water which they came across. Vile slimes, deadly oozes and dark plant-like monsters scoured the Provinces in search of living prey. The Refuge was besieged on all sides by terrible creatures.

Even the animals had turned against us. Crazed by the poisonous lies of the Rakshasa they attacked their masters, or if they were wild, they went in feral search of blood. The sands, waters and winds were ally to our enemy, we watched as they tore apart our tents and buried our brothers and sisters.

A powerful agent of the Sheik known as the Vizier presented the adventurers with a challenging puzzle. An ancient artifact of some power called the Key of the Kef had been in the keeping of each Vizier for all of Desha Vitara's history. The puzzle was made of smooth wood and must be stacked appropriately in order to complete the challenge. Some of the adventurers tried in vain to arrange it correctly, yet it was a Hobling known as Gebous which made its magic work. Upon completing the puzzle his hand was ritually marked with the symbol of a key, making his very person the Key to the Tomb of the Kef. Yet the entrance was forgotten long ago. It was said that the Kef made their key so complicated to keep out the less brilliant races which could not possibly be responsible enough to harness their wisdom ethically.

Chancellor Mezzod, comes from a race of beings known as the Aasaniamay. In past times the Shiek's Chancellors were water-bearers of the people. Their skin could produce any liquid, including alchemy, thus they became very influential in the deserts of the five provinces. In more recent years the Aasaniamay have increasingly lost this gift, much to the detriment of Desha Vitara. Nevertheless they remain a powerful, if soft-spoken voice in our world. Several adventurers attempted to undertake the task of lifting this curse, suspected of being placed by the Rakshasa from the spirits of these noble merchants but thus far all attempts have failed.

The Bazaar of the Refuge in Desha Vitara is one of many wonders. The adventurers searched for weapons which might help them battle the Rakshasa. Premiere weapons merchants, tattoo artists, potion-makers and others hawked their bizarre wares and magical weaponry was auctioned off by the Vizier. This being was lord and master of the Bazaar, sovereign even above the Sheik, for in his domain their people were permitted still to come and trade in peace despite their irrelevant feuding. All the recent atrocities committed by the Rakshasa and the banditry of the Daeketi Sand-thieves threatened to make the Marketplace just a desolate maze of fabrics. It was no longer safe to bring merchandise to the Refuge. Despite harsh punishments for crimes committed inside of the Bazaar, some Desha Vitarans were so desperate or devoid of care that they attempted to steal from their savior-adventurers. In past times such a thing was unheard of.

The Marketplace of the Vizier was once an epic spectacle. In this maze of silk, one could find their hearts desire. In recent years it has become a more subdued affair. Each merchant the Rakshasa took from us was another unique craftsmanship lost forever. Still there are magical potions and elixirs which greatly amplify natural racial abilities, and also there are artists which are capable of transferring feats of skill into the flesh, with their magical tattoos. These and other arts are secrets which are defended mercilessly by their owners; they are unique and very rarely practiced openly anymore.  

The Goblin known as Goblingy also appeared at the Marketplace. The creature is a trader from the Kingdom of Valdanis; known to have an obsession with copper pieces. How Goblingy was able to enter the Hourglass is unknown, however the people of Desha Vitara are not unfamiliar with extra-planar travelers. Many times throughout history they have been visited by people from Fortannis, this however was their first taste of goblins.

The Adventurers would face the seemingly invincible Rakshasa, when not assuming some other form; these sinister beings appeared as a bleak and faceless shape. The Rakshasa proved to be irredeemably evil monsters, whose magics brought some adventurers to their knees and forced them to immediately kill themselves. Others were leveled flat repeatedly by spectral elemental force of a seemingly endless source. No manner of blade or spell could even make these creatures fly or panic. They survived countless attacks from the bravest adventurers in Fortannis.

The will of the Three Brothers to do evil consumes their every waking moment. Our oldest legends suggest that there was once more of their kind; though in their battles with the Kef, many perished. Only the Kef really understood what manner of being these Rakshasa really were, they could use this knowledge to trick them or destroy them.

The legendary traveler Cynryc stood blow for punishing blow with one of the creatures, yet he too was brought low. An adventurer named Phedre was briefly enslaved to a Rakshasa, during an attack where two of these horrors appeared side by side behind an army of vile oozes and horrifying I’luk scorpions. Phedre defended the Rakshasa vehemently despite being without choice. Lady Knight Glorianna Wyndancer of Icenia was enslaved to a Rakshasa when she travelled to the great libraries of the Province of the Maji, only through the wondrous use of her Sheik’s magical carpet was she able to receive a life spell after she was made to take her own life. The wizard Elryion met with the same fate; after he assailed the vile Rakshasa with a barrage of healing spells, proving these creatures to be beings of pure evil, chaos and necromancy. In the midst of battle outside the Refuge; a Rakshasa was invested in all of the wards in which the adventurers were staying. This treachery on the part of one of the Sheik’s soft-spoken Chancellor proved that the Rakshasa may have infiltrated every aspect of Desha Vitaran society and were acting as puppeteers all along. 

Our legends of the Rakshasa, spoke of their corrupting influence and secret manipulation. Their anger for having been imprisoned for so long was great indeed; however it is not their greatest strength. Since they are capable of assuming any shape which they desire they are able to walk among us, they learn our every weakness before they strike.

In further battles the high-orc Tetsu and the human Wik of the Arkelian Hunt threw themselves repeatedly against the elemental might of the Rakshasa. Repeated and painful blasts flattened them, yet they refused to recoil despite threat of resurrection. The Gorbish Ambassador of Arandin Kalaji briefly lost his distinctive sword to a Rakshasa, which kept this prize like a prideful trophy. Though the Rakshasa did not come armed with weapons, they seemed perfectly capable of defending themselves which such devices; a blow from any weapon they wielded dominated the mind of the sufferer, compelling them to betray their allies and relinquish such possessions.

Nathaniel Brisbane, a Romani and Ayoko, a Panda-kin joined in the battle against the Rakshasa. While many of the allies were brought low, they raced to lend healing to growing number of bodies. A sizable force of healers answered the call of Sylvos Fallingstar. Among them were Rowen; an Elven Traveler, Tetsu Menggosok Tarang; a High Orc from Moria and Elyrion; an Elven Ambassador from Lyndarius, and Sun; a Twilight Elf from Caldaria, and Keres; a Dark Elf from Syranndor. Lady Knight Glorianna Wyndancer was accompanied by Guildmistress Zatarina; a Biata from Icenia, and Aubry; a Wild Elf from Icenia and Kotal; a High Orc from Icenia, and Togashin Zanabanath Squire of Valdanis. With the strength of their earth spells few fell to the evils of the Rakshasa. In fighting that occurred during the night, the High Orc Garmok Stoneskull Rockfist, Protector of Briarpass was killed fighting agents of the Rakshasa. He was successfully resurrected in a circle outside the Refuge.

In an attempt to prove that the traditions of the Kef could not be destroyed by the madness of the Rakshasa, the annual games were held in the Refuge. One favorite; a type of blood-sport wherein females attempt to capture the base of the opposing team while defending their own was organized and championed by the adventurers. This sport exhibited the pride of Desha Vitaran female athletes. They were a type of celebrity in their own provinces, their careers idolized by their many adoring fans. In this contest a magical ritual completely covers the field, protecting the spectators from harm and ensuring fair boundaries between the teams. This would prove to be disastrous as one of the contestants revealed himself to be a Rakshasa, obviously set upon destroying the beloved activity. The Barbarian Morganne and Sophie Dawn of Icenia participated in the sport and distinguished themselves to be formidable competitors despite the evil ruse. This sport used to drawn thousands of spectators, from all of the five provinces. Teams would compete to encourage pride and excellence of Desha Vitara; this was a safe rivalry between Sheiks. 

Not all of our visitors dressed in a manner that was unfamiliar to us. The Uwasi of Moria would have been at home in any of the Five Provinces, another face among thousands of different folk. Lord Kalaji, a Gorbish Warrior is an Ambassador of the Mistress of the Oasis in the Raab Desert. He was accompanied by Ruqayyah, a Gorbe, and Seshet, a veiled Sand Elf, and Sharazad; a Spiderkin, and Farraj, a Sand Elf.

Stories of a mysterious race which one served the Kef, called the Huudai brought the adventurers to an ancient hiding place high above the Refuge. Braving attacks by the I’luk and corrupted sand elemental servants of the Rakshasa some adventurers found the last remaining Huudai. Its ancestral home was destroyed and all his people slain. Though the Huudai in every way appeared human, it was a sort of intelligent-construct possibly crafted by the wise Kef to record history and retell it to the people of Desha Vitara. Their truthfulness long ago earned them the animosity of the many of the peoples of the provinces. Since they could only be healed by ritual means they were easily destroyed. Despite their phenomenal strength they were not designed in any way for warfare; they simply lacked the capability to fight. The Wild Elf Squire Raven of Icenia and the Twilight Elf Sun of Caldaria were among those who escorted the Huudai back to the Chancellors which placed it safely inside their circle of power beneath the Refuge. Such a construct was highly valuable and could not be allowed to be destroyed by the Rakshasa. This act alone may have saved Desha Vitaran culture, the Sheik begged the Huudai for forgiveness, but the Huudai emotionlessly sat and seemed to meditate. Healing rituals were cast on the Huudai to repair the damage it had sustained.

The Huudai told the truth of Desha Vitaran history. There has once been a Sixth Province; but it was destroyed after the natural lifespan of the Kef. Despite their ideal society which functioned magnificently for many centuries the Kef's children forgot the mistakes of their forefathers. Once again they craved power beyond their means and perverted the castes of society to suite their own prosperity and luxury. The Chancellors were once ritually-created water-bearers and the Sheik were once ritually-created servitors. The rituals used to create these beings were altered and exploited, over the years and the original intentions of the Kef were completely forgotten.

The Sixth Province was attacked because it contained a reviled race called the Kuani. During the wars with the Rakshasa the Kuani committed the most heinous acts on behalf of the Rakshasa. Many of the Desha Vitaran people never forgave the Kuani and nursed a bitter hatred for centuries. The Kuani that survived this dark time in Desha Vitaran history are slave-servants, the lowest possible caste, made to endure the hardest or least desirable work. The Kuani's service to the Rakshasa was so foul, that there are still some who say that even this slavery is too good for them. It cannot be denied that the Kef spared their lives, because they survived like all the other prisoners of the Hourglass. Those who willingly served the Rakshasa are the vilest creatures in existence.

The adventurers made a startling discovery in Desha Vitara, as they came upon an oasis they saw four strange humanoids being attacked by a horde of corrupted Sand Creatures. These four were safe so long as they stayed in the wet pool and trickling river, yet to escape they would be forced to take on dozens of these strange sand-monsters. The adventurers bravely joined the fray and tore into the largest of these aberrations. With the help of the adventurers the four escaped death, though the battle did see them fall many times alongside their rescuers.

With the sand-monsters vanquished the adventurers came to know their charges. The four distinct beings called themselves the Children of Autumn; the Dryads, a race long ago lost to Fortannis. They had awakened; these four elders of their kinds The Thorns, the Bark-skins, The Spores and the Reeds. As their mythical name suggests they were vaguely humanoid and their forms were covered in all manner of leafy foliage, their very being seemingly naturally designed like the forest. The Children of Autumn revealed that they were the keepers of the First Forest, a place they gave to the elves when they laid down to slumber long ago. With their awakening, others of their kinds would surely begin to emerge all over Fortannis. Though their story was strange indeed, the Children of Autumn could easily be recognized as another ally in the battles that beset Fortannis, their wisdom and natural harmony with our world could prove most useful in many lands.

Since this writing, there is talk of those who have traveled to the primordial First Forest. Perhaps this place is another realm entirely or something that is more magical than even that. By its description it is a paradise that elves and high ogres might dream of. The trees are so big around that dozens of people could form a ring around them, these trees being even older than the elves and taller than the greatest giants. The fact that the Dryads are not Fae is almost unbelievable, as these stories are truly wonderful.

During their stay in the Refuge the adventurers were attacked by foul agents of the Rakshasa. The nebulous beings are called the Nev’Zat; they are beings of pure spectral chaos. Drawn to the ritual spirit-bottles in possession of the adventurers, the Nev’Zat attacked and attempted to steal these vessels for their own nefarious purposes. Luckily there are so few of these creatures because their powers are terrifying to behold. Should they fell an opponent in battle, they are capable to exacting a terrible curse if anyone should heal or cast a life spell upon their victim. Every time such a thing happens the Nev’Zat restores itself to its full potential strength as if it was undamaged and unexhausted. Battling such an opponent proved incredibly difficult for the adventurers, despite their overwhelming numbers. The Nev’Zat will complete their master’s orders with a dogged determination. To capture the Spirit-Bottles was their sole purpose for existence.

Among the more bizarre races which dwelled inside the Hourglass Prison, is the Karid. These red skinned humanoids favor dark black facial and body tattoos and are renowned for their highly insulting demeanor. The Karid believe that words are harmless and those who can be offended or hurt by mere words are flawed and weak. These beings are monstrously powerful and possessed with thick skin; they make for excellent combatants and laborers. The Sheik all employed armies of Karid to defend their provinces. It is curious to note that Karid will never attack other Karid intentionally. They are highly concerned about their own race only. Most Karid are either involved with agriculture or is a soldier, they are forbidden from any other means of employment. Long ago the Karid served the Rakshasa, when they discovered that they could not destroy them. In interest of their racial survival they willingly served their dark masters; they were said to have been very powerful spell-casters of a darker nature a very long time ago. Garmok Stoneskull, a high orc from Wayside seemed to have somehow befriended these foul-mannered people; earning such favor is not easy.

To save their comrade’s bottle from an unknown fate the adventurers travelled to Graveyards of Desha Vitara, another plane entirely which is also contained inside the Hourglass Prison. This realm is filled with spirits of the permanently dead, an after-life not unlike that which is experienced by some cultures of Fortannis. Above the adventurers a great spectral rift hung in the air, this was the great glass wall of the Hourglass. Here the Nev’Zat planned to use the Spirit Bottle to widen the crack in the Hourglass, further weakening the magic of the Rakshasa’s prison, thus increasing their possibility of escape. The Nev’Zat were accompanied by scores of corrupted plants and slimes; a vanguard granted by their dark masters to accomplish their dark purpose, where literally a life hung in the balance. The battle that ensued was savage. The adventurers were able to recover their comrade’s bottle, though the fate of the Nev’Zat is unknown. There is reason to worry if any of these creatures managed to survive.

Nev’Zat, these creatures are the most corrupt of the Rakshasa’s servants. It is said that this is because they entered service to the Rakshasa willingly and thus like their dark masters they can never truly be killed in combat.

In the night the Huudai appeared alone and walked with Mellith of Icenia. He revealed to the human, a phenomenal and unlikely strength as he lifted an ancient gateway buried beneath a road leading to the Marketplace. Unlit stairs descended into the cold tomb of the Kef.

The adventurers gathered and descended into the tomb, a great gateway sealed in magical script guarded any further passage with eldritch force. Gebous of the Arkelian Hunt came forward and disarmed this final precaution. Ahead of them was a labyrinth with many passages to choose. The Huudai promised that there were only two things which could be found in the Tomb of the Kef: Wisdom or Death. The adventurers broke up into large groups and descended into the passageways hoping to find some method of destroying the invincible Rakshasa.

Eventually each would find that the tunnels all merged on one point. In the darkness they fought all manner of monsters which the Rakshasa could send to destroy the tomb. Slimes crawled through the cracked walls of the tombs, vines of corrupted ivy slithered through the cracks. Some of these creatures were capable of striking an opponent dead with their foul touch. Though resolve and armor carried the adventurers on through.

At the end a great sheet of ice revealed three seemingly human-beings frozen inside. The Chancellor which had previously betrayed the adventurers greeted the adventurers there. He asked the adventurers to help him figure out the answer to a question he had. As the Chancellor twisted into the shape of an immense and horrifying faceless-serpent whose tail sported three terrible stingers; he roared “Why haven’t My Two Brothers Killed You Yet?”

Eager to destroy this evil abomination the adventurers leaped on this creature forcing it to flee into a larger section of the Tomb. As this happened other adventurers shattered the ice-wall and glass with spells of flame. Quickly it was discovered that two of the three were permanently dead, yet somehow the third had survived! Somehow the Kef was capable of freezing himself inside of the ice, though it was clear he would not survive for long. While many including Lady Knight Glorianna Wyndancer tried to cover the freezing human in warmth, others continued to battle against the Rakshasa-wyrm. They slay every part of the creature, save for its faceless head; which was able to escape by some unknown means. It would not be long before the Refuge suffered the full wrath of the three brothers. The Kef was taken to a great bonfire which provided warmth to those who had not yet fled the Refuge.

What happened after this cannot be said for it may mean the difference in the eventual destruction of the Rakshasa. One of these creatures survived and is known to have escaped into Fortannis. There is a method to destroy these creatures.

Gebous the Hobling is known to have killed at least one of them, and many adventurers died in the attempt. So many were brutally felled by the raging Rakshasa yet stood in defiance graciously for the lives of strangers, one such Mystic Wood Elf refused to bow for her new “master” and repelled his magic through the strength of her own forcing him to take precious seconds away from the killing to ensure she was properly felled with a sword. Many were able to be reached with life spells but Man-at-Arms Obadiyah Pyrite, the Hobling Melody Letterby Stoutheart of Arandin and Winter Rose, a Romani from Icenia made a sacrifice of their spirits that we may all live for peace. Ambassador Kalaji of Arandin would later recover his sword from the other slain Rakshasa. Lady Knight Glorianna Wyndancer saved as many lives as she could, without her there would have surely been even more death.

After this battle the other Chancellor would return. Though he was surely thankful that the adventurers had succeeded in liberating his land from the Rakshasa, he was angered because before the battle a local elder had been assaulted and thrown in a ward. Apparently the adventurers mistook the elder as a Rakshasa; when the elder saw the body of the Kef who permanently died shortly after he was taken out of the ice. The old man was very angered that he was attacked when he tried to weep over the body of his beloved ancestor.

The spirit of the Kef returned to each adventurer, while they slept or as they woke the next morning. Desha Vitara was safe from the Rakshasa, yet one had managed to escape into the world of Fortannis. The final brother’s words in the earliest hour of the morning still haunt us. We have slain his two brothers before his very eyes. He however was the most patient of the three. He would return as our brother, our friend, our squire, our liege and his vengeance would be absolute.

The adventurers would reappear in that same mysterious spot in the mists, in which they had begun their journey. King Nathaniel Daefel and Duke Sir Frost Vardik were all which remained at the Hourglass. Their charge was no less vital, as the Rakshasa did appear from the Hourglass. The coalition of nobles deemed some would give chase to the creature; which immediately fled, and two would remain to guard the Hourglass for the return or word from the heroes. Count Sir Tolliver Justicar, Justicar Crowe and Squire Auk Nokre were seen in several different lands traveling together tracking the creature. All attempts to find this beast have failed; it is still out there somewhere, right now walking among us.

The mists had parted and revealed and ancient ruin of a town which must have been lost in the mists for centuries. Some ash and a few dilapidated buildings are all that remains of this ancient conflict. Seeing that the opportunity to strike during a perceived moment of weakness; Grimfaux the Whiteaxe; a dwarven wizard return to destroy the Hourglass Prison once and for all. While the other wizards had argued over the fate of Desha Vitara, Grimfaux laid plans to destroy the evil once and for all, even at the cost of possibly innocent lives contained inside. The white-bearded dwarf’s spirit was stored into his silver construct, and he would not stray from his course. His army of constructs, gargoyles and foundation elementals struck like great waves. The adventurers and two of Fortannis’ greatest rulers handily dispatched these forces. Vowing to complete his task, Grimfaux left; showing great disappointment.

Still there is need to stop the Rakshasa here in our world. The Alliance of Fortannis cannot afford to lower its guard even for a moment.  

Many races have left Desha Vitara. The adventurers truly are saviors, as many who were trapped in Desha Vitara chafed in the confinement of the Caste-system. Fortannis is abundant with wealth and resource, it is certainly not entirely a dry desert. Freed from their prison they have only to thank Fortannis’ adventurers. Also those who remained behind are better from it all, Desha Vitara has long been a harsh world; with fewer mouths to feed the people will prosper. All those who have left their positions have forced a new freedom upon those they left behind. The Sheik are grateful for having known their saviors, this gratitude is eternal in that it shall be passed down through the generations.

It is not surprising that the magic of Fortannis is changing. The Children of Autumn do indeed walk among us and users of magic have reported making great breakthroughs in their spells. With new allies and weapons available to us, we must go forth and end the Rakshasa once and for all, lest we forget the lesson of the Hourglass Prison and are doomed to relive ancient history.

It is known that as of this writing the Karid have entirely left Desha Vitara and are settling in Fortannis as you dream at night. It is difficult to think that there are thousands of thousands of Karid. May they find the freedom they deserve, may we not regret such a choice.

It is unclear what has become of the Kuani. It is unknown if they ever truly can find a home to call their own, or if they will forever be servants of another’s will.

 

The following is the true teachings of the Huudai concerning the History of Desha Vitara

The Conflagration: A terrible war that was fought long ago. In the end the Kef imprisoned the Rakshasa in the Hourglass. There are none who still upon Fortannis live who remember these times. It happened that long ago.

The Construction: The period in which the Kef created the Hourglass-Plane and plotted to trick the Rakshasa into lusting after their power.

The Containment: The battle in which the Kef trick the Rakshasa in the heart of the Brass Machine, into imprisoning themselves. The result of the Kef’s magic transport all the combatants; drawn from both the armies of the Kef and the Rakshasa into the Hour-glass Prison.

The Configuration: The period in which the Kef arrange the Six Provinces around the Refuge. During this period the Kef settle the grievances of the Conflagration around a table of diplomacy. They are able to make peace, because there is no more reason for warfare.

The Comforting: After the death of the Mortal Kef there was a long period of mourning and fasting. The Provinces of the Sheik did not meet or trade in the Refuge for many years, the place was their honored burial site.

The Confiscation: Long years would pass peacefully and in reflection of the wisdom of the Kef. The Sheik who were trusted by the Kef were not immortal. Their successors slowly reorganized the culture of the Hourglass. Though their children would revolt, the insurrection was put-down and new harsher edicts were introduced, which made the children of Kef property of the reigning Sheik.

The Conscription: War would once again erupt, although the matters were far worldlier. Greed, insults, famine, unrest and other factors caused massively military campaigning. The Sheik expanded and contested each-others borders. The Refuge was frequently used as a grisly battlefield. During this time the Sixth Province was annihilated by a combined force, the massacre was largely secret and forgotten quickly, erased from the texts...

The Convention: Alarmed by the re-appearance of the Rakshasa and their agents, massive reform was instituted; honoring half-remembered traditions and restoring practices of trade and philanthropic patronage of the Sheik. Tyrants were disposed, but the period is fruitless in unveiling or uncovering the Rakshasa. It is during this time the Huudai became highly unpopular, were hunted and finally were driven into hiding.

The Contribution: Determined to restore the wisdom of the Kef to their society the Sheik embark on a ritual-concert to determine the fate of the Rakshasa and establish connection to the outside of the Hourglass Prison. It is during this time that the Hourglass begins to experience visitors from Fortannis, although they are very rare. The Sheik form a Prophecy from their magics which entails the arrival of outsiders that will free the people of the Hourglass Prison and end the terror of the Rakshasa.

The Commotion: Sandstorms and the appearance of the I’luk throw the Hourglass Prison into Chaos. Water sources and verdant land is drying up. The Refuge begins to see heavy traffic and there are many tales of tragedy and woe. People are going missing and a great deal of paranoia and accusations are being spread like wild-fire. The Sheiks prepare their Sowar for war-fare after such a long period of peace.

The Crisis: Saviors from Fortannis release those willing to leave Desha Vitara and rid the Hourglass of the Rakshasa. Desha Vitara has been nearly destroyed and it is time to rebuild. The Hourglass disappears.


Brittington and Evorra Mobilize!

 

The Times has received word that the Ducal armies of Brittington and Evorra have been deployed in the escalating war against the Dominion. Ever since the Reidic Legion invaded Icenia last summer the Eastern Duchies have been training and drilling ceaselessly, but seemed reluctant to commit any forces to aid the embattled armies of Falkirk and Ashbury.

The reason for this delay now seems clear, as military forces from Cuulanis, Moorgrave, Imladar and Home have been seen entering Icenia’s borders at an apparent request for aid from the Duchess Jacelyn of Evorra. The foreign regiments and Baroinal armies of Brittington seem to be forming an encirclement around the front lines in the Duchies of Falkirk and Ashbury. The bulk of the Evorran and Brittington Ducal armies have taken ship and launched westward, presumably to land in western Trellhiem and take the Reidic Legion in the rear. None of the nobles or military commanders we spoke to were authorized to speak in regards to the deployment of the Icenian and allied forces.

Nor was our correspondent in Cil’Cilurion able to give us any further information, stating that no military dignitaries from the Kingdoms riding to our aid have come to the Royal Court beyond the ambassadors who have a constant presence  at court. It is also reported that the Royal Legions have just started their preparations to march after the arrival of a messenger from Evorra. When the question was put to the Royal Seneschal why it appears that the Royal Court was not involved in the negotiations with the neighboring kingdoms the reply was terse, saying only; “The Duchess of Evorra is a woman of ironclad honor and loyalty to Icenia and enjoys the Regent’s full confidence” before ending the discussion.

Duchess Jacelyn Correlia has provided a letter which is reproduced here:

 

 

An Open Letter to the loyal citizens of Icenia

 

To all noble and brave people of Icenia, I greet you. I write to you now in a time of great darkness for our fair Kingdom. An enemy blacker and more powerful than any we have ever faced presses us from our western border, and we the nobles of Icenia have failed you.

Our failure comes not from a lack of honor, strength or commitment to the Code of Chivalry, but from a weakness of will. When the Dominion were released I read the words of my Brother Duke of Ashbury;

“Far better to face the evil now than at a time when we, or worse yet, our descendants are weak, The foul criminals that have been released have not been paroled, they have been released so that they may be led to their execution.”

These words, coming on the heels of a decision I do not envy him having to make and for which His Grace made the only possible choice that a true knight could make, filled my heart with hope and resolve.

I readied my armies and awaited the call to arms...

Months later our beloved King and Queen launched an investigation into if His Grace of Ashbury had violated the Chivalry as many of his subjects attested. I watched from afar as he suffered the vile imprecations thrown at him with grace and honor, and was rightly exonerated of any wrongdoing. I quote now the words of Dame Sonia Forthiatis, who led the investigation before ascending to the Regency;

“Know that King Gareth ap Moire, Queen Sidraste Deannan and the Kingdom of Icenia support Duke Frost and the duchy of Ashbury to the fullest, and will lend any and all aid necessary in defeating the Dominion. And know in your hearts that the right path is rarely the easy path.”

Buoyed by these words, I readied my armies and awaited the call to arms...

This past year has seen the death of our beloved King and Queen, followed by the midsummer invasion of the Western Duchies by the foul Reidic legion. Through the summer and reap the valiant soldiers of Falkirk and Ashbury held the line against an enemy that vastly outnumbered them, ceding little land to their advance. Winter came...

I readied my armies... and could wait no longer.

Through the winter months I visited our cherished allies, gathering support for what has become the largest joint military operation Tar’Navaria has ever seen. As I place pen to paper the armies of Moorgrave, Cuulanis, Imladar, Trollsgate and Home march in friendship and fellowship to our aid. Together we will push the Rotes Getragen from Icenia, then march into the Plains of Rage to the very gates of Strarkenstien to end the threat of the Dominion now and forever.

People of Icenia, take heart that the Dominion shall soon be no more, on this day the Nobles of Icenia live up to the promises of these last three winters. On this day we avenge all those who have suffered, died or been enslaved by the Rotes Getragen. On this day we show Tar’Navaria that no evil can stand against the might of Icenia and her allies. For this day marks the beginning of the Dominion's end.

Thou Shalt Not Recoil Before Thine Enemy,

Duchess Jacelyn Correlia


Tagas Reidic Obliterated

 

The Dominion have continued their pushes into Fairdale, but their last attack cost them more than they bargained for. As the battles progressed over the course of two days, the number of undead to be seen were visibly fewer - presumably because they lacked the ritual magic to create more. This severely weakened them, and left them susceptible to the alchemy that seemed to be in plentiful supply on the part of the adventurers. On Saturday afternoon, the adventurers of Fairdale handed the Reidic legion their biggest defeat to date – they subdued and captured Isenverfector Tagas Reidic.

After his capture Baron Rorii of the Ash Forest went to the ducal barracks on horseback to deliver the news to Duke Frost, who returned with him to Fairdale. After some discussion it was decided that the best course of action was to obliterate the general. The ritual was successful, however the general did not permanently die.  It unknown at this time whether or not he has returned to his legion.

 


New People Discovered

 

On Friday night Regent Dame Sonia Forthiatis rifted into Fairdale along with a person who can only be described as “tree-like.” She introduced him as Elder Bryony and he began to explain his story to the assembled adventurers. Elder Bryony is one of a people who call themselves The Children of Autumn. When the magic shifted, his people awoke from a slumber that has lasted thousands of years. As they awoke and began emerging from the forests of Fortannis, they made contact with other people. Elder Bryony apparently had approached the Regent, and offered what she only described publicly as a weapon that would be very useful.

The Regent then declared that the Children of Autumn were to be known as a protected people within Icenia, with the protections as a citizen. With that she gathered to her all those who were capable of using ritual magic. In the crowd Prince Gilthalion of Imladar stepped forward. He and the Regent spoke briefly, and they, along with the ritual casters were rifted out by Elder Bryony. When the ritual casters returned, they were rather close-lipped about what happened, other than the fact that it would be very helpful.


Dominon Sacks Guilds Across Icenia

 

A report has come in that the Dominion are tearing apart and stealing individuals from various guilds and other locations of magical learning. As of this Ashbury Times, it is believed that twenty guild members across Ashbury have been abducted. Most notably among the victims is Onyan Hasseo, Guildmaster of the Royal Healer’s guild.

Roland McTyre, a member of the Royal Healer’s Guild was found hidden and unconscious beneath the Healer’s Guild building. He was heard saying, “The Dominion know we have the ability to cast rituals again.”

At this time, there is no known reason why the Dominion feel we have ritual magics, although some local villagers explained that they had heard about it in dreams.

 


Mages’ Guild Report

 

AN OPEN REQUEST:  To anyone with knowledge of the recent loss of formal magic.  Please contact the guild with any information you might have.  Our Guild In conjunction with the Royal Mages’ Guild of Icenia is doing everything we can to learn more about this problem in hopes of finding a solution to it - if one exists.  Rewards for new information are being offered.  Contact us for more details. 

Guild Meetings:  The first meeting of the new Fairdale Mages’ Guild under my mastery was held this past gathering and I’d like to thank those in attendance for their contributions.  Unless otherwise noted, our meetings are open to the public for those interested in learning more about us and the Celestial arts, so if you’re in Fairdale and want to stop by, please do.  We will be holding our Guild meetings after the Squire Meetings on Saturday mornings unless otherwise announced.  Also, for those who attend and are wishing to join the guild, you need only pick up an application at the new Guild Hall in the Black Stag Tavern, and turn it back in to me or one of the other Guild members for my consideration at your earliest convenience.    

Member News:  The Guild would like to officially congratulate Guildsman Wizard Symerille Foxfire on his successful investiture into our Celestial Circle Guildsman Symerille will now be available to assist in Item identification for all of Fairdale along with myself and Guildsman Ren.  Further congratulations are in order for our 2 new apprentices, Landiara and Alushtas. Though we did not have time for the Rite of Ascension during our meeting due to The Royal Guildmistress’s arrival, both have met the requirements for advancement and are being granted their titles and rights within the Guild accordingly.

Guild Commerce:  A Reminder to all of Fairdale that the Mages’ Guild buys Celestial and General Aspect Ritual Scrolls; will be offering Spellcrafting services and renting ritual scrolls for Spellcrafting when and if Formal Magic returns, buys and sells battle magic scrolls, Magic Ink for Spell Books, and identifies items, along with a host of other scholarly tasks such as research, scribing, and more.  See the Guild for current pricing.

Note: There has been some confusion as to the price for item identification as of late, so allow me put that to rest.  Non members pay 5 silver per item identified.  Members receive a discount. 

Reminder:  The following adventurers owe the Guild for goods or services and should contact us as soon as possible to arrange payment: Amaranthus Landcharmer (item identification); Sun (Whispering Wind Ritual Scroll)

 May the stars forever guide you,

Wizard Nathan Westwind

Guildmaster, Fairdale Mage’s Guild

Elemental Warden of Icenia

 


Healers’ Guild Report

 

        I would like to thank all of those who visited the Healers’ Guild at the last gathering. I really enjoyed the company when I was not feeling well. Hopefully I will feel at least a little better when next we meet.

Sophie of V, good luck with your new job and to do list. I agree it is well deserved.

Starting in May, the Healers’ Guild regular meeting will be at 9 pm. Refreshments will be ready as well. Please feel free to share with those less fortunate. Try to be on time as we must plan and organize many crucial things.

If you are new to the area and wishing to work with us, a healer or wishing to be, please stop by the Guild. Our doors are always open to the weary traveler, (unless you mean harm to our citizens). We also have many alchemists to assist those who need it.

We do the best we can to provide help to those who may in any way need it. We do not have much use for armor or weapons but those with little are welcome to what we have; we value life over stuff. This is especially true of these times.

This up coming month I will be having racial specialty snacks available for those coming in and visiting from time to time.

Due to up risings and rumors in this area, if you are of the Biata, or Mystic Wood Elf race please stop by, as I need to relate some things to you privately.

On a separate note, last month we were rated by the Royal Healers’ Guild. We passed with a raving review. So, on Saturday night the Guild will be rejoicing. Members please join us at dinner in the tavern. I will supply wine and potato salad, so please join in.

Now I would like to plead with all of those who are alchemists. Imagine some one without any morals with Biata and/or Stone Elf mental abilities. Imagine the worst possible situation. In the Dominion, this is what we are up against. Please make as many Enslavement antidotes as you can as well as anything else to help the innocent. I have some but with good people like Parduc dead my resources are thin. It is getting very bad out there and we are certain to need them. If you are Biata and you need to learn how to help those who are mind controlled, please see me on Friday night of the upcoming gathering.

On a happier note there are always good sugar confections, fine wine, and strong ale in the Guild, homemade as well as bought from around the Duchy.  Please come by and visit.

Zaterina N. Norik

 


A Little Birdie Told Me

 

By Sue D’Onym

Hello, dearies!  As usual, I have begged and begged for assistance in providing you, dear reader, with all the latest News They Don’t Want You To Know, but the fact remains that if you do not provide me with this news, how can I report it?  I need lots of little birdies telling me.  I know this is the first thing in the paper you turn to, but it’s never going to amount to much without your help.

Amaranthus has been getting himself into more trouble lately than Baron Ivan and the kobolds; it would seem that his judgment calls have been deemed questionable by many, and the company he’s been keeping is less than stellar. I don’t want to name names, but it’s been heard he’s visited a certain necromancy-wielding biata that is presently in custody. I wonder if he hopes to take the place of Mr. Barringer?

Charity has fallen upon Fairdale. Some of the locals have feel that Sophia Dawn of the Ducal Army was in need of a makeover. When a barbersmith made his way into town, and asked who should be the recipient of a free trial of his services, several people recommended Sophie for her gentle disposition, and kind gestures toward the needy. 

Some poor new hobling has descended upon the Black Stag and has been given a job by Skirifiriririr or whatever that dwarf’s name is.  The hobling goes by the name of Bartholomew Pickwick and apparently was once quite wealthy in Home;  so what’s he doing working in a tavern near the contested lands?

 Well, that’s it.  That’s all the gossip I have because that is all I have been given.  If you want to see longer gossip columns in the future, you know what to do!  And in the meantime remember:  If you can’t say something nice about someone, come sit by me.


Public Notices

 

CELESTIAL AND ALCHEMICAL LIGHT FOR SALE :  Multiple colors and intensities available.  See Guildmaster Nathan Westwind at the Fairdale Mages’ Guild for more information and pricing!  Celestial casters:  You really need to visit the Fairdale Mages’ Guild.  We sell Spells like new, we have wanderful service, and are interested in trading secrets.  Seriously. 

 

BALLS’ SHOPS ARE OPEN come one come all and partake of his wares. All pre-sales get a bonus 5 copper (production cost) worth of healing potions per gold spent. Easy pick up for each order too. I’ll be running the tavern so come and see me there to pick up your order. Potions are my specialty but Silver weapons are what’s in stock at the moment. Also, I am looking for others who can make things for sale. There are times that I can’t completely fill the orders that I get in and will distribute the work to others instead of turning them away if possible. This is a first come first serve type of offer so if you want to be the first person on my list get back to me soon. Your trusty Fairdale merchant, Balls

 

HELLO FRIENDS! I am in need of a few basic weapons. I will not be at the gathering coming up shortly, but I will be traveling to Fairdale in early June. If you will be at either gathering and would like to do business you can let me know here, or send a private missive to my bakery in Ashbury City. I am in need of the following: 2 silver long swords, 2 normal short swords, 3 long bows. Thank you, and safe travels. Perwin Poppinfresh, Black Forest

 

SEEKING out a preserve duration for copying purposes in the lands of Icenia. Will pay for this service. Also looking for vision, greater wand, channel and render indestructable improved.Will pay in coin and/or items. Please contact Greyesmere or Scrollmaster rain.