The
Ashbury Times
July 609
“All The News That Fits, We Print”
Hadley Moonstream
Captured
With the sudden disappearance of Ambassador Roldo Rounders from the
Alas for the best laid plans. Lord Wesley was forced
to return to Home after his first stop at the settlement of Fairdale in Icenia with one of the most notorious criminals in recent
memory in tow. While the adventurers were pleased at the result of the auction
and later arrest, many have been left to wonder if this was the intent all
along and if the Queen of Home truly intended for Lord Wesley to take up the
ambassadorship at all.
Lord Wesley arrived in Fairdale on Friday evening to
little fanfare, not traveling with a retinue as is normally the case with
visiting nobility, and started speaking to the local adventurers about the
auction to come the next night. While cordial to the hoblings
who came to pay their respects he was seen to have a short whispered
conversation with them and then to dismiss them.
Lord Wesley seemed to make up for this the following
morning when he asked the hobling adventurers present
(Gebeous, Evie and Muggins Stoutheart) to accompany
him on a mission of some kind. It is not known what they were looking for, but
they returned with a woman not long after who was wrapped in a cloak and whom
they took care to keep away from the other people present.
Lord Wesley later summoned those parties again to
search a nearby tower that was rumored to hold the spirit bottle of Hadley Moonstream. The adventurers later returned with a blue
glowing skull thought to be the item in question. They enlisted the services of
Guildmaster Nathan Westwind
to identify the obviously magical item and Muggins
entered the Circle to make sure that nothing came out of the bottle.
Unfortunately something did. When the skull was identified, the circle of power
was engulfed in flames as the skull exploded. Thankfully both Muggins and the Guildmaster had
Elemental shields active on themselves and escaped what surely could have been
great harm, especially considering that Nathan was the only one present
invested in the Circle. The adventurers had commented that the bottle had been
obtained too easily and were proven correct.
This contrasts starkly with what happened next. The
auction went well, though some expressed disappointment that there were no
alchemical Death gasses for sale. The items put up for auction were of a
useful, though not extraordinary nature and the auction was marred by the later
rumors that the entire store of magical items had been seized from the Moonstream family vault at the bank of Home. Many speculate
that this was done specifically to draw the Lord of the Shadow Ring out of
hiding, and if so it worked very quickly. Barely an hour after the auction
ended Fairdale was attacked by a small force of undead after which the
adventurers saw Hadley Moonstream himself, as usual
smirking behind a Circle of Power.
Hadley demanded the return of his stolen property,
going so far as to threaten reprisals against the commoners of the area if they
did not comply. Everyone present expected another cowardly retreat via Spirit
Recall, but nobody was prepared for what happened next. Hadley stated that the
adventurers were due for a reprisal and pulled out a bottle of liquid from his
belt pouch. As he poured it out those present who had
fought in Icenia’s war against Glenrake saw a familiar sight arise, as a Bone Hedge grew
within the circle, filling it from top to bottom. Hadley was heard yelling from
inside briefly before the hedge turned on him and engulfed him in vines and
thorns.
The hedge was quickly dispatched by those present and
the body of Hadley was pulled from the ash, rushed to the celestial circle for
identification and then placed in a Prison spell that was then ritually
extended to last one year. Lord Wesley then immediately sought out Sir Eros and
demanded extradition of the necromancer to Home for trial before the House of
Lords. Sir Eros agreed, likely pleased not to have to use another Obliteration
ritual, and Hadley Moonstream was muscled away
towards Dockside.
Before leaving, Lord Wesley was seen talking to Muggins and it is rumored that Muggins
is in the process of buying Hadley Moonstream’s
old position on the House of Lords.
Werewolf Defeated; Werebears
Seek Cure
Kral, the lead
werewolf of the dangerous Wyldrain clan was
permanently slain. When a local girl came to town looking for help, she said werewolves
had attacked. Her brothers stayed behind to fend them off to allow her to run
for help.
Help came too late for the
brothers however, and the pack of werewolves led by Kral
was met by Luigie, Perwin, Auric, Gilwing, Khadiija,
Several other adventurers arrived, and with the
superior numbers they were able to dispatch the werewolves, including Kral. His body disapated, but
later reformed, permanently dead.
There were celebrations around the fire that night, including comedy by
Obediah, using Kral’s
severed head as a puppet; but all was not won, as those who were infected still
bear the werewolf’s curse. Apparently killing the sire is not the
cure-all it was thought to be.
In a related story, two creatures recently walked into Fairdale under a
flag of peace. One looked human, but the other was in the shape of a monstrous werebear. The first introduced herself as Dalegar, chieftain of the Iron Claw tribe, a nomadic group
of werebears who could control their transformations.
The other was Gremor, her second in command.
Dalegar
explained that unlike their neighbors the Morfangs,
the Iron Claw tribe hated their lycanthropy. They could control their
transformations, but they could never return to civilization or see their
families while they were still cursed. Generation after generation of Iron Claw
werebears had searched for a cure, but to no avail.
At last, word reached Dalegar that the people of
Fairdale had discovered a proven cure for lycanthropy and she set out right
away. The healer Rowan scribed a copy of the recipe for them, and gifted them
with an Enslavement Antidote, one of the main ingredients.
But they did not give up trying. The next day, Dalegar and the tribe’s alchemist, Halwerd, found some ancient texts in their ancestral caves,
and asked The Mages’ Guild of Fairdale to provide scholars to assist in
decrypting the ancient cipher. Guildmaster Nathan Westwind and
Squire Raven were able to crack the cipher and discovered that one of pages
came from a long dead were-bear who had devoted his life to finding a
cure. This alchemist found that exposure
to a mineral called True Jade was instrumental in preventing his
transformations. The entry went on to
detail how True Jade could be found. The
other document told of a werebear named Imar, who had learned to control his transformations. It
seemed to give instruction on how to reach the caves where Imar
had died to recover another potential ingredient to a permanent cure and how to
harvest it. Copies of both documents
have been included below:
Journal
Entry
12th day of the Fireant, 474
My research into a cure is
going poorly. How the bear-mind clouds
my thoughts! It does not want to give up
its hold but I have found a manual that seems promising. It is called True Jade and it is found near
certain natural springs. It is difficult
to find but easy to collect. It sings to
our kind. It is otherwise worthless as far
as I can tell.
Unknown
Writing
The might of the bear is both
our blessing and our curse. The beast
heart would have consumed us, but Imar the wise
learned to control it. Still creatures
of the wild, but tamed. Werebears from across the
land came to the caves of Bardor to learn from Imar. He lived a
long life and died peacefully in the cave.
Where his body fell golden thistle grew which blooms only at high noon
and which only the skilled can harvest.
Mattock and the adventurer known
as Heresy went deep into Runwin Wood with the werebears to search for the True Jade. Alas, they found
nothing. It was not until later that night that Dalegar
heard the song of the True Jade and enlisted the help of some adventurers to
obtain it. Qualin Brightoak,
Aislynn Ravenshire, Sunn, and Heresey had to
negotiate with a particularly belligerent farmer to get the mineral. While
there, they met a party of mercenaries who had apparently been hired to kill
the farmer and anyone on his property. Who gave them this mission and why is
still unclear.
After midnight, a spirit
appeared in the
At noon the next day, Dalegar led a group of adventurers to the
Belaris Reappears in Town
A creature
once thought to be only a legend among the bugbears has been making its
presence known in Fairdale once again, and seems to be gaining in power. When
it recently appeared, both adults and children — half their bodies turned to slime, were at its command, and
able to appear from puddles of bubbling goo that it
was able to summon. Though the adventurers attempted to take samples of this goo to study it, they were unsuccessful.
On a more positive note, the number of disappearing children has been decreasing, thanks to efforts from Greyesmere to safeguard the children of the local orphanages. It is believed that these slime-children are the ones who disappear into the woods, never to be seen.
A Strange Development with Oozes
by Aislynn Ravenshire
Fairdale has recently found
itself infested with large blooping creatures of
various sizes and colors. This is not unusual, as oozes have often been seen
around the Ashbury countryside; one recent attack however came with an
exception. A rather large, nasty black ooze opened up
part of itself, and words actually sprung from where the opening had come.
“Attack the flesh ones” was what was believed to be said.
The oozes then ran rampant,
some of them cutting adventurers down into needing a Life spell with one blow.
Others spat some sort of goop that made adventurers unable to tell friend from
foe — thinking everyone was out to get them. Jarrin
was seen often throwing himself in front of the brown
ooze, which seemed to intoxicate individuals with its touch. The oozes were
routed, and soon dispatched by the whole town.
While adventurers are unsure
of how the black ooze spoke, it is likely that this is far from the last we
have seen of the oozes. Some speculate that these are the children that are
being taken into the woods. While no major evidence has proven this be
connected to the talking ooze, another fight that occurred later convinced this
healer, as well as most of the town. In this fight, there were children who
looked to be half slime, and half human child — a trait that many
villagers are sure to find horrifying. A recommendation is to keep your
children under close eye, and do not let them wander off.
Young Adventurers Battle the Returned
Goblin King
During the recent meeting of
the young adventurers, in the town of
During the initial onslaught
of battle, however, it became apparent that the young adventurers had been
fooled! The Grey Goblin’s first attack was a diversion for the Goblin
King’s actual escape. His method? He disguised
himself as the cleaning lady and waltzed out while all persons thought him to
already have escaped. The adventurers gave chase after realizing what happened,
but the Goblin King eluded them.
Encoded messages were found
on defeated Goblins, depicting orders to acquire various items for the Goblin
King’s “Secret Magics”. While
unsure what the aims of these items were, the adventurers decided to gather
them in hopes that they would discover their use. With speed and agility they
assisted Nitter Nutter the squirrel in gathering the
great Ironwood Acorns. Mages were of valuable use against the Grey
Goblin’s pet Spiders, and in acquiring elemental components from the bugs
that had taken over Hipper Hopper’s underground home. Steady hands and
intuition enabled one young adventurer, Iris, to dismantle parallel sets of
traps in order to speak to the paranoid witch behind the magical curtain.
The adventurers discovered
that the items they were gathering were components to be used in the creation
of powerful talismans. Every adventurer constructed their own unique talisman
with a special Ogre-made piece, suited to their personal use. Young Winter was
even so fortunate as to have his recent lost tooth become his talisman’s
focal item by way of the Ogre, Day Z.
In the final battle versus
the Goblin King, it was found that his talisman was too powerful for the
individual attacks of the young adventurers. Joining together their
Talisman’s by way of a Focus Rope gifted them by Witch Hazel,
the adventurers’ combined power overloaded the Goblin King’s
Talisman. The backlash put the Goblin King into a sleep that the adventurers
were unable to wake him from.
The town of
A special note of thanks to
the bravery of Nathamiel and Squire’s
apprentice Al. During the evening the town was visited by an individual of
questionable intent. With the guidance of Squire Raven and Ashrik,
the two young adventurers followed the visitor out of town at his request. The
individual turned out to be a Necromancer and reportedly created a number of
undead to kill the two young heros.
Nathaniel and Squire’s apprentice Al vanquished the Necromancer and his
creations, removing the threat from the area. Riverstone
thanks you for your courage.
Continued Changes in Magic
By
Wizard Nathan Westwind
Guildmaster, Fairdale Mages’ Guild
Magic is forever
changing. Spells are discovered and lost
without warning or explanation. The only
constant is that it will change
again. As I have been discussing some of
recent changes in Celestial Magic in previous editions of the Times, I shall
continue to do so now with some commentary on the changes in Celestial Spells
we have experienced this year. Besides
the loss of Formal Magics we all experienced in the
beginning of the year, many mages also noticed the loss of the spells Detect
Magic and Dominate from their spell books.
Whole stockpiles of Elemental Blade and Magic Blade Scrolls were found
to have turned to dust or worthless paper as the magic had left them. And celestial mages only capable of casting
from the third circle began Lesser Investing with no trouble at all.
These changes had many Mages
excited about the possibility that new Celestial spells would emerge as had oft
happened during other sweeping changes in magic in the past.
Discovering
Banish, Fortress, and Subjugate
During a visit to Fairdale,
Royal Guildmistriss Lizarra
Trynn discovered a portal similar to that of a planar
gate opened nearby and called on the Mages’ Guild to investigate it.
Myself, Guildsman Symerille, Apprentice Alushtas, Tetsu, Muggins, and Sophia Dawn
ventured to the portal and after some consideration, entered it to see where it
led. We found ourselves in an Ethereal
Hall not unlike that of the Elemental Forge Symerille
and I had been to where we received our Elemental Wardenship. Unfortunately upon entering the hall, the portal
behind us closed, sealing our way home.
In the hall, we found three
boxes surrounded by colored energy fields and a stone Golem blocking the
doorway to another chamber. We tried
speaking to, commanding, and moving the golem to no avail. With no way back, and our only way forward
blocked by the golem, we turned our attention to the boxes, and after some
speculation and failed attempts, we found that Elemental magic from our newly
crafted Wands allowed us to remove the energy fields. This could not have been archived quickly or
at all if it were not for Symerille’s
incredible knowledge of the Celestial arts and subsequent high amounts of
elemental wand damage as well as Muggins’
foresight in being the only Celestial Caster we knew who carried an Ice Wand (a
practice I now follow regularly) without which we would not have been able to
open all of the boxes and retrieve their contents. Inside the boxes lay various treasures prized
by those of the Celestial persuasion as well as a pendant with a star on it
which curiously matched an emblem upon the chest of the Golem blocking our
path. Symerille
placed the amulet onto the chest of the Golem and was now able to command
it.
With the Golem aside a new chamber
opened up before us with strange symbols carved into the ground leading to yet
another chamber which appeared to be blocked by a shimmering wall of Celestial
Energy. Attempts to dispel the wall were
unsuccessful, and a misstep by a few of us in the group taught us that the
symbols on the ground (which seemed to represent the four elements and a fifth
unknown symbol) would summon elementals of the opposite type to the chamber who
were, understandably, not happy to be there and did not attempt to communicate
with us as they attacked. We tried
stepping on all of the elemental tiles at once in hopes to deactivate them, but
all that did was summon four elementals to fight us in close quarters…
quarters that whenever we misstepped while fighting,
would summon more of the elementals.
Finally, we beat back our
experimentally summoned “friends” and turned our attention to the
fifth symbol. One of the group stepped
on the symbol to see what would happen.
All of us lost our spell shields.
We quickly recast them, and the group decided to see what would happen
to the Elementals if we stepped on the swirling symbol while fighting it. So, we summoned one of them, and Symerille stepped upon the swirling symbol. With a crackle of energy, the elemental was
gone. The seasoned Wizards among us had
seen this sort of Magic before in the form of a Banish Ritual. Excitedly, we summoned all four of the
elementals back into the chamber and again Symerille
stepped upon the swirling symbol. Sure
enough, all four were banished back to their home planes. Not only that, but the Celestial Wall was
down, revealing an ancient book inside, and the Portal home had returned in the
other chamber. Inside the book, we found
not only this new banish spell but two other Celestial Spells I had never heard
of before: Fortress and Subjugate.
We took the book, our
treasures, and our Golem back into the chamber we entered and returned home
through the portal. Alas, our Golem
could not follow us, and the portal closed itself after we had come through.
Further study of the Banish
spell reveals that it can be used on Elementals, Fae,
any creature from another plane (even yourself if you are trapped on a plane
that is not your home). And that if the
creature is powerful enough to resist your banishment, it can still do great
harm to it.
Study of the Fortress spell
has allowed us to determine that it works similar to the Earth Spell Sanctuary
in concept, but instead protects the caster from an amount of physical harm by
all creatures.
Study of the Subjugate spell
has been limited because of its nature, but it seems to allow the caster to
“Dominate” a Construct regardless of if there is a spirit inside or
not.
Re-Discovering
Charm
Mages who have been
adventuring for some time may recall that we once could cast a spell called
Charm, which, as its name indicated, allowed the caster to Charm an individual
into believing they were the caster’s best friend, allowing the caster to
alter the will of the Charmed to some end.
This spell was lost to us during another change in magic years ago, but
was recently seen again being used by Dominion forces against us in the final
days of the war. Initiate I’Zer and I even attempted to locate one of the
dominion Spell books in Starkenstein but were forced
to abandon our quest in order to return in time to make it back to Fairdale
with the rest of the town.
However, at the last
gathering during the hobling auction, a group of Karid arrived in Fairdale who wished to learn anything and
everything to make them more powerful.
As knowledge is power, and hoping to influence the Karid
in a positive manner, I decided to teach them to Read and Write. The Karid learn very quickly.
In about a half a
We must also assume this
spell can be used by Earth Casters since it was being used by the Dominion,
though the version I have is Celestial.
As always, The Fairdale
Mages’ Guild can copy all of these new spells into your Celestial Spell
books for the price of the Spell Ink required for each. Discounts are available for Guild members.
Magistrate’s Report
A fairly major trial was held
recently which deserves mention. A dwarf
named Maddox was accused by reliable sources of stealing from the recently
departed Parduc.
I had Baron Ivan and the squires handle the matter, and after they
completed their investigation, they reported to me.
The witnesses and evidence,
which included a statement from Parduc given at a
Spirit Farewell, was circumstantial but credible. Moreso in the minds
of Baron Ivan and myself, Maddox’s explanations
were unbelievable, and his story changed the more he was questioned. At one point, he made an offer to “return”
the stolen items, which is certainly not something an innocent person would
offer to do, or at least not with the word “return.”
He was given the opportunity
to have a trial, but refused, and instead insisted on offering a “no
contest” plea, which is basically saying “I do not dispute that
there is enough evidence to convict me” while not specifically admitting
guilt. In legal terms, it has the same
consequences as a guilty finding.
Whereas theft is usually punishable by a fine, Maddox insisted on taking
a death, somehow believing that this would convince others of his innocence in
some way.
I would like to thank those
who came forward with evidence, and would encourage all who have knowledge of
crime to report the same to the Sheriff or myself. We promise to keep sources anonymous if
requested.
Remember: Not all of Ashbury’s
enemies are monsters and people from beyond our borders; we might fight evil without cessation
even if found within.
Lord
Magistrate Eros Clearbrook
Mages’ Guild Report
Guild
Meetings: As always we will be holding our Guild meetings after
the Squire Meetings on Saturday mornings unless otherwise announced. If
there is no Squire’s Meeting, we’ll be holding it during that time
(around 10 bells on Saturday morning).
Also, for those who attend and are wishing to join the guild, you need
only pick up an application at the Guild Hall in the Black Stag Tavern, and
turn it back in to me or one of the other Guild member
for my consideration at your earliest convenience.
Member
News: The Guild would like to welcome Initiates Gebous Marix and Aubry Darksun and wishes them
luck on attaining Apprenticeship. The Guild would also like to acknowledge and
thank Apprentice Eldarion whose help was instrumental
in obtaining a copy of the re-immerged Charm spell for the Guild and also Apprentice
Squire Raven for his assistance with a complex cipher we were working on
for the Werebears.
Guild
Commerce: The Mages’ Guild of Fairdale buys Celestial and
General Aspect Ritual Scrolls; offers Spellcrafting services
and rents ritual scrolls for Spellcrafting to other
Wizards. We also buy and sell battle magic scrolls, Identify items, and
offer a host of other scholarly services such as research, scribing, and
more. We also now offer Celestial and Alchemical lights for sale.
Various brightness and colors available; see the Guild for current pricing.
Wizard Nathan Westwind
Guildmaster, Fairdale
Mage’s Guild
Elemental Warden of Icenia
Healers’ Guild Report
All members who arrive for scheduled
gatherings should remember to check in with the Guild on Friday night, and to
set aside Saturday morning for a breakfast discussion. Baked goods and fruit will be provided, and
donations as always are welcome!
Those Guild members who wish to be temporarily
invested should see me with their components as soon as possible upon arriving
in Fairdale, and definitely before study time on Saturday.
The Guild is in need of jetsam, nightshade,
wand, and feyander components in order to spellcraft healers into the Circle so that we have enough
ready to help with resurrections if needed.
Please help out the Guild with your donations, especially if you realize
that you haven’t been compensating those healers who keep you alive on
the battlefield.
Zaterina N. Norik
The Wisdom of the
New to
Fairdale? Puzzled by a problem? Unsure how to handle an annoying
monster? We're here to help. The Black Forest is now offering the “Wisdom
of the
Send your letters to the
Black Forest Manor House!
As this is the start of the
column we will be fielding a question from one of our very own members, Sparktet Littlebeard.
Sparky writes the following:
“Fellow teammates,
In my travels I have fought
all manners of beasts and villains. The “enemy” that seems to
get the better of me every time is nothing more than a simple trap. We
normally have Gilwing strip down to his loincloth,
make him drink a bottle of dwarven spirits, and then
watch him stumble around the room until the explosions stop and the toxic
gasses dissipate.
There are two problems with
this strategy. The smaller problem is that explosive traps sometimes
blast Gilwing’s loincloth right off. Have you
ever tried cure lighting somebody from 15 yards away with your eyes
closed? The larger problem is that we never know what, besides Gilwing’s loincloth, these explosive traps are
destroying. How many coins have we lost? Enough to finally
buy Gilwing indestructible undergarments?
I know the explosions do not happen when Perwin is
around, though. What is the secret?
Sparky,
I was trained by Xavier
Kimball, the finest trap expert in the land. I assure you, there is a
much better way to handle this situation. I say better because it is not
easier or faster. There is nothing I despise more than watching a
perfectly good trap be set off by a drunk and naked dwarf. Traps are made
to be disarmed. If you follow the three P’s—Preparedness,
Perusal, Patience—you will never lose another coin or potion to a trap
again. Allow me to explain.
Preparedness
Always have the proper tools with
you at all times. The most important tool should always be your
mind. This is all you need to be successful at trap disarming, but there
are a few other tools that you should always try to carry—a liquid light
(extras never hurt, especially small, thin ones), lock picks, a small knife,
and gloves. There are optional items such as rope, alchemical solvents,
magical scrolls, string, and many more. The key lesson here is that you
need to rely more on your mind and less on your tools. I recommend carrying
extra supplies if you are just starting to dabble in the art of traps, but
advanced users should not rely on these.
Perusal
With traps you need to make
sure you keep your eyes in front of your feet. What I mean by this is
make sure you never take a step forward until you know for sure that step is
safe. Cup your light in your hand so that it shines forward and not back
into your face. Always examine the area you wish to move to. Look
down, straight ahead, and up. Traps can be hidden anywhere! When
you do encounter something you think is a trap, always investigate it before
cutting any strings or disarming it. I have seen situations where a trap
was attached to another trap in a fashion that would set off the one if you
tried to disarm the other.
You also need to be checking
for contact poisons, especially on traps, chests, coins, and other
treasure. Too often people get excited when they think they have obtained
treasure. They will take off a glove to scoop things up, only to find themselves paralyzed—or worse—because they did
not investigate properly! Use your eyes, your mind, and protect your
hands.
When you encounter a chest,
always investigate its surroundings. What is it sitting on? Is it
locked? Are there contact poisons on it? Be sure to very slowly
open the lid. Shine your light in the chest so that you may see what
traps may be inside. If you have a thin liquid light you can drop it
directly into the chest if you think it is safe to do so. This is a great
way to illuminate what is inside.
Patience
You may find yourself in a
situation where you feel helpless or confused. Do not fret! Stay
calm and clear your mind of unnecessary thoughts. Take the time to think
out the problem. Try to examine the situation from a different angle if
possible. If you are absolutely stuck on a chest or a trap, move
on. If there are more traps and treasure ahead you can always work on
them and come back later. The key here is to stay calm and mindful of
your surroundings. Fear and anxiety leads to shaky hands. This
leads to accidents.
While this is in no way a
complete guide to the art of disarming traps, it is a good place to
start. The best way to learn is through experience. The next time
you find yourself in a room full of traps do what I do—tell your dwarf
friend to put the bottle down and keep his pants on. Leave the traps to
the experts.
Safe travels,
Perwin Poppinfresh
A Little Birdie Told Me
By Sue D’Onym
Never trust the Dominion! That’s
the lesson that the nobles and squires of Ashbury learned recently when, during
a squire’s meeting specifically devoted to discussing whether destroying so
many Dominion members was the right thing to do, a biata arrived and asked to
speak. Baron Ivan and Sir Eros allowed
her to talk and she stated that she had been under the control of the Dominion
but once the homestone was destroyed, it “cleared
her mind” and made her see the error of her past ways. As she sat at the table, nods of
understanding passed between those present.
Those nods were soon wiped away when the girl rose and set of a massive
explosive trap she had been setting.
Fortunately, everyone was able to be healed, and it appears that a few
minds may have been changed by that encounter!
It won’t affect Landiara though. He
has been acting very oddly lately and has even been heard saying that the
nobility killed Balls. But Landiara and Balls are the same
person, right? Anyway, they’re both quite mad (heh!)
at the nobility, claiming that they tortured Lady Zaterina and him through
her. Most of his anger has been directed at Sir Eros.
Well, that’s it.
That’s all the gossip I have because that is all I have been
given. Sad, isn’t it? But I can’t
do this by myself you know. If you want
to see longer gossip columns in the future, you know what to do! And in the meantime remember: If you can’t say something nice about
someone, come sit by me.
Public Notices
CELESTIAL AND ALCHEMICAL LIGHT FOR
SCROLLS AND CATALYSTS WANTED. We are looking for the following Ritual Scrolls: Race Change, Channel, Enchant, Expanded Enchant, Race Reaver, Monster Slayer, Spell Store, Protection Aura, Copy Formal Ritual, Preserve Duration, Permanent Duration, Regeneration, Elemental Blast, Elemental Aura, Damage Aura, Earth Aura, Spirit Store and Controlled Spirit Store. We are also looking for the Catalysts for Permanent Duration, Race Change, Controlled Spirit Store, and Copy Formal Ritual as well as any reagents. We are willing to buy or trade, please contact Squire Sparticous, Paythin or Lira.