The Ashbury Times

July / August 612

“All The News That Fits, We Print”

 

Duke Frost Defeated in Galanthian Ambush;

Feared Captured or Slain

 

It is with heavy heart that we report that His Grace Sir Frost Vardik was defeated in the field a fortnight ago and has not been seen since.

His Grace was pursuing the retreating Galanthian forces in western Trellheim when he was set upon by an immense ambushing force. Reports from the survivors confirm that His Grace was in combat with Galanthian General Matros Lochaber when he was last seen. Two full legions (one Royal and one Ashban) were wiped out in this attack with an unusual number of soldiers not successfully resurrecting, leading many to speculate that Obliteration magic was being deployed in the battle.

It is suspected, but not confirmed, that Morganna herself may have been involved in the fighting.

His Grace has not resurrected at this time and the Royal Court sends word that Whispering Wind rituals have not been able to reach His Grace, though it is not possible to tell if this means he is slain or being held in a manner that shields him from ritual magic.

Not wanting the defense of Ashbury to suffer from a lack of strong leadership, His Majesty the King has appointed Sir Nevin Kendrick to stand as Regent of Ashbury until such time as His Grace returns or is confirmed killed in action. Regent Nevin should fill this role admirably as he had served as the Duchy of Brittington’s Lord General for several years before being appointed a Royal Knight and was the primary author of Icenia’s battle strategy in the last year of the Dominion war.


 

Galanthian Elite Forces Siege Fairdale

to Recover Symbol of Glantri

 

For three days, starting on August 7th, 612, Ashbury suffered a major loss in the ongoing war against Galanthia: the frontier town and military supply post of Fairdale.

The capture of Fairdale came without warning and caught the defenders of the town off guard.  Hundreds of soldiers came boiling out of the bowels of the Black Stag Inn, striking from behind the lines.  Townsfolk, adventurers, and professional soldiers alike were easily driven from the tavern by the initial assault.  Stalwart adventurer Amaranthus was able to strike back briefly, scalding one of the commanders of the assault with bacon grease, but even he was forced to retreat.

Within hours the town was fully held by Galanthian forces and all loyal to Ashbury had retreated into the outskirts of the Contested Lands.  At about this time, Commander Anders Narcos of the Galanthia issued a proclamation to Ashbury forces.  He required the immediate return of the Symbol of Glantri and the unconditional surrender of Ashbury.  Ironically, having taken Fairdale, the Galanthians had possession of the Symbol, but were unable to acquire it because it was stored behind a ward that they didn’t have the resources to destroy.

On the eve of August 10th, field commanders Dame Ezri and Sir Ulthoc had gathered enough court members, mercenaries, and adventurers to attempt to retake the town of Fairdale.  The assault started just shortly before midnight.

The initial strike took a harsh toll on both sides.  Perilously short on healers, the attacking force was badly battered attacking the entrenched forces.  More than half the attackers were sprawled upon the ground at points during the battle and Squire Jovunn resurrected.

Once the attacking Ashbans broke past the initial defenses, they were able to regroup and strike hard at the remaining Galanthians in the town and tavern.  The final push once again tested the wits and skill of the attacking Ashbans as the Galanthians had barricaded much of the tavern.  What followed was primarily a ranged fire fight between spell casters and archers using overturned tables as cover.

Eventually the Galanthians were driven into a warded room in the tavern.  Unbeknownst to the Ashbans at the time, Galanthian engineers had carefully hollowed out a cavern under the room in such a way that both the cavern and the room were included in the ward and the cavern held hundreds of Galanthian troops.

Over the next day, Galanthian troops periodically spilled out of the room and attacked the battle weary Ashbans.  But while these attacks frustrated Fairdale defenders, none were particularly deadly.

Because the cavern portion of the room was not visible from outside the ward, the only individuals that were visible in the warded room were five Galanthians Lieutenants.  These Lieutenants were clearly elite troops, based on the three sword sigils visible on each of their faces.  For the most part they had few words for the Ashbans beyond taunts and insults, though they occasionally engaged in attempts to negotiate a Fairdale surrender and even more occasionally emerged to briefly strike at those in the tavern.  The only individual they spoke with at any real length was Esten the Branded, though those conversations usually ended with him being called traitor and demands that he leave their sight.

The standoff in the tavern came to a close late afternoon on August 11th.  A strange fey creature used some sort of power to order one of the Galanthian Lieutenants to flee the tavern.  After she fled, an enraged Esten was seen yelling at the fey beast and then chasing after the Galanthian.

The Galanthian was captured by Vanguard, but was able to free herself, seemingly with the assistance of Esten.  His apparent assistance was rewarded by the Galanthian subduing him and capturing him before returning to the warded room in the tavern.  Shortly after, Grim, leader of Vanguard demanded the return of the captive.  The Galanthians in the ward ignored his preemptive commands until an Order Elemental, an ally of the Ashbans, began to drain the magic from the ward.

The destruction of the ward started a ferocious battle between the remaining Galanthians in the cavern-room and the Ashbans in the tavern.  After about 15 minutes of fighting, both sides had suffered terrible losses.  Realizing that the fighting was likely to end with almost everyone on both sides dead, Baron Rori and Galanthian commanders negotiated an end to the fighting.

At the end of the fighting, two Galanthian Lieutenants had been taken prisoner and the Romani Yuri had been permanently slain.  There was little joy over such a victory, though many spent the next few hours celebrating the life of Yuri, knowing that is how he would have wanted to be remembered.

Having learned from the negotiations that the Galanthians would never cease attacking until the Symbol of Glantri was returned, Dame Ezri of Ash Forest came up with a new plan to end the fighting.  Coordinating with a fey creature, Dame Ezri led a strike force deep into Galanthian territory in order to rescue the Galanthian prophet and rebel leader that originally bestowed the Symbol of Glantri upon Ashbury.  Unfortunately, the rescue attempt proved unsuccessful.

Seemingly out of options, an unusual blue-skinned fey made a strange offer.  The fey offered to take possession of the Symbol of Glantri, but also informed the Ashbans that he would activate it using his power.  A long argument ensued between various ideological camps about whether this was acceptable.  Eventually Dame Ezri agreed to the plan.  Before the fey creature left, Esten the Branded insisted upon being judged by the Symbol of Glantri in order to be sure it had not been tainted by the fey.  He suffered no ill effects and seemed satisfied that the fey creatures had not done anything untoward with the Symbol.

With the Symbol of Glantri no longer in possession of the Ashbans, the attacks upon Fairdale have slowed to some pace consistent with the war so far.  Commander Narcos is presumed to be permanently dead and, for a time, life has settled in the town of Fairdale.

 


From the Journals of Commander Anders Narcos

 

“The initial assault went exactly as planned. Dusan led the contingent of Swords of Lore that I sent into the catacombs in a decisive victory. Fairedale belonged to me and to Galanthia for a handful of days. Considering the corn-fed bruisers with sloping foreheads that Icenia keeps penned up there, I’d say that is very good. Much better than any of my predecessors.

As I predicted, the Icenian knuckledraggers retook the Tavern-Fortress yesterday night. Resources were depleted and one of their warriors resurrected. Not bad, I say. Dusan fell the rest of the Swords back into the Catacombs and awaited Part two of my plan.

An Icenian scout led a pack of ravenous wolves (read: “adventurers”) into the first of my laboratories. I did not get as much of a chance to clean out my journals as I would have hoped, but it does not matter. The modified strain of the Red Madness took hold in my Dryad subjects very quickly. They did not compare to Subject Zero “Atropa,” though the ferocity bred into them by the condition stood well against the Icenians.

By some strange intervention, the Icenians found a way to destroy the Ward on the catacombs. The counterstrike from Dusan and his lieutenants fought the Icenians to a stand-still and a hostage situation. Very messy, but Dusan escaped along with some of his men. Two lieutenants were lost, whether to death or capture I know not.

The second lab’s prepared traps did as well as expected against the next pack of simpletons. More “Green Madness” subjects attacked them en masse. There was not much more to report than that. As a personal aside, I applaud the Icenian educational system for being on top of colors. “Red Madness for green things? Green Madness!” Well done, cretins, well done.

Alas, Atropa had broken free of her stupor and led the imbeciles straight to my active laboratory. I had only enough time to rig a series of traps and strike a dashing pose behind a Wizard Lock. I will continue this entry later, as they have currently set off my first trap. (Personal note: Be wary of the explosive trap next to you, Anders, you would so dearly hate to explode.)

(Unreadable scrawl)

(Barely readable scrawl) This is amazing, the injections of the Atropa Strain have mutated my body into a plant-based warform. I have retained my intellect, but have gained strength and speed and can loose thorns the size of bolts out of my claw. This is my last entry in this journal, as I leave here I will be taking the last of my infected dryads and assaulting Fairedale directly.

Bon chance, Anders Narcos, bon chance.

 


Galanthian Resistance Aided by Camulous, Saridbis

 

 

Reports have been coming in that several cities in southern Galanthia have been taken by a group of rebels led by a former member of the Dominus Descry. They had recently sent out a call for aid in securing their gains, a call it is rumored some of Ashbury’s adventurers and nobles answered. While the Ashbury Times cannot comment on what happened in Galanthia due to military security concerns, it is known that the Galanthians have received material aid and military support from The Stone Elves of Saribdis and the Children of Camulous.

The Rebels’ aims seem to be the restoration of the Prophets of Glantri to power and the placement of a prophet on the Imperial Throne. Icenia has had a long and varied history with the various prophets on the throne, but it is hard not to agree that any mortal prophet is preferable to an undead ruler.

 


Queen of Home Assassinated

 

   The Hoblings of the Kingdom of Home have been close-lipped about the circumstances surrounding Queen Lolita Throttlebottom’s death two months ago but have let it be known that Her Majesty was poisoned. Of interest to our readers, it seems that Sir Nevin Kendrick was originally implicated in the murder based on the fact that he was the last person to see the Queen alive. Sir Nevin’s name was cleared by the adventurers who were visiting to reaffirm Icenia’s treaty with Home.

In the wake of the Queen’s death the process of choosing a new ruler has begun via a process the Hoblings call a “Grand Accounting.” Those Lords or Ladies wishing to sit the throne must submit to a full inspection of their income, investments, and properties by members of the Room of Audit and Censure. Whomever can be shown to control the most wealth at the end of this process is then crowned.

It is a time when many alliances are made, as supporters of particular candidates may invest in those candidate’s holdings in order to increase the candidate’s wealth and thus better increase the chance of being crowned.

It is expected that this process can take quite some time. Until such time as a new ruler is crowned, Lord Dunmore Throop has assured Icenian diplomats that the Kingdom of Home will continue to live up to its responsibilities as Icenia’s ally.

 


Healing on the Run:  A Field Healer’s Guide (Part Four)

 

 

by Natalia Gallonovitch

Another thing the independent combat healer should not expect is for someone else to protect him on the field of battle. There are many reasons for this, and most of them are not necessarily anyone’s fault. First of all, if you are an independent healer, you are not truly anyone’s responsibility. Sure, anyone who cares about their compatriots will pick you up if you go down, but guarding someone is an entirely different matter.

Additionally, the battlefield is a place full of rapidly-moving mayhem, and protecting an individual is one of the most difficult things to do. You have to be able to be beside them at every moment, and that is infinitely more difficult than most people realize. I have, on numerous occasions, been assigned a bodyguard who has accepted the challenge with a cheery “Don’t worry, I’m fast!” only to end the fight with a bewildered “Wow, I had you for about 30 seconds, then you totally disappeared.”

Why does this happen? Because the instant something actually attacks you, they have to take their eyes off you and put them on the attacker. And, as I said, things happen fast on a battlefield. Once your eye is off your target, the movement of the battle can take them away from you in mere seconds.

Keep in mind, also, that the above is best case scenario, when body guarding you is the only job the fighter has during that engagement. Usually you are not in a healing unit, and someone is simply trying to keep an eye on you while simultaneously trying to contribute to the battle. This, of course, makes the constant metamorphosis of the battlefield an even greater challenge, and it becomes nearly impossible for the protecting fighter to do any more than try to check in on you every couple minutes to make sure nothing has dropped you. If someone is offering to do that, you should still accept it, but bear in mind that if something attacks you in that situation, it is still something you will have to deal with yourself.

The combat healer, therefore, cannot expect to rely on anyone else for protection in combat. He must master a series of skills that allow him to protect himself. This is one of the most impressive abilities of a true battlefield healer, for it often involves the use of very little offensive capabilities of any kind. Indeed, it involves the use of very little magic, for a dedicated healer will sacrifice few, if any, spell slots to anything other than healing. And, sadly, pure defensive magic that prevents someone from being able to hurt you in the first place is very limited anyway.

On a side note, if you are forming a healing unit with a healer and one or two bodyguards (more than that would move too slow and therefore be ineffective), the healer needs to be in charge of movement. The healer is the only one that knows who needs help, when, and where. The bodyguard needs to move with you, not the other way around. The healing unit can be a useful tool, but, as just stated, it is very difficult. It is very rare to find people that can work well together in that capacity.

Keep in mind, though, that mobility is one of the field medic’s greatest assets. Always remember that the reason it is difficult for anyone to guard you is that your job is to be able to get to where you need to go whenever you need to get there, and that often requires good timing, speed, and a host of other skills. If you feel alone and unprotected of the field, it is because independent combat healing is exactly that, independent. It works best when done alone, by an appropriately skilled, solitary healer. If no one can keep up with you, ultimately, it is because you are doing your job correctly. If you are rescuing people while being alone and vulnerable, you are doing it well. And if they never need to pick you up off the ground, you are doing it very well indeed.

And have no fear, reader. I promise that I will describe these self-defense skills later, in their own article. I will not leave you out there alone and uninformed.


High Ogre Behavior Analyzed


by Kialda Loa, Child of Autumn

My friends and fellow adventurers:

Last publication, I submitted an article detailing my experiences with what seems to be corrupted, over-zealous High Ogres.  I feel it is my responsibility to clarify certain key events that transpired and drastically change my conclusions about the situation.

The High Ogre I thought I had befriended turned out to be clever and deceptive beyond my perception.  I, and those friends traveling with me, were betrayed and attacked, concluding in rather violent torture and death.  I have concluded that the corruption and hatred in this certain group of High Ogres runs deeper than I originally thought.  They are willing (and happy) to die for the cause of studying and killing those who they think are necromancers.

As I continue my scholarly pursuits in the modern world, I am still of the belief that sharing information is key to bringing peace.  Therefore, I share the following observations:

Be advised that these corrupted High Ogres are many in number, fierce in strength, and surprising in ambush.  They attack from underground with huge insect-like creatures that spew fire.  They both kill and capture, seeking to torture and study the strengths/weaknesses of those races with which they are not familiar.  The torturer was male, and the leader was an elderly female.  Last gather, I was made aware that there are other adventurers who have had contact with these corrupt High Ogre armies, and if anyone seeks more information, they may contact me privately and we can discuss and share insights further.

I must also most vehemently clarify the following:  Not all High Ogres are misinformed and violent.  Just last gather I met a very peaceful and helpful High Ogre male who called himself Swingsalot.  Though it was difficult for me to approach him at first, I eventually overcame my fear and discussed important truths with him.  He understands and appreciates the importance of Earth Casters, especially Children of Autumn.  He hates necromancy, but can also clearly feel that it is not at all the same as Earth Magic.  He was completely unaware of his corrupt brethren, and happily agreed to do his part in advocating for my people and for all true Earth Casters.  I cherish the interactions and information that Swingsalot and I shared. 

I am deeply sorry, my friends, for the misinformation I published in the last newsletter.  No other corrupt High Ogres were given tokens of friendship, as we were attacked before any more deceived us.  In the future I will be much more cautious to take a leadership role or publish my observations with such haste, and I sincerely hope that no one has been misled, hurt, or offended by my original statements. 

Again, I am always happy to discuss further by missive, if anyone has observation or insight to share. 


 

Letters and Missives

 

To the good people of Fairedale,

I would like to extend my thanks for the hospitality and camaraderie I experienced during my visit to your lands. It was a welcome change of pace from the strife and struggles of my homeland.

I wish good fortunes upon your Kingdom in it's continued conflict against the Galanthian Empire. May Icenia rise victorious when all is said and done.

For Queen, Country, and Covenant,

Lord Grovewarden Winterthorn of Arandin

 

 

Brothers, sisters, cousins, and friends,

It is with a heavy heart that I tell now of the permanent death of my cousin Yuri. He have die bravely with sword in hand, struck down by Galanthian forces and unable to be reached in time. Please join me in celebrating and remembering his life, and the way he have touch all of our life.

Luka Tatianna Aleshova Romani

 

 

 

Attention, people of Fairdale.

The Merchants Guild is officially taking root here in town. Members include The Flaming Balls himself, Vox, Monty and Grim of Vanguard, and Korafina. We are always looking to swell our ranks with various talents.

What does this mean to you? With the large gather fast approaching and a smaller gather before it, we understand the need for a few quivers of arrows, a number of vorpal coatings, and let’s not forget, the ever-present need for potions of every kind. Where can you get anything you need? Contact myself or Balls to place an order. We take orders of every size from a single quiver to 30 serious vorpal coatings.

You like discount items, don't you?

We offer discounts. If you spend a gold purchasing alchemy, we will give you a free item of the simplest make. If you spend a gold on potions, or blacksmithing, or scrolls, you will receive the free item. In the case of potions, if you provide some of the materials (mainly vials), we will give you a discount on the purchase.

Fairdale Merchants Guild. Getting what's needed to those who need it.

Vox

 

To those whom helped to Liberate Fairdale:

Thank you. You risked your lives and spirits in tasks and dangers against the normal calls of our world. For those who braved the mists intentionally or otherwise. We thank you for fighting for a land not your own. We are far from safe and stable but the citizens are safe and the larger threats dealt with for now. Thank you all for making a difference.

Vigilance and Valor,

Marcusagrim Anvilstrike The StormHeart

Man At Arms

Vanguard Unit

 


A Little Birdie Told Me

 

 

By Sue D’Onym

I wonder what has happened recently.  I have no idea.  I do not live in Fairdale, and do not hang out with the nobles and adventurers that my readers want to know about.  Oh, if only my sources had come through!  But alas, absolutely no one wrote to me over the past few months.  Not one. 

Therefore, I am distressed to submit the most boring “A Little Birdie Told Me” ever.

Maybe the next edition will be more interesting. 

 


A Request from the Editor

 

Good Gentlepeoples of Ashbury:

Over the last few years, my sources of news and information of and within the Adventuring Community has fallen sadly slight. To this end, I must use a sizeable portion of my personal holdings to attempt to get better news!

Running through all issues of 612, I will be accepting submissions en masse from the general populace. Each issue, the article judged as “best” by myself and my staff will win a prize of five gold coins. At the end of the year, the writer of the “best article” from the entire year will win a vial of the Warmth of Fortannis, the Catalyst for the Regeneration Ritual! So, if you and your friends are looking for one, here’s an easy way to get one! Or, if you’re not, they sell really well -- trust me, this thing’s expensive!

What makes an article “best,” you ask? Well, I’ll tell you! It has to be engaging, something people will want to read. It has to attempt to be unbiased in view, and it must be factual - any articles later discovered during the year to be untrue will immediately be discounted from the final prize.

If you wish to have your article posted anonymously, then please inform me of this in the heading of your article, and I’ll see to it that it is done.

Good luck to you all, and happy writing!

Eric Wolcott, Editor in Chief