Scouts are excellent for coordinated strikes and battlefield positioning work with allies. Scouts, like rogues, are notorious for "saying no" and being difficult to hit. But also, like a fighter, a scout can square up and hold a line.
The tricks up a Scout's sleeve are less about stat card and more about battlefield awareness. Consider what role you might play in a coordinated strike - will you "pull aggro" and hold center as a "tank"? Or will you sweep and flank to find the gaps in the enemy's lines and spin your opponent around?
Though it may take "fluid classing" or waiting until a higher level to have a fully balanced Scout card, you can begin by "picking a lane" for your damaging options accordingly - leaning more heavily into Martial Skills (e.g. Slays) if you prefer tank, or relying on Stealth Skills (e.g. Assassinates and/or Opportunistic Attacks) if you prefer the speed and surprise work.
Still, largely, your decisions will happen on the battlefield; your Scout stat card can remain streamlined to damage and defensives (always grab the Dodges and Evades!), as you won't need as many combat "tricks" with the mobility and/or teamwork of a Scout.