Recent content by Cipher

  1. Cipher

    NPC Vote: You're Cordially Invited

    Word! She made my morose drunk dwarf look like a happy friendly host.
  2. Cipher

    Event Review Dungeon Run-

    1. How did the run go for you and your group? Fantastic. It's been a while since I had as much fun as PC as I did being an NPC. I missed that 2. If there was a highlight in your run, what was it? Ooh! 8 queens! I know this one... Actually the whole cerebral challenge of the run was one solid...
  3. Cipher

    Seeking lore

    I'm currently looking for any lore on nature of Fortannis, traveling trough the mists and permutability of world potentially found in such travels. If anybody knows of similar previous undertakings and can point me to a library, record or at least a loremaster - it'll be much appreciated. Both...
  4. Cipher

    Seeking lore

    The question is vague out of necessity. I've been forcibly brought through the mists on one occasion. The experience opened a floodgate of questions and I'm afraid answering the most basic of them will lead on a whole journey of inquiry, which few mortals are patient enough to join me for, hence...
  5. Cipher

    Seeking lore

    I'm currently looking for any lore on nature of Fortannis, traveling trough the mists and permutability of world potentially found in such travels. If anybody knows of similar previous undertakings and can point me to a library, record or at least a loremaster - it'll be much appreciated. Both...
  6. Cipher

    "Feel" of Alliance?

    I can think of a few things that might actually change the "feel" of Alliance for me. Like dropping one of the 4 core rules (particularly no contact or alcohol) or disposing of damage calls in fighting. Whether it'll be the same feel or not - I'm not staying here for specific mechanics (I'm used...
  7. Cipher

    Experiences of a Fighter in 2.0

    In the RPG Rock/Paper/Scissors, Casters typically are expected to be able to handle Fighters, Fighters can dispatch Rogues, and Rogues can take on Casters. This being said - the game has way too many take out effects which are way too available and leads to these sort of situations. Why take...
  8. Cipher

    "Feel" of Alliance?

    I find the question to be misguided. If another LARP community today started playing by the rule book of Alliance - they wouldn't necessarily acquire the same "feel". Ruleset doesn't make "feel" of Alliance. Mindset does.
  9. Cipher

    A Different way to deploy 'Paragons'

    After all the explanations I have only one question - how do I change my vote from "Partially against" to "Fully against"?
  10. Cipher

    A Different way to deploy 'Paragons'

    Any potential advantageousness of this seems to elude me. Atm I only see a convoluted scheme to bypass character growth rate reduction with leveling. If anyone have figured out the point of this exercise - could you please lay it out in twenty words or less?
  11. Cipher

    A Different way to deploy 'Paragons'

    To further clarify - would a person, who bought a few paragons and is keeping his level artificially low, gain xp at the same speed as another one of the exact same level but no paragons?
  12. Cipher

    Shield Size Increase

    I wouldn't advise that either. It definitely teaches people to not turtle in the same way that wooden weapons teach players not to dive under an attack, but that education fast as it is comes with significant drawbacks. As tempting as it may be sometimes ¬_¬
  13. Cipher

    Should Flurry be a national rule or a local rule?

    "Changing stance" usually entails shifting from offensive stance to balanced or defensive stance. For those people, to whom this has no meaning I generally advise taking half a step back - they will figure out how stances work eventually, but for now it's more than enough. So yeah, any of the...
  14. Cipher

    Should Flurry be a national rule or a local rule?

    True. I dun' have the credentials to crayon in a better version for that, so I'll prod our chapter owner to see what can be done about fixing the lazy version of the rule. I've also requested our spar group to record a few fights so that people can see how that rule works in real world. "Real...
  15. Cipher

    Persistent Damage Cost Change

    We can argue about spirit of things. Spirit of no charging rules according to me includes having a zone where people will stay away from to avoid grappling. I really miss that part of combat.
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