Resolved Create Trap Requirements

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Draven

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Since Create Trap requires multiple levels to disarm specific types of traps now, will it be a requirement that a trap must be able to be visibly assessed to be legal?

Otherwise, people risk setting off a trap just figuring out if they can actually attempt a disarm.
 
I found the issue. Create Trap itself says:

With 1 rank of Create Trap they may try to disarm Noisemaker, Gas, Scroll, and Weapon Traps; with 2 ranks they may attempt to disarm Explosive Traps; and with 3 ranks they may attempt to disarm Mechanical Traps.

This text should reference arming traps, not disarming them. Any amount of Create Trap allows disarming any trap. I'll get it fixed in the next 2.0 rulebook update.

-Bryan Gregory
ARC
 
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