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    Summons from Sir Jonothan

    My apologies, but I have not been able to get out of the extreme Northeast in time to make it there. Sir Neville
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    October event pre-reg

    Mike, I believe I had previously pre-registered for this event and reserved the Private Room Earth. Joe Siegel
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    [.11] Riposting Strike

    One of my mantras for game design, is you have to assume people can do a thing even if you think it is hard. You will face the person who can do it, then you will face the team of them. This reality should be designed for as if everyone can do a thing, or else you write the rule so no one can do...
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    [.11] Riposte XP

    Norman, While yes, I am buring two skills for one Doom, I am buring three for two, four for three etc. At some point it becomes worth it, especially when you realize you are mitigating the need to work or risk yourself by overcoming the positioning limiter otherwise inherant with Doom...
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    [.11] Riposting Strike

    There will be a rain of 500 body and dooms all over alliance....I did a build and got 4-5 eviscerates for one buy of the skill. Joe Siegel
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    [.11] Channeling language confusion

    I was confused as well. My reading is that a) Channeling buys you more damage total (25, 50, 75, 100) each at 5 or 10 points per shot. b) Improved Channeling allows you bigger shots per purchase (at one purchase you can do 5, 10, 15, 20...at two 5,10...25,30 etc) Joe Siegel
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    [.11] Riposte XP

    If Riposte counts for Martial Skills why does it say: a) ), 30 XP in either Martial Skills or Rogue Skills (calculated separately) b) immediately use any offensive per-day Martial or Stealth skill known and available It sounds like you buy Riposte limited per silo bought from by the build...
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    Looking for foamsmiths

    Just to clarify, you are looking for a 1 handed edge spear, not a polearm correct?
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    How is LARP different here?

    If you are interested in the discussion still it would be helpful if you could tell us what systems you have played with in Germany so some one with the time or knowledge could give you a practical comparison. Otherwise feel free to describe your experiences. For the most part I can tell you...
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    Looking for work!

    Perhaps you can aid the decision making process by telling us what kind of work you are looking to do and what skill set you have? Sir Simon Neville
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    Benchmarks for Rules Analysis

    Benchmarks do not work well for qualitative analysis and I greatly question if qualitative change is not the goal of the whole initiative. Moreover given the sheer complexity of the game these benchmarks would have to be pages long to mean a damn. For example modules include traps, puzzles...
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    [0.10] Constant Damage Scaling

    Mike, my analysis is based on back stage calibration and scaling efforts that have occurred since you have stopped attending games. That is the culture I am identifying. Kindly keep in mind your absence and allow for more current players to identify facts on the ground you no longer occupy...
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    [0.10] Constant Damage Scaling

    Mike, You have been away for a while so I'll allow for a certain amount of "this is how we used to run things" point of view, but from what I have been seeing behind the scenes lately your analysis has its axis skewed. The biggest problem forcing these considerations to be constantly...
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    [.10] Design Philosophy for Class Function and Balance

    I think the pgilosophical question should be how hard you try to make up for this player skill gap vs. Allowing for distinction between length and quality of activity in the game. In other words should skill seek to just negate player skill, or allow it to be accentuated. Today fighters need to...
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    [.10] Design Philosophy for Class Function and Balance

    Well I guess it is a matter of opinion of what, if anything, the "Live Action" part of "Live Action Role Playing" is. Personally I read that term and come to a conclusion where I disagree with you. Moreover, if we really wanted that the be the outcome we would be increasing the gulf of...
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    [.10] Design Philosophy for Class Function and Balance

    See there is allot about owning real estate the has to do with player skill. There is no way an unskilled fighter can.hold against a closely stated master player. This is part of being a LARP in that the player skill matters. Some of these rule read like an effort to remove that which is a need...
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    [.10] Design Philosophy for Class Function and Balance

    Graham Wolsey, As far as the three effects you mention I have different answers: Shun - I do not have much of a problem as it still allows the other player to intelligently react to the situation. Charm - I do not mind but also do not care for the effect as it is very subjective. To be...
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    v0.10 First impressions

    My first impressions are: Body bloat and armor bloat will prevent the PC's from observing any difference in the damage coming at them Stacked Crits will ensure the BBG's will have even more and faster paced damage and effects coming at them. It will be even harder for skilled NPC's to mitigate...
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    [.10] Design Philosophy for Class Function and Balance

    Okay, a few things.... This is a LARP, not a video game. Drop the "taunt" and "Drop Agro" stuff, and leave it to video games where its just math and fingers to begin with. Mobility, Stealth, Leadership, Taunting, and "agro" have more to do with playing the game than your stat card. No efforts...
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    v0.10 Simplicity (With Poll)

    I see the following issues with complexity: The lack of drawn out verbals and the lack of player skill required to do the tap sequences on shield and weapon users on the front line is going to make combat into a line of yo-yo's. This causes issues from player satisfaction and health. Remember...
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