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  1. Melimir

    [.11] Riposting Strike

    Can't wait to stand behind my friendly neighborhood archer who bought 5 ripostes and only one eviscerate and hit him in the back for 1 normal 5 times which he evades so he can machine gun off 5 eviscerates for free without actually buying them. No one else thought this could be abused? I see...
  2. Melimir

    The Case for Bringing Back Corrupt as an NPC-only ability

    Please correct me if I am wrong, but the only way to avoid one of these is a dodge or spell parry correct? Edit: And spell parry won't save you If it's arcane?
  3. Melimir

    [0.10] Constant Damage Scaling

    So I'm curious. A level cap has been brought up a couple times. What is the highest level non-owner character playing?
  4. Melimir

    .10 - Unintended Consequences of Targeting Rules

    Sure, but then again that is plot's responsibility to be smart and control what they put out. If the town has a stockpile of sword tags laying around, putting out a few shatters isn't as big of a deal. If magic weapons are rare, and there isn't a stockpile, hey they might have ruined the weekend...
  5. Melimir

    .10 - Unintended Consequences of Targeting Rules

    If by fighters, you mean NPCs with weapons I'd agree. I've said it before in other threads. Alliance is a PvE game at it's core, not a PvP game. Edit: With the obvious exception of sanctioned fights such as tournaments.
  6. Melimir

    .10 - Unintended Consequences of Targeting Rules

    And everyone's complaining fighters need a buff. All hail our new equipment destroying overlords.
  7. Melimir

    [0.10] Constant Damage Scaling

    When 3 players have "out-played" plot, how do you think the other 30 feel about the event?
  8. Melimir

    [0.10] Constant Damage Scaling

    Well a potential solution that hasn't been mentioned is to increase character mortality rate. Reduce the number of stones in the bag, or remove buyback all together.
  9. Melimir

    0.10 - Takeout Abilities: Are they needed?

    Are monsters that throw a lot of takeout spells common in the database? I've seen it generally jump from webs/arcane entangles from spiders, straight to deaths/shatter spirits with really nothing in between.
  10. Melimir

    0.10 - Weakness: To Nerf, or Not to Nerf?

    I am going to make the assumption that most PvP is planned or sanctioned (duels/tournaments). A lot of the discussions/complaints about balence are class vs class problems. I feel that's not the nature of the game. I think in these discussions we've gotten away from the goal that Alliance is a...
  11. Melimir

    0.10 - Weakness: To Nerf, or Not to Nerf?

    Is PVP common in some chapters?
  12. Melimir

    [0.10] Potion Coating, Poison Cache, Poison Trigger

    I don't actually know so I'm going to ask, is earth aura/elemental aura the only reason to make a weapon earth or celestial?
  13. Melimir

    [0.10] Potion Coating, Poison Cache, Poison Trigger

    You're right. To make it fair potions should require a build skill to use. And so there are no other rituals (since that's what we're talking about) that will allow someone to spellstrike a celestial spell?
  14. Melimir

    2.0 - A power gamer's dream come true?

    Not a bad thing it all, at this wasn't intended to be personal, just as observation. 50 cloak builds, swinging 30s, or builds purposely for 10+ dodges arn't really relatable for a lot of us. And some really like the idea of the prof progression, if it brings down the overall damage and narrows...
  15. Melimir

    2.0 - A power gamer's dream come true?

    I do think that on this forum (2.0 discussion) we host a very vocal very high level minoriry who do not necessarily represent an accurate cross section of alliance as a whole. Most of the builds or complaints shown here do not effect or are not relevant for a great deal or players, and even some...
  16. Melimir

    v0.10 First impressions

    I am a huge fan of this idea.
  17. Melimir

    v0.10 First impressions

    As a low level scholar with currently only 1 9th slot (column builder and no formal magic) I would significantly prefer the current one or two spells get resisted and then I land my bind, and have another 3-5 takedowns for the day, versus all of my spells being resisted in most encounters...
  18. Melimir

    v0.10 First impressions

    I'm not against this, but with earth getting 2x the takeouts I wouldn't think they'd need a wand equivalent as well.
  19. Melimir

    v0.10 First impressions

    That sounds like a great way to get a buff to monster resists, I don't want to have to go through my entire column to get a confine to stick. I'd rather throw 4 a day and 2 are taken.
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