Search results

  1. Melimir

    v0.10 Races

    Since I'm the one who brought up changing evade, I would make mettle work the same as dodge except with a 3 count stun effect (can't move/attack - think a monster ripping from a confine, but you can use mettle again and restart the count if you receive multiple takeouts). It'd be the fighter's...
  2. Melimir

    v0.10 Races

    Prosthetic eyebrows arn't anymore difficult than ears, and and they already get unique abilities.
  3. Melimir

    v0.10 - Poll - Perception of existing character enjoyment

    Hey I am all for removing arcane armor. I am a scholar and I wear a set of chainmail even though I am over the class cap.
  4. Melimir

    v0.10 Races

    I've said it before and I'll say it again. Racial evade should replace racial dodge, and return it to 1.3 evade, none of this half damage bs.
  5. Melimir

    v0.10 - Mettle vs Disarm/Destroy

    Acidic skin was the cause. Which why is that even a thing?
  6. Melimir

    v0.10 - Mettle vs Disarm/Destroy

    Yeah drain sucks, but it goes away after 10 minutes. Good luck having fun without a weapon, armor, or shield if your local blacksmith doesn't have a spare till the next logistics.
  7. Melimir

    [.10] - Relics impressions

    Being a dumb defense would make me think both?
  8. Melimir

    [.10] - Relics impressions

    So would that trigger first, second, or concurrently with a spell shield?
  9. Melimir

    [.10] - Relics impressions

    What would a chaos guard work against? Necromancy?
  10. Melimir

    [.10] - Relics impressions

    Packet of course.
  11. Melimir

    [.10] - Relics impressions

    Durinc, are there any suggestions in this thread that you think could gain traction?
  12. Melimir

    [.10] - Relics impressions

    I agree with MondayMcGee on this one. It highly depends on the chapter you play at. Ones where your average fighters are still swinging 5-10's, throwing 2-5's can be very useful. I'd absolutely say you mileage will vary based upon location.
  13. Melimir

    [.10] - Relics impressions

    This sounds like a culture problem (maybe with alliance as a whole) more than anything else. But to move the conversation forward, if tying life to relics is not a step to fix this problem (freeing up 9th slot) combined with healers resolve (frees up other spell slots), what is the fix?
  14. Melimir

    [.10] - Relics impressions

    With those options, wouldn't a lot of your healing come from high magic, just like as a celestial scholar a lot of the damage would come from elemental burst? I do not have anywhere near these options and I imagine most characters don't, so please fill me in. I am looking at low level earth...
  15. Melimir

    [.10] - Relics impressions

    Exactly the opposite. Earth scholars have plenty of options if they choose to use curses/bindomancy/protectives and are quite effective in doing so, which is three whole schools of magic. If they want a 4th (healing) frankly there is no substitute for more build, as it creates more options...
  16. Melimir

    [.10] - Relics impressions

    If you've got a 4 column, under the new proposed spells/slot layout you can take this: 4x healing 5 4x weapon shield 4x bind 4x poison shield 4x spell shield 4x elemental shield 4x confine 4x paralysis 4x death If you wanted to focus solely on protectives/curses/binding. Big healing would...
  17. Melimir

    [.10] - Relics impressions

    Thanks for the feedback. The only way I see to change the rebuke then would be to have to be a act as a 3 second shun. I would think that most NPC's would take one or two of those, then go try and find easier targets, not hit their head on the wall until the caster runs out of charges. Tying...
  18. Melimir

    [.10] - Relics impressions

    Here are three of the most common complaints I have seen in this thread, and accompanying solutions. Problem: Earth scholars unfairly encouraged to take life spells over offensive spells when they may not want to. Solution: Remove life as a castable spell. Now life is a relic spell, caster...
  19. Melimir

    v0.10 First impressions

    Skills. Dumb defences would still work though. Edited.
  20. Melimir

    v0.10 First impressions

    Just have mettle be universal like dodge, just with a 3 second stun effect so they cannot move as I have suggested elsewhere. Works on everything, so no reason to crossclass but still slightly worse than the more mobile dodge. Problem solved.
Back
Top