Search results

  1. DiscOH

    [.11] Unified Blow

    A scholar doesn't need to buy any backstabs. You can spend that build on (in this order to demonstrate prereqs): Create trap 1 (now you can lockpick) 6xp Alchemy 3 18 Counteract 24 Evade 30 Dodge 36 Counteract #2 42 Evade #2 48 12 points of weapon attacks Since defensive are unlocked at the...
  2. DiscOH

    [.11] Unified Blow

    It costs an adept 91 exp to unlock their first formal It costs a scholar 76 exp to unlock their first formal United blow is 10 exp for an adept, 12 for a scholar Archery is 8 for an adept, 12 for a scholar (4/6 for elves) Scholar unlocks Arcane Archery 9 exp earlier than an adept (11 for...
  3. DiscOH

    [.11] Unified Blow

    Well, I think we solved the "biata can't swing body" problem then. Earth scholars will never be tempted to harm with necromancy when they can just convert healing to double body damage spontaneously.
  4. DiscOH

    [.11] Unified Blow

    "the character may expend any Signature Spell of the appropriate aspect from memory to gain 10x the level of the spell in damage and gain the Body carrier for a single swing From Behind." This sounds like it adds to normal weapon damage. Is that accurate?
  5. DiscOH

    [.11] Unified Blow

    Continuing this thought: Why channel when you can arcane Archer?
  6. DiscOH

    [.11] Poll : Reworking Resurrection

    Gonna second this. The new rules have almost no tools to mitigate pvp. If somebody wants to be a ****, it's really easy to ruin a 20+ level character on a lowbie.
  7. DiscOH

    [.11] Armored Shell and 100 points of Wear Extra Armor

    I'm not asking if they stack. "The recipient of an arcane armor MAY wear armor for decorative purposes, but they get no protection or armor points for it, even if the armor worn is greater then the protection the arcane armor provides" Can you gain the benefits of armored shell if you're...
  8. DiscOH

    [.11] Armored Shell and 100 points of Wear Extra Armor

    Is there a rule against wearing multiple sets of armor? As in, a 1 point armor item and arcane armor?
  9. DiscOH

    [.11] Armored Shell and 100 points of Wear Extra Armor

    Create Undead brings people back at 1/2 max hp For what it's worth.
  10. DiscOH

    [.11] Rogue State

    Scout has better damage growth than rogue does. They catch up at 110 xp and pull ahead at 200 xp. They stay ahead after that. You can have a weapon that counts as a longsword and a two hander right? 48 inches is a length shared by both weapons. (random bonus trivia 1hw scout vs rogue is...
  11. DiscOH

    [.11] Rogue State

    2hw scout does the same static bonus damage @110xp spent Adept, Scout, and Scholar all have cheap access to arcane resistance as well. Waylay requires 3 backstabs to overcome armor, 4 to overcome PA. That means you needed somewhere between 51 and 66 xp spent on rogue abilities to get the full...
  12. DiscOH

    [.11] Rogue State

    I've been having difficulty coming up with something rogues do better than another class. Are rogues supposed to be the best at melee dps? By 110 xp spent on damage, rogues and scouts will hit for the same bonus damage from behind. By 200 xp spent, scouts will hit for more rear bonus damage...
  13. DiscOH

    [.11] Three Thoughts on Celestial Magic

    Emergency Force: This provides a personal Prison spell for the caster in extreme emergencies. A celestial caster sets aside a Prison spell from his or her memory at Logistics. This Prison spell can no longer be used except for use with the Emergency Force skill and must be stapled to the...
  14. DiscOH

    Controlled Spirit Store and Seek the Whole

    How do these things interact? Can you use a person's body to find their spirit? Is a spirit physically larger than the myriad of shed skin cells that fall off a person's body during a day? Can you use a person's spirit to find their body? Are the spirit and the body a single thing to be...
  15. DiscOH

    [.11] Time to Get a New Life

    To be fair, there are dispel scrolls, which cure prison. There are no anti death potions.
  16. DiscOH

    [.11] Life Leech testing

    I think a lot of value would go into the ritual if it could spell store or transfer the healing. This also adds a healing call back into the system (example: you deal 200 damage with life steal. In the next 10 minutes you can call "activate X magic healing" once, where X<=200) As it stands...
  17. DiscOH

    [.11] Time to Get a New Life

    I like the idea of potions having life since elixirs have death. The era of potent potables is nigh!
  18. DiscOH

    Trap Master Build?

    My biggest issue with trap master is it doesn't really accomplish much more than an average Joe with legerdemain. You can buy 2-3 alchemy traps and reuse them. You can buy a handful of weapon traps and reuse them. Explosive/acid traps are too expensive for constant use and destroying the...
  19. DiscOH

    [.11] Traps and Trap Globes

    3 second traps exist. Weapon traps are reusable, have no damage limit, and hit in an AoE regardless of location. No one is safe.
  20. DiscOH

    [.11] Questions about the packet

    From a flavor perspective, it seems weird that healing wouldn't be visible.
Back
Top