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  1. M

    v0.10 Simplicity (With Poll)

    I literally can. I don't know if that just means I am better at math than you or that I just have a knack for building characters in this system. -MS
  2. M

    [0.10] Constant Damage Scaling

    I don't think older players are the most loyal customers. You said it yourself. You are just one unlucky death away from never playing the game. That simply isn't true for the majority of younger players. In my experience, if a newer player perms, usually they NPC for a while (anywhere from...
  3. M

    [0.10] Constant Damage Scaling

    I don't know how to say this gently, but you aren't the kind of player that the game should be catering to. And I say that a person who has a nearly identical background (I started in 1993 at the age of 16). I'm not saying that the game should ignore players like you (and me) completely, just...
  4. M

    [0.10] Constant Damage Scaling

    Except that only solves part of the problem. The second part of the problem has to do with disparity between PCs. Take any two casters (ignoring wands and high magic for a moment) and put them in a fight together. As long as the first one is at least 7th level, that caster has access to every...
  5. M

    0.10 - Weakness: To Nerf, or Not to Nerf?

    Sure. But if there isn't anyone particularly skilled at scaling in your chapter, then the rest of this discussion almost doesn't matter. No rules can meaningfully save your game if scaling is that awful. -MS
  6. M

    v0.10 First impressions

    Any caster who thinks that way can't see the forest for the trees. When I played a caster, I memorized a lot of spells that helped keep my teammates active (as a Celestial caster, no less). However, one of the main reasons I did this was because I knew that without that pair of fighters...
  7. M

    Shatter/Destroy in your chapter

    Give me free rein, I could remove lots of timers from the game. I would just convert a significant portion of the 10-minute timers to "until removed" with options for removal including: 1) Appropriate removal effect (ie. Cleanse, Purify, etc.) 2) Spending one minute kneeling and miming...
  8. M

    0.10 - Weakness: To Nerf, or Not to Nerf?

    The same thing that happens when we run a low level weekend, or when Earth Scholars are the new hotness and practically everyone is playing one (this happened briefly at one point), or when almost everyone is playing a race with Resist Command. The person running monster desk adapts scaling to...
  9. M

    Shatter/Destroy in your chapter

    When I ran monster desk at HQ, I had a rule that Shatter effects simply couldn't go out on any encounter that was scaled for characters below level 10, ESPECIALLY in modules. It was just too likely to tag a low level player, without a defense, that would then be bored and helpless for a...
  10. M

    0.10 - Weakness: To Nerf, or Not to Nerf?

    I always push for Shatter to be a temporary effect that lasts until a blacksmith repairs it (30 second count or something similar). It adds more usefulness to a woefully weak skill (blacksmith), while maintaining the intended effect (removing a weapon or shield from play). If that were...
  11. M

    0.10 - Weakness: To Nerf, or Not to Nerf?

    As long as Shatter exists, I want Weakness to stay in the game. Weakness screws a new player for 10 minutes. Shatter screws a new player for as much as an entire weekend. I consider Shatter to be the low level Death spell. At least when you are weakened, you can still block for others. -MS
  12. M

    0.10 - Weakness: To Nerf, or Not to Nerf?

    Except that increased damage from Proficiency and Backstabs don't represent an increase in strength of the blow. They represent an increase in skill of the weapon user. The rule book used to even have a long diatribe about that (I don't know if it is still there). Weakness, by name may sound...
  13. M

    0.10 - Weakness: To Nerf, or Not to Nerf?

    I have often said that I think rogue one-shot attacks should be changed across the board so that they are all strike versions of Curse effects. Weakness, Silence, Destruction, Paralysis, and Death all feel like very rogue-like moves to me when applied to a strike. Shatter not at all. And Stun...
  14. M

    [.10] - Relics impressions

    I'm really 100% behind the idea of removing the Life spell from the game and making relics the one source (maybe main source, I can see magic items doing it, too, just in a much more limited way than Expanded Enchantment) of Life effects in the game, at a rate of something like 1 every 20 XP...
  15. M

    [.10] - Relics impressions

    I've mentioned it to an owner, but my biggest problem with this relic implementation is that it is almost impossible to take full advantage of. At 20th level (roughly the national average from what I can tell), I can use all 20 charges of a wand in a single wave battle. I know because I am an...
  16. M

    2.0 - A power gamer's dream come true?

    I also think a lot of the complaints I have seen ignore one of the more interesting facets of our game. While some monsters do have packet-based KO effects, by design, the main way that monsters deliver status effects, in particular KO effects, tends to be through carrier attacks. Sure, any...
  17. M

    2.0 - A power gamer's dream come true?

    I don't really buy any of that, for a couple reasons. First, the lowest level of KO effects increases in these rules. Yes, there are pseudo-KO effects below level 6, but Web is gone, Pin is now a higher level than it used to be (as part of Bind), and like always, Shatter and Disarm don't work...
  18. M

    v0.10 First impressions

    Does anyone else think that Mettle would be massively improved if instead of stunning the user for 10 / 3 seconds, it instead traded body points for a guard? Maybe cost 10 body points per use. Or, if you really want to limit its usage, your level in body point damage per use (a fully healed...
  19. M

    v0.10 - Poll - Perception of combat resolution

    I voted that I would be dealing significantly more damage. However, I should be clear about how I made that analysis. I currently play an archer. Because I haven't played the character in some time, I have built up XP that would pay the difference in cost between profs / backstabs now and the...
  20. M

    v0.10 - Poll - Perception of existing character enjoyment

    Honestly, I have a character that I haven't spent build on in a long time and has built up a lot of XP during that time from monthly blankets. Unless my calculations are off, I'd burn off most of that excess XP, but have an identical character to the one I last played (except for having a...
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