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  1. M

    Proposal: Reduce Negation abilities

    This is going to sound harsh, but that is way too complicated. Right now, with a parry, I have to remember one effect (negation). With this proposal, I have to remember four different effects (divide by 10, reduce to 20, negation, and reduce to 3 seconds). Furthermore, I have to divide by 10...
  2. M

    Damage scaling

    The choice to go effect heavy as a fighter is just that, a choice. You can still build an effect-less (or mostly effect-less) fighter. Thus, anyone making the choice is presumably doing so because they are comfortable with a large quantity of effects (just like a spellcaster is). The only...
  3. M

    Experiences of a Fighter in 2.0

    Sure, but the only way you can do that is with a magic item. And it isn't like magic items have gone away completely in 2.0. I will admit to not fully grokking the new ritual list, but are you telling me that there is no magic item a fighter can have that will stop a web effect (the original...
  4. M

    Experiences of a Fighter in 2.0

    Now to deal with the meat of your argument. I will assume you are a highly experienced player who has played various rogue and fighter roles over the year. I also fit into that category (my current PC is a scout for reference) and the person you quoted above has been playing a fighter in...
  5. M

    Experiences of a Fighter in 2.0

    Excuse me, sir, but you are badly misrepresenting what I said. What I said was that I had seen a wide range of teams in my time playing the game and that I have rarely seen a team that neatly fits the [paraphrasing what you said earlier in that thread] 1/3 fighter / 1/3 healer / 1/3 caster...
  6. M

    Earth Casters in 2.0

    I've been playing for over 20 years. I have never seen a team formed that way. I can't recall a single team that fit that precise setup. The team I originally started on was me (a celestial templar) and my buddy (an earth templar). We combined with a single fighter, a straight celestial...
  7. M

    "Feel" of Alliance?

    Guess who has been playing nearly as long as I have. -MS
  8. M

    Experiences of a Fighter in 2.0

    I honestly don't know what characters each of the owners play (heck, since there isn't a resource that identifies the owners of each chapter, there are chapters where I can't even identify the owner). However, I play a scout and I like the general idea of the rules changes I am seeing. I think...
  9. M

    "Feel" of Alliance?

    The rules have changed multiple times since I first started playing in 1993. I have seen spells added to the game, removed from the game, added and then removed, moved from Earth aspect to Celestial (or vice versa), and changed so radically that they are effectively brand new spells. I still...
  10. M

    Scholar vs. Archer Damage Comparison

    Only seems a little bit high to me. If I don't have at least 600 arrows at the start of the weekend, I feel uncomfortable about my total supply. However, I do think the 50% hit rate vs. 70% hit rate is wrong. As someone who plays an archer, I can attest that weapons almost never block arrows...
  11. M

    Persistent Damage Cost Change

    You misunderstood me. I am saying that if an archer is standing DIRECTLY behind a more "tankish" fighter (or templar or even artisan if that is somehow possible), shooting over their shoulder, they can take hits for the blocker, even though they can't directly touch the attacker with their...
  12. M

    Persistent Damage Cost Change

    I think Intercept is one of the best team skills I have ever seen. In plenty of battles over the years I have seen one PC targeted with high damage opener attacks, just so a low damage carrier could land after the armor was breached. Undead battles, in particular come to mind, with Ancient...
  13. M

    Frail & Sturdy - Is this necessary?

    I'm pretty sure that if it wouldn't be absolutely horrific for the database, frail and sturdy would be something like: Frail: Requires 1 extra Build (XP) to gain a body point Sturdy: Requires 1 fewer Build (XP) to gain a body point Just like the current phrasing, it would have a drastic effect...
  14. M

    Persistent Damage Cost Change

    Effectively, you have heard from people who played/ran it. The 9 Towers Campaign pretty much just mimicked what the game looked like roughly 20 years ago. The highest levels in the game were early teens and the number of magic items in the game didn't even fill a one page list and most had...
  15. M

    [0.9]The Case for Standard Builds

    As an example of what I am talking about, I am going to discuss a team at my local game: Black Forest. These guys have been playing for years. Their system mastery is through the roof. In terms of efficiency of character builds, I don't think any other team in the game compares. However, for...
  16. M

    [0.9]The Case for Standard Builds

    Actually, Chris, you are misunderstanding me completely. I don't expect a streamlined build is the norm. What I am saying is that a streamlined build doesn't really offer a significant benefit over a build that just meanders along. The system is designed such that there is a very wide path...
  17. M

    [0.9]The Case for Standard Builds

    One of the most beautiful things about the Alliance system is that it gives you the illusion of significant choice without actually offering a lot of significant choices. Illusion of choice is basically just as good as actual choice for the vast majority of players. In general, players want to...
  18. M

    Persistent Damage Cost Change

    For all intents and purposes, there are three types of offensive abilities in the game: -Hinder ability to fight -Remove ability to fight -Remove ability to act Even damage is just a subset of the last type, with two special clauses: 1) It doesn't activate until surpassing a specific threshold...
  19. M

    A Different way to deploy 'Paragons'

    Avaran just nailed a second problem I have with this proposal. If two players play exactly the same events (ignoring goblin stamps) they are supposed to be exactly the same level. The problem with this system is that two players can play the same events, spend exactly the same amount on...
  20. M

    A Different way to deploy 'Paragons'

    If it helps any, here is some more math for you. The precise formula for determining a blanket is: current build total / ((x^2 +5x)/2) [where x = current level] In the above equation, the current build total is always somewhere between 10x + 5 and 10x + 14 (inclusive). Thus, on average, for...
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