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  1. Thorgrim

    Experiences of a Fighter in 2.0

    I am sure the response you will get to this is that monster body and armor totals are being scaled down to compensate for lower constant damage output. Yes PC's get boosts to armor value and potentially body via hearty, while monsters totals are going down, and we're supposed to believe that it...
  2. Thorgrim

    Persistent Damage Cost Change

    I am not opposed to the idea of slightly scaling prof costs to encourage fighters to branch out and just not sink all their build into prof and parry. However the scaling introduced by the current rules proposal is so drastic that it completely eliminates the purchasing of profs after 6 or so...
  3. Thorgrim

    Poll: What are your overall feelings about the proposed 2.0 rules compared to our current rules v.1.

    I would argue that the reason most of the player base ignores these forums is not because of hostility from forum members, but instead lack of knowledge on the subject matter. Most of the people who are actively participating here have spent significant time going over the new rules and are thus...
  4. Thorgrim

    Poll: What are your overall feelings about the proposed 2.0 rules compared to our current rules v.1.

    I can tell you as a play test coordinator Avaran that while our owner may not regularly be reading or viewing these forums, that some of the play test coordinators including myself are speaking to our owners about the issues that are being raised here, and sharing information with them. This...
  5. Thorgrim

    Poll: What are your overall feelings about the proposed 2.0 rules compared to our current rules v.1.

    I agree that there are too many issues with both 1.3 and 2.0 to adequately address in a single poll, and I certainly feel that we should discuss each topic in depth to try and find individual solutions. However, I think that with the play test feedback form we have been given, and the general...
  6. Thorgrim

    Poll: What are your overall feelings about the proposed 2.0 rules compared to our current rules v.1.

    We have a lot of polls out right now regarding specific changes, but I just want to get an overall idea of where the community stands right now concerning the proposed rules set.
  7. Thorgrim

    Corrupt - Is this ready for use?

    Given the results of this poll, it really makes me question the entire process of play testing and the feedback form. Out of 32 people who have voted on the play test forum, 81% feel that the rule is not ready to be in play and is imbalanced. That's a pretty staggering percentage of players...
  8. Thorgrim

    Information Regarding the Resurrection Difficulties

    It is nearly unheard of for someone to suffer permanent death from their first death unless there was some sort of supernatural involvement like we experienced with the shadows and spirits who were too frightened to return. However it is not unheard of for someone to suffer permanent death after...
  9. Thorgrim

    Information Regarding the Resurrection Difficulties

    I believe intent is important. Obliteration is not a sure thing, but the intent behind it is clearly to cause someone to permanently die. Simple execution which causes a single death is clearly meant as a lesser form of punishment, even if it carries the possibility of permanent death, it is...
  10. Thorgrim

    Information Regarding the Resurrection Difficulties

    I am interested to see if this has any impact on the application of Ducal law, specifically in regards to execution. Many crimes are punishable by death by our current laws, but I don't believe that the intended result of many of these executions is permanent death. Obliteration, which is...
  11. Thorgrim

    Experiences of a Fighter in 2.0

    If fighter damage and rogue damage output drops by 50% and monster body totals do in fact drop by 50%, then fighters are just as effective as they were before at dealing damage as a % of monster health (much worse at negating take out effects). However, by not changing celestial damage at all...
  12. Thorgrim

    Do you think Paragons are good for the game?

    I believe that there are too many paragon paths, they are too complicated, they are completely unbalanced, and absolutely necessary for characters who meet the pre-requisites, at least for everyone but pure scholars. It is absolutely impossible for us to properly play test all of the paths with...
  13. Thorgrim

    June 2017 - Early game off

    Will Tevas' girlfriend be okay with that?
  14. Thorgrim

    June 2017 - Early game off

    Should we anticipate no serious content on Sunday morning due to how early game off is, IE no Sunday field battle so blow all of your spells/per days on Saturday night?
  15. Thorgrim

    PC cross over for June Rewards

    It's a possibility but how many caveats can I put on a NPC role and not be a ****? For instance: I want to play a NPC caster with some role play opportunities some time on Saturday evening but not during a large battle that involves treasure bag because I don't want to lose out on my split of...
  16. Thorgrim

    PC cross over for June Rewards

    So I don't know how much work this would be for plot team, but I am much more interested in NPC'ing if I have an idea of what I was signing up for in advance, especially if there were specific roles that needed to be filled that I could sign up for. If plot posted a list of what kind of roles...
  17. Thorgrim

    [0.9] Rogues - Changes to backstab damage and archery

    I'm all for making rogues better but I don't think just upping damage is going to do that. There are still going to be fights they are useful in, and fights they won't be regardless of their backstab damage modifier. What I would like to see is abilities that give them more flexibility and...
  18. Thorgrim

    Experiences of a Fighter in 2.0

    Not that this is what you are suggesting, but I just want to make sure I get this message across. Paragon paths may provide some options for dealing with spells and other take outs for melee based classes, but I do not think we should balance base classes around the assumption that you will...
  19. Thorgrim

    Experiences of a Fighter in 2.0

    Another idea for fighters to deal with packet delivered take outs that is similar to Saephis idea. Don't dwell on the names as they could be improved, and of course costs can be adjusted for balance. Parry: Costs 4 build and works as current parry only negating weapon attacks Improved Parry: 2...
  20. Thorgrim

    Flurry change proposal

    This is exactly what I am proposing. One and done is a huge nerf to fighters, this helps slightly alleviate that by giving us 3 chances to land a powerful blow rather than just 1 and the fact that it is still part of a flurry means that you can't rapidl swing multiple powerful blows back to back...
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