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    Members of Alliance

    I've been out of the scene for a while, but I wanted to reach out in support of the Calgary, Seattle, Oregon, and others who have spoken up here. Everything said so far mirrors my experience over the years, both as a former GM for Seattle and as owner of ASF. It hurts to see work that we...
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    APG: Alliance Players Guide Beta Feedback

    Thanks Matt, it's good to hear that this has been heard and a new sample module will be written. That said, what I'd like to see also is an assessment of the breakdown that led to the diversity committee's feedback being overlooked, and what mechanisms are being put into place to ensure this...
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    APG: Alliance Players Guide Beta Feedback

    This is unacceptable.
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    Feedback form

    When will the 0.9 feedback form be available? I'd really like to get feedback in from our local playtests while it's still (relatively) fresh.
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    Should Flurry be a national rule or a local rule?

    Only going to address this bit, I think the rest is being talked in circles at this point. I'm not sure it's fair to call this nitpicking. On a local level it's very easy to come to a general consensus about how something is played; at out recent play test we were able to similarly agree on the...
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    Should Flurry be a national rule or a local rule?

    For what it's worth at this point, in our play test this weekend flurry rules surprisingly did not come up very often; there simply weren't that many situations where two people were engaged such that they became relevant. Where it did happen the feedback was mixed, but largely it didn't seem...
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    [Balance] What is the best class in the current [1.3] Rules?

    From a staff perspective I would argue fighters (though high level c-casters can also begin to fit this space after a certain point), because their very high sustained damage makes them the absolute hardest to scale around and still give a fun and interesting encounter for everyone else. From a...
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    Why do Fighters and Rogues scale down but Scholars do not?

    Thinking about it now, the build may have been inclusive of the previous version of Hardy (when it counted as a fighter skill), but I'm not certain the change has a significant effect on the outcome. I will try to rebuild it and see whether it holds up. All that said, don't discount critical...
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    Why do Fighters and Rogues scale down but Scholars do not?

    It's been a while, but my recollection is that I did not buy excess critical attacks because I specifically wanted to test how robust a player's options were with the new prerequisite rules. The big thing to remember is that fighter skills count as their own prerequisites now (that is, 2 build...
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    Why do Fighters and Rogues scale down but Scholars do not?

    (Technically you don't ever need a prof at all if you're willing to buy unlimited critical attacks/back attacks, but I went under the assumption that there would be a point at which the player wouldn't want any more. From playtesting experience that assumption is no longer clear to me).
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    Why do Fighters and Rogues scale down but Scholars do not?

    I'm not sure your premise follows. I tested whether a fighter/rogue is required to have "lots of dead build" in order to buy skills, and I was able to make a legal (in terms of build progression) 50th level fighter with just 2 proficiencies, and stopped only because it was clear I wasn't going...
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    Addressing critical feedback, burden of proof, and player feedback

    This is a good thread, and I'm happy to discuss why I approach this playtest the way I do, if anyone would care to do so, but I'd rather do so privately. If anyone wants to talk, feel free to message me. If not, that's fine too. :D
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    Bind <Legs> Safety Issue

    PM'd.
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    Bind <Legs> Safety Issue

    Agreed, and to clarify my statement, I'm not saying no one is providing evidence- just that, contrary to what some are suggesting, it's what they'll need to do if they want to try to get the rule changed.
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    Bind <Legs> Safety Issue

    If you're going to attempt to convince anyone to change the rule it would probably help.
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    Bind <Legs> Safety Issue

    No, I get it. I really do. But here's the thing- As Cory pointed out, the player isn't *forced* to attempt to fight. It's a choice to do so, and if they choose to do so they must do so safely. The heat of combat is not, nor has it ever been, an acceptable reason to fight unsafely. This is a...
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    Bind <Legs> Safety Issue

    I know (boy do I know) that some of these threads seem like they'd be capable of sucking all the fun out of a clown party. However, telling people on one side of the discussion to go pound sand while everyone on the other side rails against it is profoundly unhelpful and unproductive, and you're...
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    Bind <Legs> Safety Issue

    The version as written in 0.9 is the default state for 2.0, it's those arguing against it that need to provide evidence to make their case. Those of us in favor of the current (2.0) version just have to say so. :D
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    Bind <Legs> Safety Issue

    I'm confused about the assumption that this was ever a safety-based rule to begin with. There's never been anything in the wording to suggest it was anything other than a design decision. For what it's worth, though, it shouldn't matter if you have one foot pinned or two; if something unsafe is...
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    Combat Effectiveness of Artisans

    I think you're confusing skill points with build cost; what makes an artisan isn't changing because the build costs and ratios aren't changing (example: Blacksmith is a Fighter skill now, but it's still 3 build for a fighter and 3 build for an artisan, same as it ever was, and so on). What does...
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