If it is less obviously true for casters, it is because casters do not in any way suffer diminishing returns under the new system.
Also, it is worth mentioning that these are not designed solely for insanely end-game and epic characters. After a point, any build style system has trouble with unchecked growth.
These are designed to be a part of character growth and evolution, hence the staggered tiers and entry requirement. While "I can buy whichever one I want at my absurd level" is worth considering, take a step back and review from a growth and developing perspective.
... and all that and you are a "tier" behind (wand damage, a slay/parry set, nearly a mastered crafting skill) from someone who didn't buy one.
That's not 100% correct. You can only Meditate a spell that you missed with or flubbed. If the spell landed and there was a defense called you cannot meditate it back.
It is unclear if an expended Spell or Skill used to power an Active ability that missed is eligible to Meditate.
That is good to know the intent. Thanks!The last question on Elemwntalist shows the wording might need some tweaking- the intent is that when you throw an elemental packet of a minimum of that size, you get the extra packet- i.e. 40 elemental ice, spell stun limb.
With complete respect, Adam (Avaran), I think your golem concern is unfounded. I was one of the big opponents of golems back in the day, too, so I totally understand where you are coming from and the similarities you are seeing. However, I think you are missing one key difference between golems and paragon paths.
Golems were particularly problematic because they could cover the "holes" in a build. Players didn't just pick a random golem. They picked the golems that provided the immunities, abilities, and benefits that their base class didn't. As a result, golems provided a ridiculous amount of "free build."