Good day Alliance!
The following packet represents stage 2 of the follow up to the initial 2.0 rules system for Alliance. This packet contains the updated systems we want to utilize to gather feedback over the following 4-5 months as we close in on approving the ruleset for standard use. This continues our work towards the goal of expanding skill selection and accessibility or doing more “per day”. The CTO also has been hard at work with their team to bring the functionality of the CMA in line with supporting a live game beta release (which I will let him speak more to below, as we are all very excited about this update, and I would hate to miss something awesome!!).
Below is a list of some of the changes that ARC has put work into since the Alpha packet release. Many of these were inspired, at least in part, by feedback from the Alpha survey. This is merely the highlights and not, by any means, an exhaustive list.
There are also some important additional items to note!
1. A chapter may allow for any modifications to characters as necessary to test during this time frame, however as the alternative rules are not fully approved for standard play at this time, any items crafted, ritually created, made through other means, or gained during a time which is utilizing the playtest rules **must** be marked as a playtest item, and cannot be brought back into a standard 2.0 game. Should the item exist still at the point when 2.1 is approved fully as a standardized ruleset, these tags will just need to be approved to be brought back into play by the issuing chapter.
2. A chapter should decide and announce before utilizing the beta packet in a live scenario (game, day, or mod) whether or not to count deaths within the CMA, as the beta packet is not our standard ruleset it can create scenarios wherein new rules are misunderstood/misused/or create an unknown consequence. This does not modify the adjudication policies already present - if deaths will be tracked, and rules were not followed correctly the chapter may still adjudicate the death where appropriate.
Once again, thank you for your continued support and participation within our network, and here is looking forward to each and every new story these continued updates help to create!
Tony – on behalf of Alliance Larp
The following packet represents stage 2 of the follow up to the initial 2.0 rules system for Alliance. This packet contains the updated systems we want to utilize to gather feedback over the following 4-5 months as we close in on approving the ruleset for standard use. This continues our work towards the goal of expanding skill selection and accessibility or doing more “per day”. The CTO also has been hard at work with their team to bring the functionality of the CMA in line with supporting a live game beta release (which I will let him speak more to below, as we are all very excited about this update, and I would hate to miss something awesome!!).
Below is a list of some of the changes that ARC has put work into since the Alpha packet release. Many of these were inspired, at least in part, by feedback from the Alpha survey. This is merely the highlights and not, by any means, an exhaustive list.
- Modified Biata racial disadvantage
- Replaced dryad herbal lore benefit with alchemy, removed restriction on higher point armor from dryads
- Replaced craftsman benefit with educated for Sylvanborn
- Updated game abilities list
- Changed meditate text to include signature spell info as well as no effect changes
- Various skill prereq, name, & cost changes
- Modified Reduced Secondary School cost concept to better adhere to the existing cross class tax rate
- Reworked how base production works with crafting skills work
- Changed workshop bonus
- Added and changed pricing on several adventuring equipment items
- Removed melee requirement from daily rogue skills
- Removed body effect restriction from united blow when used with ranged weapons
- Added “base” abilities to each crafting skill
- Removed unlimited mettle use from indomitable will
- Updated defensive skill descriptions to work with new delivery/qualifier system
- Removed Merchant turn in limit to stay in line with existing skill
- Updated Two weapon to allow for limited use of long weapons
- Reworked deliveries & qualifiers
- Removed carriers to allow for now weapon based damage delivered effects
- Altered call order to <Qualifier> <Number> <Effect> to allow for consistency across the game
- Made changes to effects to integrate with the qualifier/delivery changes
- Added new effects, changed spell level and/or description of some existing effects
- Added clarifications on how channeling and magic items integrate with qualifier & delivery update
- Reworked and expanded section on how to use adventuring equipment items
- Updated, added, reworked, re-costed various crafting abilities
- Reverted Talismans to scrolls
- Reworked alpha ritual system
- Rewrote high magic and ritual casting sections of ARB to integrate updated ritual system
- Added several outstanding ritual changes
- Added additional Superior Equipment options
There are also some important additional items to note!
1. A chapter may allow for any modifications to characters as necessary to test during this time frame, however as the alternative rules are not fully approved for standard play at this time, any items crafted, ritually created, made through other means, or gained during a time which is utilizing the playtest rules **must** be marked as a playtest item, and cannot be brought back into a standard 2.0 game. Should the item exist still at the point when 2.1 is approved fully as a standardized ruleset, these tags will just need to be approved to be brought back into play by the issuing chapter.
2. A chapter should decide and announce before utilizing the beta packet in a live scenario (game, day, or mod) whether or not to count deaths within the CMA, as the beta packet is not our standard ruleset it can create scenarios wherein new rules are misunderstood/misused/or create an unknown consequence. This does not modify the adjudication policies already present - if deaths will be tracked, and rules were not followed correctly the chapter may still adjudicate the death where appropriate.
Once again, thank you for your continued support and participation within our network, and here is looking forward to each and every new story these continued updates help to create!
Tony – on behalf of Alliance Larp
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