If you're interested in submitting artwork to be considered for race packet updates, please let me know. Or if you're good at taking the existing artwork and coloring it. :thumbsup:
There is nothing here I don't agree with, though I know plenty of professional level artists who do donate their work and time to their favorite hobbies.evi1r0n said:For me personally, artwork is more fitting for a tabletop game. My preference towards photos is two-fold :
1. As much as I like to show-case artwork, most professional level artist won't work for free and shouldn't, so often times you won't get the same level of detailed work as you would get with a good amateur photo. I am not knocking those who have contributed artwork, it's just an observation from an industry standpoint.
2. We are a LARP. The game takes place before our eyes, not just our collective imaginations, like a tabletop. How the races are really repped has a certain aesthetic that the current race packets don't do justice. Many of us put in a lot of work into the visual presentation of the game and artwork just doesn't represent that. Artist renditions never really capture what the race is supposed to look-like IG, just what the artist thinks the race should look like in our imaginations. It is far easier to gain inspiration for costumes based off of a photo of a real player rather than an artist rendition of a fantasy character. Heck, even if it is based off of a character it still ends up more fantasy than can be phys-repped.
That's actually why I prefer pictures, particularly with the race packets becoming open publications. Even if you're cherrypicking for the best possible representation of what's out there, it still sets up a more reasonable expectation of what you'll find at an event.phedre said:In my brain, especially for kin, people look *way* different/better than what people can rep. Same for tuskies, sarr, and dryads.