Mike Ventrella
Paragon
If you're interested in submitting artwork to be considered for race packet updates, please let me know. Or if you're good at taking the existing artwork and coloring it. :thumbsup:
evi1r0n said:Any interest in photos or are you going purely with drawn work?
evi1r0n said:For me personally, artwork is more fitting for a tabletop game. My preference towards photos is two-fold :
1. As much as I like to show-case artwork, most professional level artist won't work for free and shouldn't, so often times you won't get the same level of detailed work as you would get with a good amateur photo. I am not knocking those who have contributed artwork, it's just an observation from an industry standpoint.
2. We are a LARP. The game takes place before our eyes, not just our collective imaginations, like a tabletop. How the races are really repped has a certain aesthetic that the current race packets don't do justice. Many of us put in a lot of work into the visual presentation of the game and artwork just doesn't represent that. Artist renditions never really capture what the race is supposed to look-like IG, just what the artist thinks the race should look like in our imaginations. It is far easier to gain inspiration for costumes based off of a photo of a real player rather than an artist rendition of a fantasy character. Heck, even if it is based off of a character it still ends up more fantasy than can be phys-repped.
That's actually why I prefer pictures, particularly with the race packets becoming open publications. Even if you're cherrypicking for the best possible representation of what's out there, it still sets up a more reasonable expectation of what you'll find at an event.phedre said:In my brain, especially for kin, people look *way* different/better than what people can rep. Same for tuskies, sarr, and dryads.