Alliance Seattle Local Clarifications

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This thread is to be used as a single source of record for Alliance Seattle local clarifications and rulings. If a question can be answered easily by the rulebook, it should not have an entry here. If there is confusion over the wording, or missing wording, any rulings should be recorded here so they may be referenced in the future. Please be sure to reference the national organization's Addendum and the ARC Clarifications forum for more details. Further additions and edits will be made to this thread as time goes on.
 
Ward and Wizard-Lock type effects

Only those invested in the Ward or Wizard Lock can open or close the door which serves as the portal to the spell. They may, however, recognize other people who are not invested to (immediately) open or close such a door.
 
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Scent skill - as per the rule book, scent will be limited to the detection of Elixers and may not be used as a means of tracking or identifying people.

"After examing a substance for a minimum of three seconds, a scavenger (sarr as well) can detect whether the substance contains an alchemical substance. This skill will not determine the identity of the substance."
 
A Local Clarification that was made a number of years ago but seems to have been lost from the boards:

Any verbals or incants must be spoken at a "normal speaking level". This doesn't mean you need to shout everything to the heavens, but it does mean that someone a reasonable distance (10 to 15 feet is a good guideline) away should be able to not only hear but clearly understand what you're saying (whether it's an IG incant or an OOG call).
 
Due to the mechanics of our LCO rituals (specifically how rituals purchased with Goblin Stamps have reagents "prepaid" at a certain level), Alliance Seattle will no longer allow the High Magic Ritual Manipulations Conservative Casting and/or True Conservation to be used on LCO rituals.

Other Ritual Manipulations may be used on LCO rituals as normal.

-Bryan Gregory
Alliance Seattle Head of Rules
 
Seattle and Oregon have both created a precedent covering players attempting to "block" locations with their bodies. This has been in place verbally for a number of years and I wanted to make sure it was clear in writing for all players.

It is perfectly acceptable to use in-game means to block off a location. This may include (but is not limited to) Wards, Wizard Locks, Circle of Power (even in an odd shape if needed), Wall of Force, or OOG safe physical barricades if/when allowed by Plot or Marshals (this last one, of course, can be similarly disassembled when placed).

It is also acceptable to attempt to create a barrier using a player's body in some situations. This will often include a Prison spell, for example Prisoning a player in front of another one who is refitting armor to take packets for them.

In the case where a player's body is being used to attempt to barricade an entryway or portal, a player is free to attempt to do so, but must accept that they can be asked by a Marshal and/or Plot representative to move a minimum safe distance for safety reasons. For example, going into a "starfish" pose and Prisoning/Pinning oneself in a doorway to block it may create safety issues, and such a player may (or may not) be asked to move as appropriate. The same goes for any narrow location and any player whether IG or OOG (for example, you probably shouldn't use a permanently dead corpse represented by a player to "plug up" a hole where creatures keep coming out).

If a player attempts to create such a barrier with their body, they must accept if they are asked to move back for safety reasons. IG a creature could wriggle past someone's arms and legs who is blocking a doorway, but OOG this is an inherently unsafe situation and to reflect that the player who has blocked the doorway may be asked to move a full step backwards (or whatever is needed to make a safe situation). The same goes for players attempting to physically block a Portal, Planar Gate, or other location with their bodies - you may make the attempt, but you must accept a request to move back for safety reasons to let other players move by/emerge/fight/etc. if asked.

-Bryan Gregory
Alliance Seattle Head of Rules
 
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