Feldor
Adept
Ancestral Tidings packages may be purchased for 300 goblin stamps. All packages last for only one event, and expire at the end of the event.
- Ancestral Ruin
- Spell Shatter 5/e
- Spell Dispel 3/e
- Spell Destruction 3/e
- Spell Doom 3/e
- Spell Banish 3/e
- Race Reaver
- Ancient Might
- Parry 3/e
- Slay <90> 4/e
- Resolute 3/e
- Destruction/Stun Blow 3/e
- Weakness/Shun Strike 2/e
- Eviscerating Blow 2/e
- Spell Parry 1/e
- Breath of the Elements
- Channel <Celestial> 250
- Spell Evocation Bolt <40>2/e
- Spell Magic Storm 1/e
- Higher Manifestation
- Protective Reflex 1/e
- Must pick an element for higher manifestation. Other elements may be used with a wand.
- Chains of Old
- Spell Slow 5/e
- Spell Pin 5/e
- Spell Shackle 5/e
- Spell Web 3/e
- Spell Prison 1/e
- Cloak Binding 2/e
- Curses of the Ancestors
- Spell Weakness 5/e
- Spell Silence 3/e
- Spell Destruction 3/e
- Spell Paralysis 3/e
- Spell Doom 3/e
- Cloak Curse 2/e
- Dagger of the Forgotten
- Sleep/Paralysis Blow 5/e
- Fear/Berserk Blow 2/e
- Silence/Stun Blow 2/e
- Assassinate <100> 4/e
- Opportunistic Attack 2/e
- Doom Blow 2/e
- Surprise Attack
- Echoes of Golems Past
- Spell Endow 3/e
- Parry 3/e
- Hardy 2
- Spell Reflect Spell 3/e
- Celestial Armor 5
- Channeling Shield
- Channel <Celestial> 100
- Channel may only be used for Channeling Shield
- Elemental Assault
- Spell Evocation Bolt <20>4/e
- Spell Evocation Bolt <30>3/e
- Spell Evocation Bolt <40>2/e
- Spell Banish 4/e
- Spell Subjugate 2/e
- Channel Foundation Element
- Must choose an element for Channel Foundation Element.
- Eyes of the Artificer
- "Spell Circle of Power 1/e < Earth or Celestial >"
- Spell Dispel 2/e
- Spell Spell Shield 2/e
- Magical Conduit 2
- Spell Craft 2
- Formal Link
- Powerful Meditation 1/e
- Fate of the United
- Cure Wounds 5 x4
- Cure Wounds 10 x4
- Cure Wounds 15 x4
- Cure Wounds 20 x3
- Cure Wounds 30 x2
- Cure Wounds 40 x1
- United Blow
- Spells granted may only be used for Unified Blow. They may not be meditated back.
- Fey Friend
- Spell Charm 2/e
- Spell Sleep 2/e
- Spell Awaken 2/e
- Spell Shun 2/e
- Cloak Command 3/e
- Cloak Greater Command 2/e
- Giant's Might
- Hardy 3
- Spell Weapon Shield 3/e
- Crit Attack 5/e
- Parry 3/e
- Slay <50> 3/e
- Eviscerate 1/e
- Retribution 3/e
- Healer's Hand
- Spell Cure Disease 3/e
- Spell Purify 6/e
- Channel <Earth> 250
- Improved Channeling (included already)
- Spell Life 2/e
- Higher Manifestation
- Inherited Remedy
- Spell Cleanse 3/e
- Spell Release 3/e
- Spell Awaken 3/e
- Spell Purify 2/e
- Spell Dispel 1/e
- Spell Life 1/e
- Rebirth
- Iron of Ancient Days
- Wear Extra Armor 25
- Shield
- Resolute 3/e
- Parry 2/e
- Armored Shell
- Skills may only be used while wearing a suit of physical armor. Armor tag is required.
- Rage of the Ancestors
- Channel Chaos (Chaos Aura)
- Spell Control Undead 3/e
- Spell Create Undead 2/e
- Spell 20 Chaos 5/e
- Spell 40 Chaos 3/e
- Spell Desecrate 3/e
- Spell Drain 3/e
- Spell Corrupt 1/e
- Necromancy is illegal In Game and can result in your character's death.
- Spirit's Bane
- Channel Earth (Healing Aura)
- Spell Solidify 1/e
- Spell Cure Disease 3/e
- Spell Turn Undead 5/e
- Spell Destroy Undead 5/e
- Spell Lesser Earth Storm 1/e
- Spell Earth Storm 1/e
- Stoutness of the Dwarves
- Fast Refit 5/e
- Hardy 3
- Mettle 2/e
- Resolute 1/e
- Spell Elemental Shield 3/e
- Spell Endow 3/e
- Spell Mend Armor Storm 2/e
- Spell Poison Shield 3/e
- Spell Weapon Shield 3/e
- Swashbuckler's Revenge
- Evade 3/e
- Dodge 3/e
- Counteract 3/e
- Parry 3/e
- Doom Blow 1/e
- Eviscerating Blow 1/e
- Riposte 1/e
- Trap Avoidance 2/e
- William Tell
- Skill Archery
- Crit Attack 5/e
- Assassinate <75> 6/e
- Precise Blow 5/e
- Eviscerating Blow 1/e
- Doom Blow 1/e
- Enhanced Quiver - Endless
- All skills may only be used with archery.
- Wisdom of the Ages
- Spell Awaken 3/e
- Spell Silence 3/e
- Cloak Command 1/e
- Cloak Protection 1/e
- Cloak Alteration 1/e
- Activate Lore 2/e
- Activate Vision 1/e