Ancestral Tidings

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Feldor

Adept
Ancestral Tidings packages may be purchased for 300 goblin stamps. All packages last for only one event, and expire at the end of the event.

  • Ancestral Ruin
    • Spell Shatter 5/e
    • Spell Dispel 3/e
    • Spell Destruction 3/e
    • Spell Doom 3/e
    • Spell Banish 3/e
    • Race Reaver
  • Ancient Might
    • Parry 3/e
    • Slay <90> 4/e
    • Resolute 3/e
    • Destruction/Stun Blow 3/e
    • Weakness/Shun Strike 2/e
    • Eviscerating Blow 2/e
    • Spell Parry 1/e
  • Breath of the Elements
    • Channel <Celestial> 250
    • Spell Evocation Bolt <40>2/e
    • Spell Magic Storm 1/e
    • Higher Manifestation
    • Protective Reflex 1/e
    • Must pick an element for higher manifestation. Other elements may be used with a wand.
  • Chains of Old
    • Spell Slow 5/e
    • Spell Pin 5/e
    • Spell Shackle 5/e
    • Spell Web 3/e
    • Spell Prison 1/e
    • Cloak Binding 2/e
  • Curses of the Ancestors
    • Spell Weakness 5/e
    • Spell Silence 3/e
    • Spell Destruction 3/e
    • Spell Paralysis 3/e
    • Spell Doom 3/e
    • Cloak Curse 2/e
  • Dagger of the Forgotten
    • Sleep/Paralysis Blow 5/e
    • Fear/Berserk Blow 2/e
    • Silence/Stun Blow 2/e
    • Assassinate <100> 4/e
    • Opportunistic Attack 2/e
    • Doom Blow 2/e
    • Surprise Attack
  • Echoes of Golems Past
    • Spell Endow 3/e
    • Parry 3/e
    • Hardy 2
    • Spell Reflect Spell 3/e
    • Celestial Armor 5
    • Channeling Shield
    • Channel <Celestial> 100
    • Channel may only be used for Channeling Shield
  • Elemental Assault
    • Spell Evocation Bolt <20>4/e
    • Spell Evocation Bolt <30>3/e
    • Spell Evocation Bolt <40>2/e
    • Spell Banish 4/e
    • Spell Subjugate 2/e
    • Channel Foundation Element
    • Must choose an element for Channel Foundation Element.
  • Eyes of the Artificer
    • "Spell Circle of Power 1/e < Earth or Celestial >"
    • Spell Dispel 2/e
    • Spell Spell Shield 2/e
    • Magical Conduit 2
    • Spell Craft 2
    • Formal Link
    • Powerful Meditation 1/e
  • Fate of the United
    • Cure Wounds 5 x4
    • Cure Wounds 10 x4
    • Cure Wounds 15 x4
    • Cure Wounds 20 x3
    • Cure Wounds 30 x2
    • Cure Wounds 40 x1
    • United Blow
    • Spells granted may only be used for Unified Blow. They may not be meditated back.
  • Fey Friend
    • Spell Charm 2/e
    • Spell Sleep 2/e
    • Spell Awaken 2/e
    • Spell Shun 2/e
    • Cloak Command 3/e
    • Cloak Greater Command 2/e
  • Giant's Might
    • Hardy 3
    • Spell Weapon Shield 3/e
    • Crit Attack 5/e
    • Parry 3/e
    • Slay <50> 3/e
    • Eviscerate 1/e
    • Retribution 3/e
  • Healer's Hand
    • Spell Cure Disease 3/e
    • Spell Purify 6/e
    • Channel <Earth> 250
    • Improved Channeling (included already)
    • Spell Life 2/e
    • Higher Manifestation
  • Inherited Remedy
    • Spell Cleanse 3/e
    • Spell Release 3/e
    • Spell Awaken 3/e
    • Spell Purify 2/e
    • Spell Dispel 1/e
    • Spell Life 1/e
    • Rebirth
  • Iron of Ancient Days
    • Wear Extra Armor 25
    • Shield
    • Resolute 3/e
    • Parry 2/e
    • Armored Shell
    • Skills may only be used while wearing a suit of physical armor. Armor tag is required.
  • Rage of the Ancestors
    • Channel Chaos (Chaos Aura)
    • Spell Control Undead 3/e
    • Spell Create Undead 2/e
    • Spell 20 Chaos 5/e
    • Spell 40 Chaos 3/e
    • Spell Desecrate 3/e
    • Spell Drain 3/e
    • Spell Corrupt 1/e
    • Necromancy is illegal In Game and can result in your character's death.
  • Spirit's Bane
    • Channel Earth (Healing Aura)
    • Spell Solidify 1/e
    • Spell Cure Disease 3/e
    • Spell Turn Undead 5/e
    • Spell Destroy Undead 5/e
    • Spell Lesser Earth Storm 1/e
    • Spell Earth Storm 1/e
  • Stoutness of the Dwarves
    • Fast Refit 5/e
    • Hardy 3
    • Mettle 2/e
    • Resolute 1/e
    • Spell Elemental Shield 3/e
    • Spell Endow 3/e
    • Spell Mend Armor Storm 2/e
    • Spell Poison Shield 3/e
    • Spell Weapon Shield 3/e
  • Swashbuckler's Revenge
    • Evade 3/e
    • Dodge 3/e
    • Counteract 3/e
    • Parry 3/e
    • Doom Blow 1/e
    • Eviscerating Blow 1/e
    • Riposte 1/e
    • Trap Avoidance 2/e
  • William Tell
    • Skill Archery
    • Crit Attack 5/e
    • Assassinate <75> 6/e
    • Precise Blow 5/e
    • Eviscerating Blow 1/e
    • Doom Blow 1/e
    • Enhanced Quiver - Endless
    • All skills may only be used with archery.
  • Wisdom of the Ages
    • Spell Awaken 3/e
    • Spell Silence 3/e
    • Cloak Command 1/e
    • Cloak Protection 1/e
    • Cloak Alteration 1/e
    • Activate Lore 2/e
    • Activate Vision 1/e
 
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