PASS ARC RULES PROPOSAL: 2.1 (December 2022)

A.mungo

Scout
Marshal
Atlanta Staff
Summary: This proposal is intended to be the working set of changes we are moving forward with as we finalize the 2.1 rules update. While there is always the possibility of some additional minor variations between what is presented here and what officially becomes 2.1, the items currently included within this proposal are the systems and rules which we will move forward with on our timelines, tech updates, and official publications.
While changes are indicated within the attachment a summary of the changes from the prior packet is below.

Some items which have been updated from the Beta version to this version -
  1. Sylvanborn racial is now -1 to cost of Profession with no purchase requirement
  2. Mettle purchase pre-requisite changed to 1/30 Martial XP
  3. Smithing cost paradigm changed to match with other Crafting Skills
  4. Crafting Batches replace Create Adventuring Equipment ability
  5. Workshops removed, Toolkits introduced as Superior Equipment
  6. Revamped wording to remove Production Points/Production Item language and replace with Crafting Material/Adventuring Equipment language
  7. Fast Refit is now a Smithing ability
  8. Clarified Florentine/Two Weapon/Weapon sizing language
  9. Changed functionality of Merchant 2 to reduce physical coins going out of Logistics.
  10. Limited Profession to providing 10 silver/CM regardless of purchases past 10
  11. Updated United Blow with limiting language similar to Enhanced Strike
  12. Added Stockpile Tags
  13. Reworked Break/Shatter interactions, Render now provides /LP resist shatter
  14. Reworked multiple Crafting Abilities based on CAE change to Crafting Batches
  15. Removed Ritual effects from Smithing Crafting abilities, changed Armor Mastery
  16. Reverted Ritual Casting to 2.0 standard with the following changes:
    1. Formal Magic is not a purchasable HM option, replaced with a static Ritual Strength that can be improved with HM purchases
    2. Formal Link replaced with Ritual Unity
    3. Total Ritual Strength of all involved casters is used to determine success number
    4. Empowerments removed (per prior owner vote)
    5. Scrolls and Catalysts travel per prior 2.1 proposals
    6. Ritual Manipulations can be bought at time of casting
  17. Healing/Chaos Vengeance option removed from Warder Glyph
Vote: Approve 2.1 December Packet for incorporation into the Alliance Ruleset [PASS]
The following chapters voted for this policy: Atlanta, Chicago, Crossroads, Gettysburg, Las Vegas, Minnesota, New Hampshire, NEPA, Roanoke, Wisonsin
The following chapters voted against this policy: Denver, Wyoming


Synopsis of conversations: There were a number of items which were brought up in support of the change, and additionally some items of concern regarding this specific package/vote. Of note there was some significant time spent speaking of the crafting changes and how they will effect players at different levels, concerns over break and shatter and their interactions, questions over the changes to ritual casting and how High Magic interacts with it on a per LP basis, Toolkits & Workshop of Convienience interactions/plan, and some clarification on the current plan for Sylvanborn/profession.
 

Attachments

  • 2.1 update - official dec 2022.pdf
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