Aug. Adventuring Wares for Sale

jdackow

Adept
If you are interested in purchasing something from our lists, please either reply to this dreaming or contact Guild Master Sam Gemclipper privately. Remember stock and crafting materials get claimed quickly.

Notice that our price lists have changed from last year. Numbers in parenthesis (example x3) reflect the amount of wares we have in stock ready to sell. Note we are not limited to selling what's in stock and still can make crafts to order.

*Alchemy, Potions, and Scrolls will all offer a "Silver Batch Discount", in where any "1 Silver" item bought in a batch of ten will cost one silver less as long as they pay in silver. (example, 10 Cure Light Wounds would cost you 9 silver)*

Alchemy

Contact Gels:
  • Alchemical Solvent (x 13); Liquid Light (x 0):
    1 silver each
  • Oil of Slipperiness (x 5); Paste of Stickiness (x 10):
    3 silver each
Weapon Coatings:
  • Vorpal [Light] (x 7):
    1 silver each
  • Quicksilver (x 1):
    2 silver each
  • Paranoia (x 4); Vorpal (x 1)
    3 silver each
  • Vorpal [Serious] (x 1):
    4 silver each
  • Weakness (x 4):
    5 silver each
  • Laugh (x 3):
    6 silver each
  • Nausea (x 5):
    7 silver each
  • Feeblemind (x 2); Sleep (x 3):
    7 silver each
  • Vertigo (x 2):
    8 silver each
Elixirs:
  • Cause Light Damage (x 4); Cure Light Wounds (x 210); Paranoia (x 4); Intoxicate (x 60):
    1 silver each
  • Cause Damage (x 1); Hallucinate (x 8):
    2 silver each
  • Love (x 8); Weakness (x 2):
    3 silver each
  • Antidote (x 1); Cause Serious Damage (x 1); Laugh (x 2); Poison Shield (x 14):
    4 silver each
  • Nausea (x3 ):
    5 silver each
  • Feeblemind (x 4); Sleep (x 0); Vertigo (x 2):
    6 silver each
  • Dominate (x 3):
    7 silver each
  • Paralysis (x 6):
    8 silver each
  • Enslavement Antidote (x 18); Euphoria Antidote (x 5):
    9 silver each
Blacksmithing

Range Weapons

  • Arrow Quiver of 20 (x 44):
    1 silver each
  • Bolt Quiver of 20 (x 27):
    1 silver each
  • Throwing Dagger (x 7):
    1 silver each
  • Small Ranged [Javelin (x 3), Light Crossbow (x 3), Shortbow (x 1)]:
    2 silver each
  • Large Ranged [Heavy Crossbow (x 3), Longbow (x 1)]:
    3 silver each
One-Handed Short Weapons
  • Small Weapons [Bludgeon (x 1), Dagger (x 4), Hatchet (x 0)]:
    1 silver each
  • Short Hammer (x 1); Short Mace (x 3):
    3 silver each
  • Short Axe (x 2):
    4 silver each
  • Short Sword (x 8):
    5 silver each
One-Handed Long Weapons
  • Spear (x 3):
    3 silver each
  • Long Hammer (x 2); Long Mace (x 1):
    4 silver each
  • Long Axe (x 0):
    5 silver each
  • Long Sword (x 18):
    6 silver each
Two-Handed Weapons
  • Staff (x 8):
    1 silver each
  • Polearm (x 7); Two-Handed Hammer (x 2); Two-Handed Mace (x 2):
    8 silver each
  • Two-Handed Sword (x 8):
    9 silver each
Enhancement
  • Silvering Arrow/Bolt Quiver:
    4 gold
  • Silvering Weapon:
    3 gold & 6 silver or 20 silver
  • Strengthening:
    10 Gold or 2 gold & 50 silver
Armor:
  • Shield (x 6):
    2 silver each
  • 1-5 points (x o):
    2 silver each
  • 6-10 points (x 3):
    4 silver each
  • 11-15 points (x 1):
    8 silver each
  • 16-20 points (x 1):
    1 gold& 2 silver each
  • 21-25 points (x 1):
    1 gold& 6 silver each
  • 26-30 points (x 1):
    2 gold
  • 31-35 points (x 1):
    2 gold & 4 silver each
  • 36-40 points (x 4):
    2 gold& 8 silver each
Specialty Items:
  • Silvered Longswords (x 4):
    4 gold OR 30 silver each
  • Strengthened Two-Handed Sword:
    8 gold OR 60 silver
  • Strengthened Long Hammer:
    7 gold OR 50 silver
  • Strengthened Heavy Armor (00g- 40 suit):
    10 gold
  • Quiver of Silvered Bolts (x 3):
    4 gold each
Potion Making

Binding:
  • Release (x 6):
    5 silver each
Command:
  • Awaken (x 9):
    4 silver each
  • Sleep (x 3):
    6 silver each
Curse:
  • Weakness (x 0)
    3 silver each
  • Silence (x 1):
    5 silver each
Healing:
  • Cure Light Wounds (x 9); Cure Disease (x 5):
    1 silver each
  • Cure Wounds (x 4):
    2 silver each
  • Cure Serious Wounds (x 5):
    4 silver each
  • Cure Critical Wounds (x 12); Restore (x 2):
    6 silver each
  • Cure Mortal Wounds (x 10); Purify (x 6):
    8 silver each
Protection:
  • Endow (x 2):
    1 silver each
  • Bless (x 10); Magic Armor (x 2):
    2 silver each
  • Spell Shield (x 3):
    5 silver each
  • Elemental Shield (x 9):
    6 silver each
  • Reflect Magic (x 5):
    8 silver each
Remove Curse:

  • Remove Weakness (x 4):
    3 silver each
  • Remove Silence (x 5):
    5 silver each
  • Remove Destruction (x 4):
    7 silver each
  • Remove Paralysis (x 0):
    8 silver each


Scroll Making

Binding:
  • Pin (x 2); Repel (x 0):
    2 silver each
  • Bind (x 1):
    3 silver each
  • Release (x 0); Web (x 0):
    5 silver each
Commands:
  • Awaken (x 7); Shun (x 0):
    4 silver each
  • Sleep (x 0):
    6 silver each
Eldritch Force:
  • Light (x 1):
    1 silver each
  • Lesser Investment (x 4); Wall of Force (x 2):
    3 silver each
  • Wizard Lock (x 0):
    8 silver each
Evocation:
  • Stone Bolts (x 1):
    1 silver each
  • Lightning Bolt (x 0):
    2 silver each
  • Ice Bolt (x 0):
    3 silver each
  • Flame Bolt (x 0):
    4 silver each
  • Stone Storm (x 0):
    5 silver each
  • Lightning Storm (x 0):
    6 silver each
  • Ice Storm (x 0):
    7 silver each
  • Dragon's Breath (x 6):
    8 silver each
Protection:
  • Magic Armor (x 4); Shield (x 0):
    2 silver each
  • Spell Shield (x 0):
    5 silver each
  • Elemental Shield (x 2):
    6 silver each
  • Dispel (x 1); Reflect Magic (x 0):
    8 silver each
Summon Force:
  • Disarm (x 0):
    1 silver each
  • Shatter (x 1):
    3 silver each
  • Destroy (x 0):
    7 silver each
Trap Making
  • Noisemaker: 1 silver each
  • Gas: 5 Silver (+ Gas Globe)
Weapon
  • 2 Damage: 5 Copper
  • 5 Damage: 1 Silver
  • 10 Damage: 2 Silver
  • 15 Damage: 4 Silver
  • 20 Damage: 6 Silver
  • 30 Damage: 1 Gold
Flame/Acid
  • 15 Damage: 4 Silver
  • 20 Damage: 6 Silver
  • 30 Damage: 8 Silver
  • 50 Damage: 1 Gold
Explosive
  • 20 Damage: 8 Silver
  • 30 Damage: 1 Gold & 2 Silver
  • 50 Damage: 2 Gold
Mechanical
  • 20 Damage: 4 Silver
  • 30 Damage: 6 Silver
  • 50 Damage: 1 Gold
  • 100 Damage: 1 Gold & 6 Silver

All prices are set for 1st batch costs. If your order falls into later batches for the crafter, the set price will go up to accommodate them. All 1st batch orders will be delivered either Friday or Saturday night of the upcoming market day (unless otherwise requested). If there are no more slots available for your requested night, you will be alerted before payment is due. Prices are negotiable. No refunds. Prices may be subject to change at any time.

On the Behalf of Sam Gemclipper Guild Master of the West Wayside Trading Company

~Capt. Armais Seablade
Guild Assistant of the West Wayside Trading Company
 
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