This will be edited and added to in the coming months.
Warden - army, police and national security
Magus - matters of magic
Consul - foreign governments
Parliamentarian civil matters, presiding over trials and law making
Marshal - judges and special investigators
Steward - make laws
Citizen - vote for stewards
The Warden of Ardik.
The warden is primarily focused on the defense of Ardik as well as the enforcement of laws.
The Magus of Ardik
The responsibilities of the Magus include the oversight of all magic guild, placement of circles both permanent and does that last only five days. Also any investigations dealing with strange Magics. Matters of Magic (Enchanter's Domain)
All circles lasting longer than 1 hour must have a responsible party reported to the Consul or an appropriate circle master. Said party is accountable for all activities relating to their circle.
All circles laster longer than 5 days require pre-approval from the Consul or an appopriate circle master.
All greater circles will be assigned a circle master. In addition to activity responsibility, they must maintain a list of all invested members, and ensure someone is availabe for public utilization of the circle within a reasonable time frame, generally considered to be 1 hour. All citizens have the right to utilize circles for identification and resurection, standard fees apply.
The parliamentarian of Ardik. The responsibilities of the Parliamentarian are to oversee the Senate, collection of citizens taxes, and all internal issues within Ardik. Civil Issues (Parliamentarian's Domain)
Each citizen of the realm, regardless of status, is to pay taxes equalling not more than 10% of annual income, to a max of 10 gold per year.
Taxes are in August and render and individual in good standing for remainder of the year.
Administrative pay will be dispensed at the end of the year, not to equal more than taxes individually paid.
The consul of Ardik. The consul is responsible for all negotiations and dealings with foreign governments. This includes peace treaties, declarations of war, trade deals, and alliances.
Marshal responsibilities
Marshals can be selected by either the nobles or the senate. Stewards of the senate can select a marshal to investigate any specific issue. Marshals selected by the nobles can act in place of a noble in matters of law. This includes the right of summary judgment. Although after a decision of guilt, if the Marshall believes that death is an appropriate punishment a noble must be involved.
Steward responsibilities
Will meet regularly to discuss and vote on changes to the law. All laws or changes to laws must be submitted for discussion at least 1 month prior to any vote. Veto of any law requires 4 nobles to overturn said law.
Citizens responsibilities
All laws or changes to laws must be submitted for discussion at least 1 month prior to any vote. Veto power must be enacted at least 3 days before any scheduled vote.
Laws already in existance cannot be vetoed, they must be voted on for change or removal.
The vote for Stewards will be held the august market gathering of the year. Candidates must apply no more than 1 month in advance and no less than 1 week in advance.
A Stewards term lasts from new year to year.
No Stewards may serve two consecutive years.
The Steward must be a citizen in good standing.
Only citizens in good standing (taxes current) may vote for a Steward. Paying taxes places you in good standing for the remainder of the calendar year.
Privileges of citizenship. Priority resurrection. Free identification of magic items at the Celestial circle. Only citizens can be invested with in limited or permanent circles. Free access to teaching provided by the nobles or their agents. No charge for erecting spellcrafted circles of power.
Access to town resources, like the town box. It also grants you the right to set up shops, farms and other businesses.
Fees for non citizens
Magic item identification 1 gold per item
5 day circles 5 gold
Spellcrafted circles 2 gold per market day
Shops farms and other businesses 1 gold per month