Communal Adventurer Supplies

Spaz

Artisan
Chicago Staff
Marshal
This is a recounting of communal adventurer supplies, things that have been added to it, things that have been removed and as best as can be managed, history of what has occurred with it.

Last Updated: 10/03/2022

Currency
Bastian Ore
**Ore is a Bastian currency that is as "good as coin", which can be used in exchange of coin with any Bastian Merchant (NPCs & logistics). Other adventurers will have their own preferences of if they prefer Coin or Ore. During auctions, the adventurer will be given their choice so long as there is ore/coin available to provide that choice.**
Platinum Ore: 0​
Gold Ore: 7​
Silver Ore: 7​
Copper Ore: 0​
Fortanis Coin
Platinum: 0​
Gold: 6​
Silver: 28​
Copper: 0​

Adventuring & Superior Equipment
  • Alchemy
    • Elixirs
      • Cure Light Damage
      • Hallucinate
      • Enfeeble
      • Beserk
    • Contact Gel
      • Vorpal 10
      • Hallucinate
    • Globes
      • Charm
  • Battle Magic
    • Evocation
      • Lightning
        • 45
    • Eldritch Force
      • Light
  • Potions
    • Cure Wounds
      • 5
      • 15 x2
      • 30
    • Commands
      • Awaken
    • Cure Disease
  • Smithing
    • Hatchet x3 (1HE or Small Weapon)
    • Staff (staff)
    • Throwing Dagger (thrown)
    • Javelin / heavy thrown (thrown)
    • Short Sword (1HE)
    • Light Crossbow (Archery)
    • Short Hammer, Silver (1HB)
  • Tinkering
    • None
  • Crafting Materials
    • Ore x2
    • Leather x0
    • Ink x0
    • Vellum x1
    • Herbs x2

Magic Items
None​
Catalysts
None​

Rituals
Bastian
  • None
Fortanis
  • Reverse Life Force

Regents
Bastian
Pyrotis x2​
Heartstone x1​
Fortanis
None​

Held for unknown or Future Projects
Unknown
  • Whisper of Stolen Power, Catalyst for a Necromantic Ritual
    • **While this is Necromantic Catalyst, Catalysts still hold energy/power for FAFO magic. So, there may come a time in which "Catalyst Energy" is necessary and this catalyst can be harvested for that energy without using it for its Necromantic intentions.**
  • Once Ever Necromantic Spell Enchantments x3
    • These possibly may be reversed or altered.

Known
  • Settlement Building
    • Rituals
      • March of the Untiring x13
    • Reagents
      • Spark of Creation x4
"Just in Case"
  • Heart of a Primal Elemental, Catalyst for Ritual "Summon Foundation Elemental"
    • **Knowing, that we are now in an unknown place, it was decided to save this Catalyst in case it would become needed once travelers have arrived. If in the event it is decided that it is not needed, the Catalyst will be added to a town auction and the proceeds of the catalyst's sale will be divided among: Coral, Shen, Desylvia, Beryl, Isabo, Glen, Rengar, Shield, Toof, Thorn, Slag, N'kosi, Hjuke, Minor, Tonric **
  • Bastian Enchanted Dragon Necklace, which allows the holder to use the effects of the ritual "Whispering Wind" once per "Day" (LP), and also allows the recipient to respond to that Whispering Wind with a singleword.
    • Duration Remaining : 18 days
-
Shen,
Traveling Celestial Scholar & Ritualist, Merchant, Battle Magic Scribe, and general "How do you know what kind of magic it is unless you lick it? Hey, its how Alchemists learn to make poisons..."
 
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Sswanson

Newbie
Owner
Marshal
Wisconsin Staff
Loreli and Fates Pawns possess the items and I believe Thorne has some of the catalysts
 
You can find our list all updated here
 

Spaz

Artisan
Chicago Staff
Marshal
Question for the assembled.

The Bastian Enchanted Dragon Necklace was specifically saved for when we eventually opened & traveled the portal.

As our next gathering is expected to be that exact event - should I consume some of the enchantment's stamina so that we will be able to use it during this upcoming gather should we have need.

OR

Do we think that we probably won't need to activate it this next gathering as we are going to be just opening the portal, and save its endurance for the next and future gatherings?
 
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Mobius

Squire
Chicago Staff
Marshal
I do say, draw it forth and unleash its magic upon the world! We live but brief, soaring lives; all we leave behind are the stories our friends tell around the tavern.

Also, what do a "Bastian Enchanted Dragon Dragon Mecklace" actually do?


Ratite Hudsonsia Zenorum the one and only
Livery and Valet to House Aviary of New Zenith
 

Spaz

Artisan
Chicago Staff
Marshal
Also, what do a "Bastian Enchanted Dragon Dragon Mecklace" actually do?

Ratite Hudsonsia Zenorum

It is cited & described in the large list of communal adventuring supplies
 

Darkcrescent

Knight
Chicago Staff
Marshal
Yes, better to use and lose than lose and not use. Or something like that.

Maiev
 

Mobius

Squire
Chicago Staff
Marshal
Shennerkins - Ah, now I do see the necklace can magically Whisper on the Winds, but that are not of much help knowing what it actually do. I have read this ritual before and, unless my mind do be playing tricks (an admittedly likely event), there be a whole smattering of different ways the magics can unfold. Are it not more difficult to cast these magics when you do not know the recipient? And I do believe the message itself do be short and sweet when the caster is young in years, but far longer and more robust if the Ritualist do have some grey in their feathers. It be a complicated bit of ritual magics and, not to mention, not usually placed onto a piece of bric a'brac but simple cast from the parchment. There are far more complexities to this bauble than meets the eye.

So, could you be a dear and mayhap explain more about what the item itself do do? Unless you are not of a magical bent and do not know. It be a complicated thing doing magics - I myself have only recently learned to navigate the Magistarial winds and can say it be no easy task. Mayhaps your lord would know?

But in any case, Sweet Maiev do speak great truth - I still be thinking using it be far more fun to use than not.


Ratite Hudsonsia Zenorum the one and only
Livery and Valet to House Aviary of New Zenith
 

Spaz

Artisan
Chicago Staff
Marshal
From what we gathered when it was collected and identified it was once forged by a powerful Scholar. Imparting the ritual's effects to be invoked by the wearer of the necklace twenty times, at a limit of once per Fortanis Solar day.

I am familiar with the ritual in question and likely have one of foreign lands to consult if needed for exact particulars. However when Identified with the High Arcanist, Reynold Illkari he too could not feel the exact limits of the necklaces power. Having not yet identified its creater beyond "powerful scholar" he could not speculate to its limits either.

Reynold encouraged that when we use it to be mindful of questions or statements which could bear the weight of a single word response. Attempt to be succinct, but judging by its overall power, common or simple sentence or two would be a safe assumption. Use of, or deeper investigation & identification might reveal more specifics but the same could likely be obtained with trial and error.

While a Celestial Circle of Power is by no means required for its use - combining its use with Vision or Identification while it is being used would be my initial recommendation for the assembled. But as it is pure guess and assumption based on my previous identification & conversation with Reynold, another equally plausible assumption could be of equal value or accuracy until investigated or tested.
 

Xanian

Newbie
When hearing this, one note of caution I would give. Since we do not know the full nature of who created this and its means, we should take care to notate the messages and responses. If we later learn that the creator had ill intent and was also hearing the messages, we should be aware of what they learned.

I think the current proposal for use of the item seems benign enough, as long as we keep that in mind.
 

Spaz

Artisan
Chicago Staff
Marshal
we should take care to notate the messages and responses. If we later learn that the creator had ill intent and was also hearing the messages, we should be aware of what they learned.

I personally think that is a fantastic idea and a wise precaution.
 

Spaz

Artisan
Chicago Staff
Marshal
This past Market, the communal supplies engaged in several transactions.

  • Withdraw:
    • Donated Fortanis Coin & closely bound reagents to help balance end of Market Auction
  • Exchanges:
    • To help exploration group balance their own groups splitting of collected treasures (breaking down currency, exchanging reagents ect)
  • Purchase:
    • Ritual of Reverse Life Force (9g, from traveling merchant "Negotiator")
    • March of the Untiring x5 (5g, from a group of adventurers personal treasure splits)
    • Reagent "Spark of Creation" x4 (2g, from a group of adventurers personal treasure split)
  • Earning:
    • Ore
      • those adventurers who paid auction debts with gold were added to the Communal chest. As we know that "negotiator" and other merchants we may discover will accept it as currency, so the communities supplies can purchase things (like the reverse life force) with Ore instead of fortanis coin.
      • Ore discovered from community events was withheld for the same above reason
      • Total Ore transactions were less than 10 gold Ore.
        • Now that the supplies have some coin of its own, it will "purchase" the Ore as best as the communal supplies are able.
    • Fortanis Coin
      • 1 share from the end of Market Auction
      • Past adventure day Market town shares
  • Donations:
    • Adventuring Equipment
    • Crafting Materials
    • Necromantic Ritual, to be used in canabal workshop for emergency community adventuring equipment needs.
    • Fortanis Coin
      • From various adventurers who included the community supplies in their personal exploration group splits.

Until further Notice, the community supplies will  always purchase ritual: March of the Untiring at 1g each, and Sparks of Creation at 5s each so long as the supplies has the currency available to do so. These are the base reagents to empower our artifact hammers to construct additional pylons Buildings increasing the size and resources of our settlement.

Shen will have the inventory list above updated within the next few days

The community supplies also will now contain a (irl) First Aid Kit containing very basic needs for light wounds and irritations that are to trivial to require magical healing or dedicated medical personnel.


Should anyone need to make a transaction with the communal supplies, please find: Abom, Binar or myself.
 

Darkcrescent

Knight
Chicago Staff
Marshal
Hi,

Thorn bought 5 March of the Untiring for 10g total, 2g a piece.

MaIeV
 

Spaz

Artisan
Chicago Staff
Marshal
Communal Supplies List has been Updated
 

ecrath

Artisan
Apprentice Magistrate Shen,

If you need those crafting materials transformed into items in the future I think it would be beneficial for both of us to work out a deal to lend my skills to utilizing those reagents on your behalf. Reach out to me privately if you wish to work out such a deal.

Kettle Croquette Flank Kolrabi of the Guilderncage III of his clutch, The Apothecary of House Aviary
 

Spaz

Artisan
Chicago Staff
Marshal
Apprentice Magistrate Shen,

If you need those crafting materials transformed into items in the future I think it would be beneficial for both of us to work out a deal to lend my skills to utilizing those reagents on your behalf. Reach out to me privately if you wish to work out such a deal.

Kettle Croquette Flank Kolrabi of the Guilderncage III of his clutch, The Apothecary of House Aviary
Kolrabi,

It might do our budding community some good to attempt to take inventory not only of the skill of the adventurer Trade Skills - but also what professionals came with the expedition force.

For the moment, while not binding or absolute let alone Governing opinion - the materials won't spoil and in their current form provide the communal supplies options in the future. Where as crafting in the short term, could result in the supplies stockpiling and future events leave the community with a specific need that's different.

Though I do admit there are certain things that are an all around "safe assumption" in the course of adventuring and once the communal supplies have more an ability to stockpile those assumptions I believe we should.

With our recent find of melons that scream and the "teeth" are its seeds - this isn't the lone strange thing we are bound to cross paths with more strange things, and with The Doctor's evaluation of the Bedlam Bears degradation of their biological contamination - we may find ourselves needing a variety of antidotes and various Potions with little notice and I would rather us not caught unaware until we have better knowledge. But that said, a detailed list of who can craft such things would be a great resource at market gatherings.
 
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