Lurin
Duke
While this might change based on plot team requests, here is the current MI policy for SoMN, please note, SoMN no longer has a Build cap, it having expired at the end of our 2011 season!
MI Policy, reprinted with updates from our Players handbook for convenience.
Magic Item Policy
In order to provide a fair, consistent, and balanced game, Southern MN limits magic item transfers. For the first game, no transferred character may use any LCO Magic Item, as the unique Mists surrounding the Sheltered Lands suppress their magic. This includes any Fae Marks, Rituals on the spirit, and any non-standard effects. Each player may attempt to attune one item or effect on their spirit for each game day or logistics period. Further attunement may be available through In Game measures as the overall restriction is linked with In Game situations. The item tag and its phys rep must be on-hand and in-game to attune. Players may also work together to attune more powerful items, but all participants in such efforts may not attune another item nor participate in any other attunement attempt that day. In Game effects are in place to ensure that non-attuned items cannot be permanently stolen or destroyed. Once an item has been successfully attuned,
it may pass into Gaden without further restrictions. Southern MN maintains an ‘attunement database’ of items that have been attuned In Game.
What the above means is no LCO items will immediately within the Southern Minnesota game until attuned in game.
Due to player IG efforts, the below LCO effects now transfer into Southern Minnesota without attunement (subject to approval as always)
1.) Arcane Armor
2.) Extention effects
3.) Once ever spell effects.
4.) Spirit Link/Locks.
Please note, any item with unattuned effects will not function at all until properly attuned, effects cannot be 'eliminated' or ignored from an item.
MI Policy, reprinted with updates from our Players handbook for convenience.
Magic Item Policy
In order to provide a fair, consistent, and balanced game, Southern MN limits magic item transfers. For the first game, no transferred character may use any LCO Magic Item, as the unique Mists surrounding the Sheltered Lands suppress their magic. This includes any Fae Marks, Rituals on the spirit, and any non-standard effects. Each player may attempt to attune one item or effect on their spirit for each game day or logistics period. Further attunement may be available through In Game measures as the overall restriction is linked with In Game situations. The item tag and its phys rep must be on-hand and in-game to attune. Players may also work together to attune more powerful items, but all participants in such efforts may not attune another item nor participate in any other attunement attempt that day. In Game effects are in place to ensure that non-attuned items cannot be permanently stolen or destroyed. Once an item has been successfully attuned,
it may pass into Gaden without further restrictions. Southern MN maintains an ‘attunement database’ of items that have been attuned In Game.
What the above means is no LCO items will immediately within the Southern Minnesota game until attuned in game.
Due to player IG efforts, the below LCO effects now transfer into Southern Minnesota without attunement (subject to approval as always)
1.) Arcane Armor
2.) Extention effects
3.) Once ever spell effects.
4.) Spirit Link/Locks.
Please note, any item with unattuned effects will not function at all until properly attuned, effects cannot be 'eliminated' or ignored from an item.