Discovering the Citizen Races of The Isle of Khar-Durai

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KialdaLoa

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New Hampshire Staff
Well done, Adventurers! Through your brave and enthusiastic exploration, the secrets and cultures of The Isle of Khar-Durai are being revealed! As we continue to explore this world, we hope to gradually come to understand more of this sparsely populated and mysterious location.

((If you are interested in building a new character who is native to Khar-Durai, and the race you are interested in is NOT yet on this list, please email TheIslePlot@gmail.com and we will accommodate your interest!))
 
Dryads:

“As the winds blow, the tide ebbs and flows, and the endless cycle of nature revolves through time untold, we emerge, embrace, and evolve. The only constant is change.”


The Elder Dryad known as Deeproot - the one who never slept - has traveled to Myerston and accepted work under Bennington, organizing the Earth Magic Scholars and Healer’s Guild. Through his ancient wisdom, natural insights, and careful travels, the Dryads of Khar-Durai and their lore are beginning to be discovered…

[ Full packet now available upon request ]
 
Oathsworn:

“Thine size is not measured in weight or fortune. Tis by honor grown, purpose pursued, and ardor fulfilled.” ~ Vitur Telle, the Tale Spinner


A conspicuously huge (and remarkably dull-witted) bandit named Jager was seen at the right hand of Ruby, sparking confusion and rumors about giants. Where did he come from, who is he, are there more? The Oathsworn of Khar-Durai heard tell of these rumors and began to step forward with their own legends to offer…

[ Full packet now available upon request ]
 
Sylvanborn:

“Now is the time for song and dance, light your candle and join in the revelry! The Shroud of Mist has returned. We will emerge from our darkness, and it will soon be our time in the Sun once again.“


An ancient Sylvanborn known as Amyr, who has lived on The Isle of Khar-Durai seemingly as long as time itself has existed, somehow finds himself dabbling with The Celestial Guild work under Bennington in the newly-developing town of Myerston. At his own pace, and with his own mysterious air, the lore and history of his people is slowly revealed…

[ Full packet now available upon request ]
 
Hoblings:

“The value of our name will be preserved by the legacy of our honor and charity, from generation to generation. We are brave warriors, kind healers, instructive scholars, generous craftsmen, and heroic rogues. Our treasured deeds define the best of our heritage."


When Myerston was ruthlessly threatened by the hobling bandit, Ruby, and her crew of pirate outcasts, rumors of her cruelty and rudeness spread quickly across the Isle of Khar-Durai. The noble and distinguished Hoblings of Khar-Durai began to reveal themselves in response...


[ Full packet now available upon request ]
 
Selunari:

“Our ancestors sailed into eternity. We now remain, adrift and in awe, beneath the brightest stars ever known.”


Chelsea Zigair, the traveling alchemist, sailed from Cinderfel into the port of Bradford Bay, and noticed what appeared to be a floating city out at sea! A small but bustling community, living among the waves. After the adventurers helped her escape from the lost city of Nelinore, her explorations continued, and she was drawn back to the Bay. There, she met her people who are native to The Isle, and news of their ways began to spread…


[ Full packet now available upon request ]
 
Dwarves

“The hearth and the forge, they are our comfort. We are as certain and stable as the earth that bore us. We are the steadfast friend, and the unfaltering foe. We are the children of the mountains, mines and caverns.”

Acting as a tour guide, the local dwarf Gedin teamed up with the alchemist Chelsea to show her around The Isle. Little did he know, they would both be trapped in a cave-in, revealing the lost city of Nelinore! When adventurers came to the rescue, Gedin was freed, and remained in the Myerston area, as an ambassador for the Town of Hearthfires. Through his work, the culture of the local dwarves is gradually learned…


[ Full packet now available upon request ]
 
High Ogres

“We feel it, and we heed it - The resonance, the pulse, the vibrations. The earth here has special power, and we are in tune with it. As our prophecies inform us and duty binds us - we are the Leyline Listeners.”


A young Ritual Apprentice, Vi’Achi, made a dramatic entrance into Myerston, seeking urgent aid when her Music Ritual was interrupted by Sound Elementals and her tribe was massacred. With her help, adventurers came to know more about the beliefs and powers of the High Ogres of Khar-Durai, and were offered trials by the Keepers of the Ultimate Instruments.


[ Full packet now available upon request ]
 
Wylderkin - HyenaKin
[Other subcategories will be made available upon request]

"The value we offer to The Isle is outmatched only by our loyalty to our Fire-Paw Pack."


When a Hyenakin named Ekka arrived at Myerston and began adventuring, it became clear that The Isle of Khar-Durai is home to a variety of feral survivalists known as Wylderkin, with lives and stories as mysterious and diverse as the land itself.

[ Full packet now available upon request ]
 

Biata

“The Cosmic Tapestry is as mysterious to us as it is to anyone… We just embrace it and live among its Threads, in awe of what we are capable of observing and learning.”


During a strange eruption of Mount Shandorah one night, a biata scientist named Tobu Galerus stumbled into the adventurer’s battlefield. As his own instability lessened, he gradually revealed information about the various Threads of Reality, and how his people meditate and communicate among them. Since the success of reversing the threat of Entanglement, the Biata of Khar-Durai have stepped forward to commit to spreading awareness of (and safety for) the Cosmic Tapestry that we all live within.


[ Full packet now available upon request ]
 
The Ourosila ("Sky Elves" - common, dark, and stone)

“Aloft in the clouds, away from the strife of the surface, we Ourosila live in harmony. To keep peace is to survive.”

After various strange sightings of what appeared to be floating landmasses above Khar-Durai, the local Magistrate, Quintessa, came forward with a confession: Her people live in the sky, in a city called Sila, and they need urgent help. Despite thousands of years of secrecy and isolation, a mysterious attack on the city was causing it to sink, and the surface-dwelling adventurers needed to come to the rescue. Aided by the Aegi Captain Argus’ strategy, and the Kulvi pilot Thalia’s Zephi partners, adventurers were able to right the wrongs within the magic and save the city in the sky, thus garnering an earnest sense of trust and appreciation from Elder Oson, and by extension, all the Ourosila of Khar-Durai.

[ Full packet now available upon request ]
 
High Orcs


"When da Power of Body meet da Power of Mind, we make da Power of Will. We Keep Center."



When adventurers responded to the call to clear the camp of Bandit's Recess on the western coast, they were met by the Orc ambassador and captain, Mala'Tulu of Orc'Kra-Dram. Embarking westwards together, they sailed to an encampment just outside this Orcish Crag-Home, where they also met Ruk'Tah, and came to learn much of the Orc's collectivist yet controversial culture.


[ Full packet now available upon request ]
 
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