I do not believe that any class should be expected to exist purely to support the gameplay of others. The stance of Earth being healing-focused-primarily does just that. If someone *wants* to play a character that way, that's fine, however having something written as an expectation for others to pay-for-other's-enjoyment seems hugely disrespectful of those players who have attempted to do anything other than "Sit in the corner and heal me" over time.
I'm not referencing spells-available. Every "buff" to Earth has been to the "Yeah, but Necromancy is terrible, and see how much more healing you have?".
While the removal of per-day magical effects can certainly be seen as a "buff" to Earth casters -- their spells are more valuable now -- it is also causing the likely "expected" spell memorization of "Heal me, no one else can."
No one is forcing earth casters to memorize healing.
If you want to make sure you have it, get your own, spend build on it directly (through spells, potion making or alchemy), buy potions/elixirs (support your local crafters!) or find someone who wants to fill that role.
I fail to see how the "expectations" of how you choose your spells should have any impact on how you choose your spells.
Earth/Chaos Wand?
Call: "<Damage> Harm/Help Undead"
Prerequisite: Healing arts
Damage= Total build spent on Earth Scholarly skills (First Aid, Healing Arts, Create Potion, Earth Spells, and Earth Formal Magic) divided by 50, rounded down.
Charges =Total build spent on Earth Scholarly skills (First Aid, Healing Arts, Create Potion, Earth Spells, and Earth Formal Magic) divided by 3, rounded down.
Your mileage may vary seems a very apt thing to keep in mind, when speaking on how individual experience occurs across a continent-spanning organization, so please keep that in mind when phrasing your replies as this can come across very talk-down-y.
Earth/Chaos Wand?
Call: "<Damage> Harm/Help Undead"
Prerequisite: Healing arts
Damage= Total build spent on Earth Scholarly skills (First Aid, Healing Arts, Create Potion, Earth Spells, and Earth Formal Magic) divided by 50, rounded down.
Charges =Total build spent on Earth Scholarly skills (First Aid, Healing Arts, Create Potion, Earth Spells, and Earth Formal Magic) divided by 3, rounded down.
So, you have seen people bullying others into selecting their spells?
Bullying, no, however "selective" invitation and/or possible "disappointed" review directed towards those that don't memorize "as they would be expected to do so". It isn't huge or pervasive right now, as those who make off-the-cuff derisive comments *now* are the same ones who make sure they have a pocket-scholar to keep them standing via magic items, and will be more likely to elevate those comments to above-mumble levels in the future.So, you have seen people bullying others into selecting their spells?
The point I was making, regardless of your physical location playing the game, is that spell selection is up to the player selecting them and not another person.
Its minimal, now, however with the surge towards "All healing, every level" being a possible memorization method, coupled in with splitting of effects like Life and Death, a still missing equal-ish option to Wands (No, Earth/Chaos isn't ideal, but even that seems to be "too much" for some parties).I'd rather see something using just the earth(healing)/chaos carriers.
Yeah, wait until Life and Death are split.Bullying, no, however "selective" invitation and/or possible "disappointed" review directed towards those that don't memorize "as they would be expected to do so". It isn't huge or pervasive right now, as those who make off-the-cuff derisive comments *now* are the same ones who make sure they have a pocket-scholar to keep them standing via magic items, and will be more likely to elevate those comments to above-mumble levels in the future.
Oft-times, based off my own experiences on each coast and a couple places between, the "healer" archetype in game is from those who are more emphatic out of game. They're more likely to give up some of their game so that others enjoy theirs more. Yes, the character/player selects the spell, but that's flavored by how the same feels, and is influenced by others who also play. Providing a potential for pigeon-holing of roles makes their gameplay even worse, as they are likely to sacrifice a bit more, then a bit more, and eventually they're playing just so that others can enjoy the game.
That's a terrible proposition to stomach, and something that a number seem to think is impossible to even occur.
Its minimal, now, however with the surge towards "All healing, every level" being a possible memorization method, coupled in with splitting of effects like Life and Death, a still missing equal-ish option to Wands (No, Earth/Chaos isn't ideal, but even that seems to be "too much" for some parties).
Yeah, wait until Life and Death are split.
(This was tried about 20 years ago and was quickly reversed do to player complaint.)
Players giving other players crap because they decided to take Death instead of Life...
Yeah, wait until Life and Death are split.
(This was tried about 20 years ago and was quickly reversed do to player complaint.)
Players giving other players crap because they decided to take Death instead of Life...