Type: This indicates where and on what
the ritual can be cast.
Body: cast on individuals with spirits, but
affects only the physical body. When the individual
resurrects, the effect vanishes.
Physical: cast on items but not on people.
Spirit: cast on individuals with spirits, but
affects only the spirit. The effect survives the
individual’s resurrection.
Location: cast on a specific location. Staff
members must approve any adjustments to the
location of a ritually active area (such as the
location of a Healer’s Guild Circle) due to outof-
game concerns. For instance, if a cabin assignment
must be changed due to out-of-game
considerations, rituals cast on the cabin should
transfer to the new assignment.
Universal: cast on either an item or an individual.
On an item, the ritual is deemed to
possess the Physical Type. On an individual,
the ritual is deemed to possess the Body Type.