0. Character Database Name
Solrex
1. Post your favorite moments
Honestly, the first one that comes up is when my glasses got popped out in the middle of the RP at the dungeon on Saturday while I was crawling under, and everything became more real as I had to rely on others and my hearing. I could still see, just not read or see tripwires. Anyways, this boulder comes rolling from behind us, and is rolling for something hundred body. Oh. Yeah, and there's traps in front of us. RUN!!! That whole dungeon was fun. When I got back to town I found who had my glasses and I took them to a locksmith to repair them. Again, when my glasses are removed, it creates fear, and fear creates a good time, as long as it's IG fear and not OOG fear, which it all was.
Another moment was when in the morning, my character, on his own volition, went over to the Earth Circle alone, and whether she actually heard or if it was for his own psychological benefit, he said stuff to his deceased partner from his backstory, helping me get in character that morning.
Also, I did not have a weapon, but I was a good Healer. The fear I constantly felt from each and every turn, especially at the start, helped me get into character much faster. Most people would say use a weapon, even if it's just weak. I would vouch that if you don't need a weapon for your build, don't grab one. It makes things a bit more real.
2. Post your less favorite moments (if we don't know, we can not fix)
Basically, we were told there was a portal to the dark reaches, and that half of us weren't strong enough so we weren't going. Sure, but I got caught off-guard when monsters started spilling through the portal. It was all around disappointing/surprising and messed with me OOG.
Another moment is anytime everyone crowded around the firepit, and I mean everyone, and people started smoking. If you wanted RP, you had to be at the firepit at those times, and sometimes people would go out of character. I grew up a sheltered life, and as such, can't stand the smell of cigarette smoke, and not to mention my own personal health benefits as well.
It was also pretty fun playing a goblin as an NPC that wanted to learn Celestial magic, I think I named him Sponk, and he learned the money system, and generally made for interesting RP.
3. What you would like to see more of
More mods, more roleplay moments, more of the kinder Fey, as my character hasn't met them before. The only ones I saw this event were redcaps.
4. Give us a moment from the perspective of your character
My character had to change his views on necromancy as he was taking the Earth Weavers Vow. Here's what he wrote in his journal:
I ended up also finding a Healer named Thistle, of which an alchemist(Tyler/Phalanopsis) had hinted me to go find to go join the Earth Weavers.
When I took my oaths, I was reviewing what I was going to say, I noticed specifically that I would have to make sure necromancy is to be punished. I ask about it, and at that time, I thought about giving repentant necromancers a second chance, but that quickly changed. However, as the adventure led on, I later asked about ways to purify a former necromancer, death being the only, but quite not effective enough, way to do it.
5. Please add your thoughts on things we need to review for the 2.0 ruleset
Just making the channeling path worth it. I have heard that we have some LCO plans for it, but I hope those become global. "Mana" points instead of spell slots just seems to be really easy to memorize for me, and really easy to track.