Lurin
Duke
Hiya folks, I know these have been awaited with baited breath, so here are the first five boons available, More will be added (and removed) as our plot lines move forward, based on PC actions but these five form the 'base' and will generally be available, although they may be tweaked between seasons.
Boons can be earned by donations, participation in non-weekend events, or you can always purchase them for 100 goblins per event. All boons provide their benefits for each logistics period and event (they refresh at Remem just like spells on card.
Boon of Survival
1x Mettle
2x Heal 20 body
Boon of Freedom
1x Spell Dispel
2x Choice of Release or Awaken
Boon of Invigoration
1x Recharge Prowess (this follows the same rules as the ritual of the same name)
Boon of Encouragement - Spells in this category must use all 5 charges of a specific spell within 1 minute, although you do not have to use all three spells at once.
5x Spell Shield (must all be cast on different targets within 60 seconds)
5x Weapon Shield (must all be cast on different targets within 60 seconds)
5x Choice of Poison Shield or Elemental Shield. (must all be cast on different targets within 60 seconds)
Boon of the Elementals
Select an Element (Ice, Flame, Stone, Lightning, Healing, Chaos)
25x point pool of chosen element (must be thrown as 5 Elemental <element> unless channeling of appropriate type is known)
1x Enhanced Blade (must be of element chosen) or Earth/Chaos Blade as appropriate
Boon of Ingenuity
2x Fast refit (as per blacksmithing) -Refits in 3 seconds
1x Cloak Eldritch Force (Shatter or destroy)
Boon of Understanding
2x Quicken Meditate (meditate back a missed spell or martial strike, or defended signature spell on a 3 count)
1x 25 Elemental Lightning packet.
Boon of Strength
2x of either Repel Strike, Precise Blow, Shatter/Disarm Strike, or Weakness/Shun Strike
Gain 1x Intercept.
Boon of Growth
Select 2x Spell delivery of either Shackle or Pin
Gain 2x Cure/Cause wounds 10
Boon of Unknowing
Only costs 50 Goblins instead of the usual 100
Grants one other boon at random. (Decided by dice roll at logistics, you may not switch boons once roll is complete)
Boons can be earned by donations, participation in non-weekend events, or you can always purchase them for 100 goblins per event. All boons provide their benefits for each logistics period and event (they refresh at Remem just like spells on card.
Boon of Survival
1x Mettle
2x Heal 20 body
Boon of Freedom
1x Spell Dispel
2x Choice of Release or Awaken
Boon of Invigoration
1x Recharge Prowess (this follows the same rules as the ritual of the same name)
Boon of Encouragement - Spells in this category must use all 5 charges of a specific spell within 1 minute, although you do not have to use all three spells at once.
5x Spell Shield (must all be cast on different targets within 60 seconds)
5x Weapon Shield (must all be cast on different targets within 60 seconds)
5x Choice of Poison Shield or Elemental Shield. (must all be cast on different targets within 60 seconds)
Boon of the Elementals
Select an Element (Ice, Flame, Stone, Lightning, Healing, Chaos)
25x point pool of chosen element (must be thrown as 5 Elemental <element> unless channeling of appropriate type is known)
1x Enhanced Blade (must be of element chosen) or Earth/Chaos Blade as appropriate
Boon of Ingenuity
2x Fast refit (as per blacksmithing) -Refits in 3 seconds
1x Cloak Eldritch Force (Shatter or destroy)
Boon of Understanding
2x Quicken Meditate (meditate back a missed spell or martial strike, or defended signature spell on a 3 count)
1x 25 Elemental Lightning packet.
Boon of Strength
2x of either Repel Strike, Precise Blow, Shatter/Disarm Strike, or Weakness/Shun Strike
Gain 1x Intercept.
Boon of Growth
Select 2x Spell delivery of either Shackle or Pin
Gain 2x Cure/Cause wounds 10
Boon of Unknowing
Only costs 50 Goblins instead of the usual 100
Grants one other boon at random. (Decided by dice roll at logistics, you may not switch boons once roll is complete)
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