It is all Fun and Games!

EC-JP

Scholar
The Wayfarer’s Guild is proud to announce a series of festivities to celebrate the founding of Cyric’s Fall, including both a feast and a tournament! We invite you to participate in the Guild’s Feasthall the third Saturday of this month!

As part of our efforts to make this new settlement a place of families, we invite individuals of nearly all ages, regardless of race, to participate in several potions.

Teams may range from one to as many as desired, though each event will have a maximum number of participants from each team.

The events are subject to change as we prepare, but the current list of events is as follows:
Presentation- Also known as “Colors”- teams will enter the Feasthall with whatever pomp, circumstance, and coordination desired. All team members will participate. Teams will be judged on a number of intangibles, including how impressive and amusing they may be.

Champion’s- Gladiatorial melee combat. Each team may select up to two participants for a series of individual combats. Participants may use no armor, magical or indestructible items, but any martial abilities or combat tricks known may be used. Number of participants will determine the structure of the event. Healing will be provided between bouts. Juveniles (as appropriate by race) may not participate.

The Gauntlet- Individual “adventuring” challenge. Due to the nature of the contest, we will be extremely vague, but it will involve attempting to obtain an item from a series of physical challenges in a timed environment, where failure to avoid certain pitfalls or “enemies” may impact your time. This will not be a spectator event. Each participant will enter with no protectives and carrying only a single short weapon. A “tool kit” will be provided by the organizer, so that each contestant has the same options, or lack-there-of. Healing will be available to prevent resurrection, but time spent unconscious while an impartial healer navigates the challenges to heal you will count against your time. A team may only put forth one volunteer, and due to the hazards, juveniles may not participate.

Tandem Blind Spellcasting- A new and experimental means of magical combat! Each team will present a pair of participants, who must remain within arms-length of each other for the duration of the contest. One individual will be blindfolded. The other will not be, but may only touchcast on themselves or their team-mate. We highly encourage both participants to be spellcasters, though should a team only have one, a non-spellcaster acting as the “eyes” is permissible. All teams will start equidistant with no pre-cast protectives. All legal magic may be used, and a team is not eliminated until both members are “helpless” simultaneously (bleeding, unconscious, etc). Circle of Power is banned, but Prison may be used (both offensively and defensively), but a Prison is considered incapacitating. The contest lasts until only one team is standing. All effort will be made to prevent resurrection, but as part of the contest involves being able to heal your partner, no effort will be made for at least two to three minutes. If the blindfolded member requires outside healing, they will be removed and the remaining team-member (who, remember, can only touch-cast) will have the option to yield or don the blindfold. No weapons, wands, or magical items, though those powerful enough may use any applicable high magics. In the event that a participant with the ability to Rebirth elects to do so, they may waive any healing or life magics (and liability!) to not be removed from the field. Participants so electing will be physically marked for safety purposes.

The Glutton! An eating contest for all ages. We expect to provide local pastries, but there is the possibility that this timed food consuming challenge may feature local fruit or meat products, depending of the market. Number of participants per team will depend on the market, but hopefully up to three per team. Kin with dislocating jaws may be respectfully asked to not participate.

The Great Race- Details still being discussed internally (the Guild will be voting on what we will find the most amusing) but expect to be hobbled to a partner, balance something on something else, and potentially even to crawl under swinging blades! If your team doesn’t have enough for four participants, you might end up being very, very tired!

The Quest- a trivia and preparedness competition, where written “targets” are drawn randomly and all members of a team work together to provide the answer or item quicker than anyone else. Targets will include things we expect an Adventurer to likely carry (12 copper coins!), know ((High Excellency, Duke Stephanos’ first name!) or just be able to do that we find amusing and potentially embarrassing. While the scoring will be based largely off the speed and accuracy of the competitors, bonus points will be available at judge’s discretion for people that really seem to be making it fun for everyone involved!

Lastly, as I’m sure many of you are wonderings, what are the prizes? Well, we haven’t fully decided, but there are a number of magical and mundane items in the Guild’s Vault, and we want this “Coming out to the Adventurers” Party to be a big hit, so we know what types of things you love. I would expect enchanted items (potentially including one or more weapons!), ritual scrolls, and tasty local fare.

More information to follow!
Calvin Argotia
Quartermaster
Wayfarer’s Guild North

(OOG: Edited because JP was allergic to the enter key for some reason. ~Stephen Alliance CT Staff)
 
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