LCO Crafting Policy

Not open for further replies.


Minnesota Alliance is introducing a standardized system for local chapter only (LCO) crafting that expands upon the existing crafting system of the game. This system is designed to allow characters to create potent new items to make their crafting skills more varied and valuable. These rules do not change the generic crafting found in the Alliance Rulebook.

As part of this system, we will be introducing Crafting Plans as a new kind of drop and treasure. These plans will require one of the production skills in order to use, either: Alchemy, Blacksmithing, Create Potion, Create Scroll, or Create Trap. All crafting plans require the Educated skill in order to identify and use. A small number of plans may require more than one production skill in order to create them.

Crafting Plans may be acquired in play from a variety of sources, but most plans will be acquirable through the subfactions. Some plans may be copied by characters who have the Educated skill (even if they do not possess the crafting skill), other plans may only be copied by Journeymen or Masters of the crafting skill, and a small number of plans will be impossible for players to copy.

When a copy of a Crafting Plan is created by a player through any means, they must receive an “official” version of the plan from Logistics or a Plot Team member. The process of copying a plan will take as long as it takes you to actually copy a plan in-game. The copy must be legible. When you have finished writing out the copy, bring it and all required materials to Logistics or a Plot Team member who will provide you with a printed copy and sign off on its creation. Plans may not be copied between games or in downtime actions.

Crafting Materials will be dropped as a new kind of tagged loot. They will be grouped into seven categories: (1) Animal Byproduct, (2) Elemental, (3) Herb, (4) Necromantic, (5) Poison, (6) Metal/Ore, and (7) Wood. These items will typically take the place of the traditional cost for crafting, though they will still consume your usable PP for the weekend (e.g. If a plan lists “Blacksmithing 25 PP” under its crafting materials it will require 25 PP in order to be created, however, you will not have to pay 25 copper pieces for its creation).

Crafting Materials last for five years and may be traded freely between players. All crafting materials are LCO and should not travel to other chapters. Games not using these crafting rules might be confused, so please keep them local.

Crafting plans will come with an inherent failure chance during their creation. The base chance of succeeding with a crafting plan is 50%. For each additional level of the crafting skill you possess beyond the listed Difficulty, this percentage is increased by 10% to a maximum of 90%. Success or failure is determined by rolling a 10-sided die. If the number is less than or equal to the tens percentage the crafting is successful (e.g. if your chance of success is 50% and you roll a 4 on the die, then it has succeeded). Failure on this roll means that the resources have been wasted, however, the crafter may spend 25pp to immediately reroll the die, indicating that your character uses their knowledge and crafting capability to recover from a mistake.

All crafting plans will have a set of roleplay requirements and a time listed to create the item described by the plans. The crafting requires Focus (as defined by the 2.0 rules) and losing focus causes you to fail the crafting plan; however, neither the crafting plan or the materials are lost if this occurs, you simply have to restart the required roleplay. Some crafting plans require that they are observed by a Crafting Marshal or member of the Plot Team, for these plans you will need to find someone to observe before you begin the roleplay requirement.

After you have completed your plans and roleplayed its creation you will need to find a Crafting Marshal or a member of the Plot Team. Once they’ve checked to make sure that you have the necessary skills and Production Points remaining for the day, they’ll take the materials used and make a note in the crafting log of the item that was created. They will then provide you with a temporary item tag for the item with an LCO Item Number, a brief description of the item, and their signature. At the next game, you will trade in the temporary tag for a standard LCO Item Tag.

The template for a set of plans is as follows:

<Primary Skill Name> Plans

Name: <Name of Plans Here>

Key Skill(s): <Name of Crafting Skill(s) Require Here>

Item Type: <Item Type Here (e.g. Scroll, Potion, Gas, etc)>

Item Duration: <Item Duration until it Expires>

Crafting Difficulty: <Skill levels required to use plans>

Crafting Roleplay: <Description of RP and time requirement to make item>

Crafting Requirements: <Materials used in the creation of item and Production Point cost>

Item Rules: <Description of the item and associated rules>

Copy Requirements: <Skills required to make a copy of plans>

Copy Cost: <Materials used to copy plans and Production Point cost>

Signature Line _________________________________ Player Number __________________

Not open for further replies.