LCO lock rules and travelling magic item

MaxIrons

Knight
Marshal
So I just read up on the LCO lock rules as I'm planning on attending the March game, and I remembered that I have a rendered lock from another chapter in my possession. As it wasn't made in your chapter, it doesn't have a lock rating. If I wanted to bring this, would it count as the simplest lock, be evaluated for real world challenge by a marshal, or be disallowed as it wasn't created through the production process required by the LCO rule?

I'm personally okay with any of these as the item isn't that important to me or my character so I might just leave it home regardless.
 
Please consult a Marshal upon check in and we'll take care of it with you.

-Isaac
 
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