November orders for the Merchant's Guild of Fairfax

jdackow

Adept
The Merchant's Guild of Fairfax would like give a reminder to place you orders.

We are available for all with good intention to buy our wares at reasonable prices. If you are interested in purchasing something from our lists, please contact the craftsman directly or myself Guild Leader Aramis Seablade
 
I too would be interested in finding a list of your wares.

Thanks
Corbell
 
A copy of the full list is posted I a few places around the Merchants Quarter but as it has been request and some may be traveling here is the full list.

*Alchemy, Potions, and Scrolls will all offer a "Silver Batch Discount", in where any "1 Silver" item bought in a batch of ten will cost one silver less as long as they pay in silver. (example, 10 Cure Light Wounds would cost you 9 silver)*

Alchemy
Contact:
Alchemical Solvent, Liquid Light: 1 Silver
Oil of Slipperiness, Paste of Stickiness: 3 Silver

Weapon:
Vorpal (Light): 1 Silver
Paranoia, Quicksilver, Vorpal: 3 Silver
Weakness, Laugh, Vorpal (Serious), Nausea: 5 Silver
Feeblemind, Sleep, Vertigo: 1 Gold

Elixir:
Cause Light Damage, Cure Light Wounds, Paranoia: 1 Silver
Cause Damage, Hallucinate, Love, Poison Shield: 3 Silver
Nausea: 5 Silver
Feeblemind, Sleep, Vertigo, Dominate 7 Silver
Paralysis, Enslavement Antidote, Euphoria Antidote: 1 Gold

Blacksmith

Arrows/Bolts: 2 copper; Batch of 100: 1 Gold & 5 silver; Batch of 200: 2 Gold

Small weapons (Bludgeon, Dagger, Hatchet), Throwing Dagger, Staff: 1 Silver
Small Ranged (Javelin, Light Crossbow, Short Bow)and Shield: 2 Silver
Large Ranged (Heavy Crossbow, Longbow): 3 Silver
One handed weapons (Spear, Short Hammer/Mace, Short Sword, Long Hammer/Mace, Short Axe, Long Axe, Short Sword, Long Sword): 5 Silver
Two handed weapons (Polearm, Two handed sword, Two handed Mace): 1 Gold

Silvering Arrow/Bolt: 3 Silver; Batch of 10: 2 Gold; Batch of 100: 15 Gold
Silvering Weapon: 3 Gold & 5 Silver or 20 Silver
Strengthening: 10 Gold or 2 Gold & 50 Silver

Armor:
1-5 points: 2 Silver
6-10 points: 4 Silver
11-15 points: 8 Silver
16-20 points: 1 Gold & 5 Silver
21-25 points: 2 Gold
26-30 points: 3 Gold
31-35 points: 4 Gold
36-40 points: 5 Gold

Potions
Cure light, cure disease, endow: 1 silver
Bless, cure wounds, magic armor: 2 silver
Remove weakness: 3 silver
Cure serious, awaken: 5 silver
Release, remove silence, spell shield: 6 silver
Cure critical, elemental shield, restore: 7 silver
Reflect, remove paralysis, remove destruction, cure mortal and purify: 1 gold

Scrolls
Disarm, Light, Stone Bolts: 1 Silver
Lightning Bolt, Magic Armor, Repel, Shield: 2 Silver
Bind, Ice Bolt, Lesser Investment, Shatter, Wall of Force: 3 Silver
Awaken, Flame Bolt, Shun, Stone Storm: 4 Silver
Release, Spell Shield, Lightning Storm, Web: 5 Silver
Elemental Shield, Sleep, Destroy, Ice Storm: 7 Silver
Dispel, Dragon's Breath, Reflect Magic, Wizard Lock: 1 Gold

Traps
Please contact for pricing

All prices are set for 1st batch costs. If your order falls into later batches for the crafter, the set price will go up to accommodate them. All 1st batch orders will be delivered either Friday or Saturday night of the upcoming market day (unless otherwise requested). If there are no more slots available for your requested night, you will be alerted before payment is due. Prices are negotiable. No refunds. Prices may be subject to change at any time.


~Captain Aramis Seablade
Guild Leader
 
Capn'

I'll takes a-nover golds werf of magic armor potions.

Thank ye
Grimshaw
 
How many Enslavment Antidotes can you make at the rate of 1 gold each? Do you have bulk pricing?

Thanks,
-Ark
 
Grimshaw,
It seems that all our potion makers are out of town this coming market. I would suggest placing this order with Mr. Bookworm. I apologize of the inconveniences.

Ark,
I will check with the crafters.

Aramis
 
Ark,

Please follow up with Sam as he has 4-5 at the ready. He can make more but it could be at a hire cost based on batching.

Aramis
 
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