Doom Blow - 5 XP (Rogue), 60 XP Stealth Skills per purchase, Daily - the character may, once per Logistics period per purchase, make a single attack From Behind and gain the Doom carrier. This may be combined with an Assassinate or Slay for additional damage.
I have played a rogue far in the past and changed back to the class for 2.0. Overall I really enjoy it, but one thing I have come to believe is that doom blow is pretty underwhelming, to the point I am considering selling my 5 back and picking up 12 waylays instead. That it just adds a carrier and isnt nearly the power level of eviscerate is disappointing to me. Eviscerate is the whole package, it adds a very powerful carrier and a large amount of damage, while able to be used without a positional requirement. Doom blow on the other hand many times needs to be paired with another skill to be effective. And has far more defenses that work on it, Racial resist curse, cloak/bane curse, in addition to the normal parry/evade/dodge stuff. I will admit it is more powerful then eviscerate in one way, you cant resolute it.
I thought I was alone in this thinking until a recent thread about 2.0 stuff that had about 2 pages of rogues talking about there disappointment in the skill. Personally I think it should be a whole skill that comes with a larger numerical attack by default. Or honestly I would be happy if it was just changed to 500 body, a boring fix, but a pretty much straight upgrade for most rogues.
Please share your thoughts on this. I am curious to hear from rogues and non rogues alike. But I would really like to hear from current 2.0 rogues about there experience with the skill over all and thoughts on it.
EDIT: Added options for scout/adept. (Errr... I cant edit actual pole options, I messed up that last one, should be "I am a scout/adept, I think doom blow is good." Any chance a Mod can fix it? @Paladin of Earth @Paladin of Air ?)