Has it been kicked around before.. the idea of paying Build Points to play a race that might have better stats?
so here's how it would work
you pick your starting race
you buy a "Skill" or whatever you can to call it so the d-base can recognize BP expenditure
you then have access to that race and its ads/disads.
Example:
Player B chooses Elf as his core race
under elf he would have access to XYZ different races that stem from the elf core.
Player B in this case chooses quickling as his upgrade race..he would then spend XYZ build points to access the quickling package.
under quickling it says he has to wear blue and white make up with yellow lighting bolts or streaks on his face as well as elf ears and maybe silver in his hair.
disads: all binding spells regardless of level do 10pts of dmg straight to body (as chaos)
*maybe double dmg from silver
ads: dodge (able to be purchased 2 times)
resist battle magic (able to be purchased 2 times)
===
The player would be subject to effects that target fey and elf.. so race reavers, pantherghasts etc.
so here's how it would work
you pick your starting race
you buy a "Skill" or whatever you can to call it so the d-base can recognize BP expenditure
you then have access to that race and its ads/disads.
Example:
Player B chooses Elf as his core race
under elf he would have access to XYZ different races that stem from the elf core.
Player B in this case chooses quickling as his upgrade race..he would then spend XYZ build points to access the quickling package.
under quickling it says he has to wear blue and white make up with yellow lighting bolts or streaks on his face as well as elf ears and maybe silver in his hair.
disads: all binding spells regardless of level do 10pts of dmg straight to body (as chaos)
*maybe double dmg from silver
ads: dodge (able to be purchased 2 times)
resist battle magic (able to be purchased 2 times)
===
The player would be subject to effects that target fey and elf.. so race reavers, pantherghasts etc.