In a general sense, yes; you (general you) tend to see a lot more weapon swings over the course of a day than spells, and especially with things like Eviscerate changing to a numbered call and the various Strike and Blow skills being introduced, I think for some characters being able to call an Evade without having to put XP into skills that run counter to their concept is worth the cost.
In the playtests I've been to, Racial Dodge/Evade has been about equally as useful as Resist Spell overall for characters who don't get access to those skills via their builds, but the Dodges/Evades were used more frequently, and Dodge was used against things like Terminates (now Doom Blow) and Slays with about as much frequency as I expected (it was about a 2:1 ratio of Dodge vs Spells/other packets to Weapons). It's true that Evade defends against less than Dodge, but Resist Spell won't save you from a Sleep Coating that gets through your armor.
I also don't see the same call to change the cost of Resist Poison (which can also defend against an entire Qualifier) to be on par with Resist Spell, and I think part of that is because Poison tends to come out less frequently than Spells, but the frequency of various Qualifiers making it into game is entirely on Plot, so I think it's important during discussions between a new packet and having a playtest to give ARC and your Plot teams the benefit of the doubt that costs are reasonable and that they'll send out a lot of different things so no one single Racial proves "the best" to have in every situation.
Until I see it play out, I'll continue saying that the costs seem fine as-is for what the skills defend against and how frequently I see those things in my games; I see WAY more things in my games I could Evade, so if I was inclined to play a Race with Evade as a Skill, I would consider buying a rank or two just in case if I didn't otherwise have easy access to it.
I'd love to hear about all the Spells and Poison that get flung around at your games! It sounds like a blast, honestly.