AllianceCHI said:Using knowledge of NPC/Plot logistics to gain unfair advantage, eg.: using a specific fighting style against an NPC because you've fought them before and know their weaknesses; leveraging the lack of NPCs on a mod or roaming around to one's advantage; "binding" up an NPC so they can't repop; etc."
Bit of a question on this one, Paul. Bindomancy is a standard and effective tactic for dealing with -anything-, and really frustrating as a player when NPCs simply 'die out' of it as it makes the player feel their in-game skill (spell or gas globe) has been wasted. Especially for Earth casters, who have no other offensive spells that will not land them in hot water IG. Many using these abilities put quite a lot of thought into just how, when, and where to bind an enemy so as to use them as an obstacle to other combatants. This being the case, is your intent here to say that using binding spells tactically is against the spirit of the rules?