Woof. What an event. Thank you to Magdalen, Hoyce, and Henry for your amazing writing efforts, and to all our NPCs and kitchen crew for making this thing tick. I still have some unpacking to do, but here's what I have:
-Magnate Tibialis. Yeesh. I made this character with the intent to avoid all responsibility and play second fiddle to everyone else; how the hell did I end up with all this responsibility and a militia to boot? Still, this was a neat and unexpected twist in Tibbs's story, and a very dynamic offering and choice. "This isn't for me, but I do believe an Imperial Magnate should sit in on the kin meeting." "I agree." "Oh, so you accept?" "WHAT NO."
-Brainstorming a new government with all the other PC kin and a few NPC kin as well. It was cool getting to bounce ideas off each other as we slowly build a new Wyndael.
-The kesh PCs were one of the big highlights of the event. I love their rapport with one another, both re: serious things and silly things such as their varying family areas of expertise. This group of players brings a lot to the table, and are all phenomenal, understated roleplayers who bring so much to the table without ever hogging the spotlight. Dan in particular was a delight to RP with, especially as I've rarely had a chance for 1 on 1 RP with him before. This team is a delight, and I love seeing how they work together and what they do!
-Mardex, Tibbs's fellow tired soldier. It's nice having another PC who Gets It, and having him present and knowing our characters were nearly always on the same page was both a huge comfort and help in keeping organized.
-Mitzie's PC, Mari, is so unique and seems so deliberate - from the off-handed terrible (or delightful!) things said off the cuff as if they were nothing ("I think Vesper's dead" ruined Tibbs's day/year/life) to the thoughtful insights from a very different perspective, to the fact that Mitzi is STILL killing the RP even when she's sitting along at the table - this is a great example of a character who just feels like real, living breathing person. She and Roark are great counterpoints to Tibbs's pretty straightforward logic, as they bring varying, usually more esoteric thoughts to the table that would never cross his mind and that's so ******* important in a world where there are cosmic monsters and magic and curses!
-Roark's reaction to Doom Doom, Jr.'s death. My h e a r t. The feeling of failing one of your best friends, even if you made the decision that was best and most right at the time. This one hits very close to home OOG, so it was a bit rough afterward, but in the moment it was amazing.
-Magdalen as Barilese, full stop. What a literal, actual monster. "Your Empire threw innocents into the Maelstrom!" "I know, lolololol!" UGH.
-Dustin as Sasha is just such a delightful character who is always full of unexpected twists and turns. In Vesper's absence, Sasha is the closest thing to a best friend Tibbs has ever had, and trying to explain that was So Important.
-Hey, Kitchen Staff? THAT TACOLESS TACO WAS AMAZING, KTHX. WOULD EAT EVERY EVENT.
-Tibbs's Titans. I do not endorse that.
-It was really cool to see Ole not only be squired, but start squiring REAL HARD while talking to the orcs about their role as a legal, official military detachment. I've only ever gotten to RP with Will before when he played Gebous, and Ole is a really cool and engaging contrast whose story is really cool to see unfold!
-Seeing bits and pieces of Ironclaw's story unfold as parts of Loray's were tied up. The resolution of Loray's daughter's storyline was phenomenal, and Kelly did an amazing job as Melora. She gave so much weight to the idea of a freed slave struggling with the meaning and application of actual freedom that was so hard to suss through even though it was worth it. I appreciate the gravity with which the matter of slavery has been treated by this campaign, in general.
-SIGNET (is that the right name) is such a good character. Very good at being the sort of character who always has the perfect suggestion or observation for a given situation, or even just a helpful push in the right direction. Their reaction to the dwarven slaughter encounter was so good!!
That's all I got for now, sorry for the novel!
On a less favorite-y, more serious note, I've been trying very hard to go out of my way to get and keep players informed re: what's going on so they can make decisions appropriate to their characters. If I fail to do that at any point, please let me know so I can adjust course.