The Army System

Alkalin3

Knight
Part of most fantasy stories involve large armies. We try our best to simulate this in game but, to some extent these huge battles take place off board.

For a while some of our players have been using this system to represent armies that they have been controlling and paying for. In the interest of transparency and getting involved. We'd like to share this publicly.

Armies are basically large groups of npcs that can effect the world. Such as engaging other armies, burning down cities, doing tasks for the player. How you want to use your army is only limited by your imagination. Granted, the results may not always be positive.

While there's a large amount of math to the system, all of it will remain hidden from the players. The basic summary that each side rolls a dice, and their army modifies that dice roll, whoever has the higher number wins combat.

Additionally, armies that are well stocked with supplies, the soldiers are well paid, there is good leadership, or other misc modifiers (Such as a lich being powerful and making its zombies more powerful) all effect the modifier.

Armies require a certain amount of upkeep. Typically to keep an army happy you'll need to pay generic solider 5 copper per level per month. For specialized soldiers the price is 7 copper.

Also as an army grows, they'll need a place to stay, train, and live. You maybe required to construct barracks and additional other buildings as your army grows.

When soldiers become unhappy they'll be less effective and might abandon your army all together.

Any amount of npcs you have working for you falls into this system. An army can be a group of 10 people, or 1000 soldiers.

Creating or maintaining an army is a large investment. It requires significant expenditures on the part of the player but, allows interaction with the game world in a whole new way.

Some players have already had experience with armies via items, or deals. They've been able to significantly effect the world in a meaningful way.
 
Very cool idea :).
 
Not sure if it holds here. Craftsman soldier is used by other chapters to determine someones skill as a soldier. Maybe a silver per man per rank may make more sense?
 
Hey Kyle,

Thanks for the thoughts. The intent of the payment piece isn't really to simulate players getting paid. In our game most of the npcs and with special emphasis on armies are significantly worse then any of the players. We try to make a world where the pcs are the super heroes, and while there's super villains around, there's also just regular people who aren't nearly as good at fighting and such. If a player was interested in joining an army and getting paid, they could work out a through roleplay their pay. But, craftsmen other go a long way in our game. So someone with a bunch of levels of solider for example could use it to their advantage.

-Chris
 
Hey. What's the view on characters from other chapters holding or contributing to armies?

-JT
 
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