So this is an LCO version of Massive then? And the Marshal ruling
here is correct for the Alliance as a whole?
To confirm SoMN LCO Massive will go though all protective, is not doge-able or evade-able and will pass though all Eldritch force constructions? Will SoMN LCO Massive allow a person to break or go though the barriers or is only their weapon allowed to go though?
As always please refer to ARC for rulings as a whole for the Alliance, Alliance Southern MN is maintaining no stance in that regards and will leave that answer to ARC.
In correct, Massive continues to function exactly to the description listed under massive in the rule book, this LCO clarification is only in relation to items not directly and specifically defined under the massive entry itself.
As not creatures throwing massive MAY but will not always be capable of breaking through eldritch structures. But any swing with the "Massive" carrier will pass through Eldritch barriers. As our combat is representative, you can imagine this effect as the eldritch force bending under the blow being unable to withstand the force. Once the force of the blow is spent the eldritch force resumes it's original shape but the weapon is never "Inside" of the effect.
For SoMN LCO Massive If the weapon is allowed to go though the Eldritch force (wall, Circle, Ward, or Lock) if I actually physically avoid the blow will I still take the damage? Or is the monster "hitting the wall" and the resulting force is shaking the eldritch force so hard that everything in the protective area being harmed?
See the above, the force of the attack "Bends" the barrier unless a counted action is used for the creature to break inside.
Will a mod writer have the right to use Standard Alliance Massive if they choose? May we possible have a different Call or carrier like "Crushing" for this LCO version of Massive to avoid confusion for travelers or when Standard Massive is wanted to be used?
Thanks for answering my many questions.
No Mod writers must adhere to our rules and we will not be using crushing. Mod writers could always list 'will not attack eldritch structures' or have NPCs swing for none-Massive if striking against such a structure but the rules will remain consistent through out play.
To further clarify, is Prison included in the effects Massive ignores? Is a Magic Armor effective against this version of Massive?
In the case of body weaponry, does this effectively create an in-game situation wherein a creature that is not recognized in may be partially inside of an active Circle of Power?
Again this announcement only changes items not explicitly defined under the "Massive" carrier heading in the rule book. Prison will not be broken but will not defend against massive, magic armor will both be expended and fail to defend against massive as per usual.
As to claws, no, see the above description of the force being "Bent" to explain why this would not occur.