Lurin
Duke
First off, let me congratulate and thank the adventuring community for their efforts in and near my lands over this past week. It does our king honor to see the vast support this effort is given and I know so many under my care sleep safer knowing that the dangers they fear are prowling the night are being dealt with.
As many have noticed, I have been absent at times, while this is partly due to the my continuing efforts in the war it's also partly due to what I am about to reveal.
The Tower
For those that can remember the Tower appeared just over two years ago with a deadly challenge, with only the knowledge that at the top was something the elder dragons believed we would be in desperate need of to save the world. Now why dragons can't just share what we need is beyond me, but I chose to rise to the challenge, as at the time the Knight had the Kazzik situation well in hand so while I was proud to assist with that so many worked so well to identify and counter that threat.
For those who are aware, the tower was indeed cleared, although it was only through the unexpected sacrifices of those scouting the 99th floor, I must thank my personal guards for coming to my rescue when the loss of an innocent life cause me to attempt to confront the final floor alone.
The tower has been destroyed by a wish made to the Djinn, so this will be the last time the tower is seen in our lands, and that may very well be a good thing.
At the Top
At the top of the tower was a confluence of the three elder dragons and they offered me an extremely powerful artifact to personally wield to confront the coming of void. But....I did not climb the tower along, and I could not climb or defeat the tower along, nor do I intend to try to confront the below danger to our world. So instead I had the dragons imbue my well with the power of an artifact, that I might empower champions from all walks of life, against this threat instead, for that is my role as a noble of these lands.
The Threat
For those who have traveled well you may have heard of a plane known only as 'The Void' to put it simply this plane is exact opposite to our material plane. Where the two meet, there becomes...nothing. The Void is attracted to planes by the use of the eight forbidden magics. Think the use of these magics like candles in the dark attracting bugs, the longer the candle burns, the brighter it's light shines, the more insects are attracted. So to is Void the same, and if the attraction becomes to strong we could lose our world to the Void like so many others have. Including the Deadlands and others.
I am not fully aware of the eight magics but it's time to start listing them, along with that there are Uhnies (pronounced oo-nye-s) These are artifacts that are able to tap into the eight seeds. I currently believe these are the magics long ago locked away within the Sapphire kingdom that has recently re-emerged. An Uhnie is both a problem and a solution, as it draws from the seed, or source of a forbidden magic, but in doing so obviously allows the user to call upon them, which is a problem. So the magics most likely to be in use will be the easiest to find.
My Plan
Work with others to locate the seeds, either through the Uhnies or other resources and counter them by whatever means necessary before the Void itself can be attracted to our lands. To do this I plan to use what additional magic my well can handle once the dragons have each spent 3 days imbuing it as per an artifact of it's own right.
To this end I am looking for volunteers to be the recipients of this power, with the understanding that while I will do my best I cannot promise your safety, nor can I be sure in what what this power will strengthen you as it will likely depend largely on your own nature, and the nature of the magic you are hunting.
The List
The Forbidden Magics include
Blood - > No current Uhnie, confirmed to be destroyed
True Name -> No current Uhnie, confirmed to be destroyed
Time -> The Limpet Pool of Time
Creation/Life -> The pool of purity
Void -> Unknown Uhnie
Spirit - Unknown Uhnie
Destruction/Shadow -> Unknown Uhnie
Nature -> Unknown Uhnie
These magics do NOT include Chaos (which is illegal, but not forbidden/call the void level) or Shadow (which is an elemental plane) Assistance completing this list would be helpful.
If you've read this far, you have my thanks, if you wish to assist in this please let me know, because all my efforts will be fruitless if others do not stand up to head the call, although I will do all I can to avert this disaster, and for once, it seems we might be ahead of the times enough to avoid a needless final confrontation, or at least that is my dream.
-Baron Enan Bluewater
Keeper of the Azure Ridge
Loyal Citizen of Wayside
As many have noticed, I have been absent at times, while this is partly due to the my continuing efforts in the war it's also partly due to what I am about to reveal.
The Tower
For those that can remember the Tower appeared just over two years ago with a deadly challenge, with only the knowledge that at the top was something the elder dragons believed we would be in desperate need of to save the world. Now why dragons can't just share what we need is beyond me, but I chose to rise to the challenge, as at the time the Knight had the Kazzik situation well in hand so while I was proud to assist with that so many worked so well to identify and counter that threat.
For those who are aware, the tower was indeed cleared, although it was only through the unexpected sacrifices of those scouting the 99th floor, I must thank my personal guards for coming to my rescue when the loss of an innocent life cause me to attempt to confront the final floor alone.
The tower has been destroyed by a wish made to the Djinn, so this will be the last time the tower is seen in our lands, and that may very well be a good thing.
At the Top
At the top of the tower was a confluence of the three elder dragons and they offered me an extremely powerful artifact to personally wield to confront the coming of void. But....I did not climb the tower along, and I could not climb or defeat the tower along, nor do I intend to try to confront the below danger to our world. So instead I had the dragons imbue my well with the power of an artifact, that I might empower champions from all walks of life, against this threat instead, for that is my role as a noble of these lands.
The Threat
For those who have traveled well you may have heard of a plane known only as 'The Void' to put it simply this plane is exact opposite to our material plane. Where the two meet, there becomes...nothing. The Void is attracted to planes by the use of the eight forbidden magics. Think the use of these magics like candles in the dark attracting bugs, the longer the candle burns, the brighter it's light shines, the more insects are attracted. So to is Void the same, and if the attraction becomes to strong we could lose our world to the Void like so many others have. Including the Deadlands and others.
I am not fully aware of the eight magics but it's time to start listing them, along with that there are Uhnies (pronounced oo-nye-s) These are artifacts that are able to tap into the eight seeds. I currently believe these are the magics long ago locked away within the Sapphire kingdom that has recently re-emerged. An Uhnie is both a problem and a solution, as it draws from the seed, or source of a forbidden magic, but in doing so obviously allows the user to call upon them, which is a problem. So the magics most likely to be in use will be the easiest to find.
My Plan
Work with others to locate the seeds, either through the Uhnies or other resources and counter them by whatever means necessary before the Void itself can be attracted to our lands. To do this I plan to use what additional magic my well can handle once the dragons have each spent 3 days imbuing it as per an artifact of it's own right.
To this end I am looking for volunteers to be the recipients of this power, with the understanding that while I will do my best I cannot promise your safety, nor can I be sure in what what this power will strengthen you as it will likely depend largely on your own nature, and the nature of the magic you are hunting.
The List
The Forbidden Magics include
Blood - > No current Uhnie, confirmed to be destroyed
True Name -> No current Uhnie, confirmed to be destroyed
Time -> The Limpet Pool of Time
Creation/Life -> The pool of purity
Void -> Unknown Uhnie
Spirit - Unknown Uhnie
Destruction/Shadow -> Unknown Uhnie
Nature -> Unknown Uhnie
These magics do NOT include Chaos (which is illegal, but not forbidden/call the void level) or Shadow (which is an elemental plane) Assistance completing this list would be helpful.
If you've read this far, you have my thanks, if you wish to assist in this please let me know, because all my efforts will be fruitless if others do not stand up to head the call, although I will do all I can to avert this disaster, and for once, it seems we might be ahead of the times enough to avoid a needless final confrontation, or at least that is my dream.
-Baron Enan Bluewater
Keeper of the Azure Ridge
Loyal Citizen of Wayside
Last edited: