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Utah Goblin Stamp Uses

p.richard

Scholar
Owner
Utah Staff
Standard Rates
Cash Donations are exchanged at the following rate:
5GS/$1

General Donations: All General Donations should be pre-approved to maximize goblin stamp compensation. See Donations list on the website and contact GM between events for more information.

Item Donations: For materials follow cash donations policy. For labor see below.

General Labor: 20GS/Hr

Character Transfer Bonus, aka "The Alliance Bonus": To support cross chapter play, all characters with Alliance LARP Utah as their "home" chapter will receive a 30GS bonus each time that character is played at another chapter. This does NOT include "Pay-No-Play"

Ways to Spend Goblin Stamps
You can use your goblin stamps in the following ways-

Monthly Blanket: 30GS

Event Blanket: 60GS

GS Production: 100GS per weekend Event

Teacher Tag: 100 Goblin stamps ( Allows you to purchase an untaught skill )

LCO Component for spellcrafting: 50 Goblin stamps ( These components can only be used for spellcrafting at logistics )

Full Spellbook: 500 Goblin stamps per spellbook ( This allows a player to purchase a full Celestial or Earth Full spellbook )

*Full Alchemy Book: 250 Goblin stamps per book ( This allows the purchase of a full alchemy book ) *Any illegal recipes in your chapter would not be added.

Tagged Roleplay Items: 1 Goblin stamps per 1 copper ( This allows you to purchase roleplay items listed on Page 33 of the Alliance Rulebook; Horse, Boat, house, etc)

Full protectives: 40 Goblin stamps ( This purchase grants a Weapon Shield, Spell Shield, Elemental Shield, Poison Shield. )

Recharge spell store: 50 Goblin stamps for 10 levels of spell store. ( Spells may be split between different items and schools. ) This may only be purchased once per weekend.

Buyback Skills: Once per month, per character, a player may remove a skill from their card at the cost of 60gs. Selling back skills does not allow you to violate prerequisite requirements. As such you must sell back those skills first so your character remains “valid”. This must be done at your characters home chapter.

Buying Back Deaths
-The first two deaths on a character card may never be bought back.

-A player may choose to “buy back” a resurrection to reduce the risk of permanent death by reducing the number of black stones in the bag.

-Resurrections may only be bought back for characters with Crossroads as their home chapter.

-The cost of the first “buy-back” is 40 GS, second “buy-back” is 80 GS, third “buy-back” is 160 GS, and so on with the amount doubling for each successive buy-back.

-Deaths may not be bought back for permanently dead or regenerated characters.

Production and Coin
A player may choose to use their GS to buy up to 100 points of production items and/or coin at their first logistics period for an event.

1 Production Point = 1 GS.
1 Copper = 1 GS


LCO Magic Items
Items may be built by player, based on the GS Magic Item creation policy as found on the LCO Ritual Tab of this document.

In order to have your item engraved and a tag ready at the event, items purchased with GS must be requested by midnight the Sunday before an event and should include a description of the phys rep.

If a player wishes to make an item and did not meet the deadline to have a tag made, the item will be given to the player the following weekend event. No exceptions will be made on this ruling.

Players are responsible for providing the phys rep for the item. The phys rep must be submitted during the Friday opening logistics in order to have engraving completed on-site and the item usable for the weekend.

Note: Alliance LARP Utah does not guarantee phys reps will not be damaged by the engraving process, and will not compensate the owner should damage occur. We strongly encourage players to use strong phys reps that are not valuable. If an item cannot be engraved it will be marked in another permanent fashion.

Note: Only Plot Members and NPCs that spend 75% of their time NPCing, may purchase the LCO rituals as magic items. All other players will receive these rituals as scrolls that must be cast in game. This added benefit is due to dedication and hard work that our plot team and NPCs put into the game.

LCO Reagents 90 GS
(Note: All rituals cast with LCO Reagents become LCO themselves)

LCO Rituals
· Arcane Armor

· Up to 10 pts: 325
· Up to 15 pts: 425
· Up to 20 pts: 625
· Up to 25 pts: 1225
· Up to 30 pts: 1675

· Armored Shell: 800

· Assassin’s Edge:
· One charge: 225
· Two charges: 450
· Three charges: 675

· Audible Projection: 100

· Battlemage’s Strike
· Spell level 1 – 3: 225
· Spell level 4 – 6: 350
· Spell level 7 – 9: 475

· Blissful Rest: 60

· Boost Duration: 200

· Bound Shard: 180

· Channel Armor:

· One charge: 225
· Two charges: 450
· Three charges: 675

· Channel Health:
· One charge: 225
· Two charges: 450
· Three charges: 675

· Chaos Imbuement (Healing Imbuement specifically excluded):
· One charge: 175
· Two charges: 300
· Three charges: 475

· Circle Lock: 275

· Cloak of Darkness: 300

· Contact Other Plane: 350

· Cosmetic Transformation: 125

· Counterspell:
· One charge: 225
· Two charges: 450
· Three charges: 675

· Create Limited Circle of Power: 300

· Elemental Imbuement:
· One charge: 100
· Two charges: 200
· Three charges: 300

· Elemental Manipulation:
· One charge: 225
· Two charges: 450
· Three charges: 675

· Empower Warrior: 850

· Empowered Armor: 275

· Enchant (only one charge per scroll)
· Spell level 1 – 3: 75
· Spell level 4 – 6: 150
· Spell level 7 – 9: 330

· Endure Elements: (limited to a maximum of four conditions per scroll)
· One condition: 200
· Two conditions: 275
· Three conditions: 350
· Four conditions: 425

· Enhanced Focus:
· Adds one element: 225
· Adds two elements: 375
· Adds three elements: 575
· Adds four elements: 700

· Enhanced Quiver:
· Capacity up to 40: 225
· Capacity up to 60: 450
· Capacity up to 80: 675
· Capacity limitless: 1325

· Eternal Resolution (limited to one charge per scroll):
· 5 Elemental Healing/Chaos: 225
· 10 Elemental Healing/Chaos: 350
· 15 Elemental Healing/Chaos: 475
· 20 Elemental Healing/Chaos: 600
· 25 Elemental Healing/Chaos: 725

· Explosive Demise: 350

· Extend Battle Magic Duration: 200

· Focused Resistance:
· One charge: 175
· Two charges: 350
· Three charges: 525

· Foresee the Weather: 150

· Gift of Life:
· Without catalyst: 325
· With catalyst: 650

· Greater Focus:
· One charge: 175
· Two charges: 350
· Three charges: 525

· Heroic Interception: 275

· Illumination/Darkening: 150

· Instant Trap:
· Up to three traps: 225
· Up to six traps: 450
· Up to nine traps: 675

· Investiture (Divestiture not included): 60

· Item Cosmetic Transformation:
150

· Item Recall: 450

· Jack Of All Trades:
400

· Life Leech:
· One charge: 300
· Two charges: 600
· Three charges: 900

· Lore: 150

· Magic Evocation: 625

· Magic Imbuement:
· One charge: 175
· Two charges: 350
· Three charges: 525

· Magical Claws:
550

· March of the Untiring:
120

· Mark/Unmark:
60

· Memory Strike:
· Up to 3rd level spell: 225
· Up to 6th level spell: 350
· Up to 9th level spell: 475

· Merchant Insight (limited only to being cast on a location): 275

· Mist Sense: 60

· Monster Slayer: 325

· Mystic Smith: 250

· Perfect Riposte:
350

· Planar Asylum: 425

· Poison Cache: 325

· Poison Trigger: 350

· Potency:
· One element: 250
· Two elements: 450
· Three elements: 650
· Four elements: 850

· Potion Coating: 350

· Preserve Duration
· 1-4 Rituals Being Augmented: 400
· 5-8 Rituals Being Augmented: 600
· 9-12 Rituals Being Augmented: 800
· 13-16 Rituals Being Augmented: 1000
· 17-20 Rituals Being Augmented: 1200

· Quicken Aid:
· One charge: 75
· Two charges: 150
· Three charges: 225

· Quicken Meditation:
· One charge: 150
· Two charges: 300
· Three charges: 450

· Raging Strike:
· One charge: 225
· Two charges: 450
· Three charges: 675

· Recharge Prowess:
250

· Refuge (without catalyst): 300

· Reinforce Armor:
· One charge: 225
· Two charges: 450
· Three charges: 675

· Render Indestructible:
425

· Resist Destroy Magic:
550

· Resonance: 210

· Retribution:
475

· Ritual of WOE
· Level 1: 325
· Level 2: 450
· Level 3: 800
· Level 4: 1175

· Sacrifice: 210

· Sorcerous Triage (without catalyst):
· One charge, target must be Body: 225
· Two charges, target must be Body: 450

· Spell Parry:
425

· Spell Store
· 1 level: 75
· 2 levels: 150
· 3 levels: 225
· 4 levels: 300
· 5 levels: 375
· 6 levels: 450
· 7 levels: 525
· 8 levels: 600
· 9 levels: 675

· Spell Swap:
· One charge: 100
· Two charges: 200
· Three charges: 300

· Spirit Farewell: 30

· Spirit Link:
350

· Spirit Lock:
400

· Stable Foundation:
60

· Stalwart Shield:
325

· Strengthened Blow:
· One charge: 225
· Two charges: 450
· Three charges: 525

· Sturdy Armor:
300

· Trap Avoidance:

· One charge: 175
· Two charges: 350
· Three charges: 525

· Universal Speech: 60

· Vengeance: 350

· Vision:
240

· Warder Glyph <Specific Name>
· Spell level 1-3 Magic Delivery: 200
· Spell level 4-6 Magic Delivery: 325
· Spell level 7-9 Magic Delivery: 450

· Whispering Wind: 100

· 2 additional difficulty points: 100

· Additional components may be used at the time of casting
 
Last edited:

Jaerc

Newbie
Marshal
Utah Staff
Email rules.alu@gmail.com for specific questions or example I'll woqueries and I'll be with happy to work with you one on one.
 
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