markusdark
Knight
I have been reading a lot of discussions with people trying to find ways to do various things via game mechanics. If you want X, spend Y amounts of gold/build/gobbies/etc. Instead of going that route, why not go the route of roleplay instead of ruleplay?
For example, there's a discussion on spirit forges or learning/unlearning skills. Such ideas have come up with paying amounts of gold, spending build to remove build, spending gobbies, etc. What if instead there were universally in the game these creatures called Aislings. The Aislings can be summoned by a player through some form of ritual (doesn't even have to be ritual magic but some good RP rituals). The summoned Aisling arrives at the chapter where the ritual was cast in a game or two - giving plot time to work on some stories. The Aisling will perform the ritual but for a price. Perhaps there's some task it sets to the player that they must complete before the forge will be done. Maybe it performs the ritual with the understanding that the player will be at the Aisling's (or some other NPC's) beckon call. People are already trusting plot to run storylines and encounters for them, this could just be another way to perform it, add story and atmosphere to the game and increase the fun overall.
For example, there's a discussion on spirit forges or learning/unlearning skills. Such ideas have come up with paying amounts of gold, spending build to remove build, spending gobbies, etc. What if instead there were universally in the game these creatures called Aislings. The Aislings can be summoned by a player through some form of ritual (doesn't even have to be ritual magic but some good RP rituals). The summoned Aisling arrives at the chapter where the ritual was cast in a game or two - giving plot time to work on some stories. The Aisling will perform the ritual but for a price. Perhaps there's some task it sets to the player that they must complete before the forge will be done. Maybe it performs the ritual with the understanding that the player will be at the Aisling's (or some other NPC's) beckon call. People are already trusting plot to run storylines and encounters for them, this could just be another way to perform it, add story and atmosphere to the game and increase the fun overall.