I mean, my question is, WHY? Why do that? It does create a sense of "always on" RP, but in the end I would honestly like to be left the *expletive* alone when I'm trying to sleep. It's not FUN for most people (in my experiences) to just have to stay awake or have the threat of being woken up at dumb-thirty in the morning. The cost of having people stay up super late, or setting aside your already hyper-limited reserve of NPCs so that they can get up at 2am and go fight some dudes, does not justify the reward of "It sure does feel real" in most cases.NH chapter is game off in the very wee hours, because of housing logistics and the fact that most of us are old gray mares who ain't what they used to be. However, I have played other games that are 24-hours, and even those games tend to be super light between, say, 3am and dawn.
It seems to me that the majority of the issue with running super late night/pre-dawn plot is that most humans are diurnal until they get to LARP, and then they run themselves to exhaustion, and then they realize that they are too old for that s*** and start actually going to bed. How do you sort out and assign NPCs and plot members to the graveyard shift?
I mean, my question is, WHY? Why do that?
Yeah, I didn't mean to piss in anyone's cornflakes, and you're right.We don't in NH, and I think that's true for most Alliance chapters, but not all. For the sake of those chapters that ARE interested in 24-hour game on, it's a useful discussion to have.
What about non-predawn hours? Have any of your plotsters created scenes of "put some people in a remote location to guard a thing"? If you have, how have you gone about balancing keeping the players entertained while potentially subjecting the characters to "aaaand, nothing happened for X amount of time"?