Hmm...
This was the first full weekend alliance Event I have been able to attend in a LONG time. I've missed it...a lot. I'll try to keep references down regarding "that other larp" and "that Abomination", but it may creep in. :whaa:
The greatest thing is that the weekend keep everyone engaged; either through the npc's or the pc's; right through the weekend. This has been a repeated failure of the "other larps", so this can really be seen as a massive success! My Overunit and I have literally found ourselves "bored' at one of them before, with the only stimulus being what we brought to players. Here, this is inspiration! That is a good thing. :roll: :funny:
What I can see is that the players AND the NPC's can draw out and engage everyone, and encourage that. That is a thriving environment. And granted having the players able to pull things that plot just does not predict, and have plot like any good dm "roll with it", that too is a measure of a very good game. I could start my rant on the "railroads" I have run into, but as many have heard me "rant" before...The Players are the Engine, Plot just supplies the wheels, along with the "are we there yets" :hahaha: (Ask me about my RPGA final railroads from hell...the crossbow and the ring is up there.)
One thing I liked was feeling comfortable this time "stumbling" way too early on the "smurf berries" and being able to go to a marshall and request an "insight" so to speak. After my last experience of "whoops" that felt much better, and added a nice layer of role play for the other players to play out. That felt a lot better. :wub2:
Now yes I grant the whole "tavern mass sleep" just didn't quite work right, fortunately there's a high level of "trust" towards the plot team, so I think that did smooth over well. And we now have proof that the Biata can run a mean race....next time stone shape them or something, or spike the bird seed. :|
Smurfs. Hmm...I really don't know what to answer on that part due to some of the work I do besides "my job". My solution was to put on a face-mask, which fits Laurent's view of fae and all they bring.
Odd point...having to explain what happened when Laurent finally LOST his temper in the fae realm. Some mistakenly thought it really was the "player chewing his actual wife out." Yeah, awkward.
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Laurent has quite the past with fae, and the "victim" player knew this history and played right into it. But I do get sometimes things can "appear to blur" with a player's immersion. As some have noted the "Imperials" really are full immersion, even when we wake up in the cabin, we even sleep in character. (Explains all the burn marks...) As time goes on more and more "comfort level" will be there, and I believe that will encourage and invite yet more roleplay from players and npc's alike.
So the "behind the scenes douche bag" gets rewarded, and the "behind the scenes angel" gets chastised. Yep, just another day in alliance! :funny: Actually I think for role play that was perfect how that worked out. It is things like that with good players that really evolve in the months and maybe years down the line some of the best and epic story lines.
Do I have a favourite moment? Sometimes the simple ones like just having a drink in the tavern to wonderful music makes a weekend "just right". But from Laurent's view point he feels justified in the final battle being the only spell caster that really had a lot left in the tank to deal with the Ogre, as having to give the Magi "scrolls" so he had anything, shows our old Imperial is just as calculating as ever.
And the gypsies! Fantastic! I was just heart-broken Laurent didn't get to return the favour and sing back as is the way. (>mutter< damn douche baggery...) :shades:
It's been awhile since I've really looked forward to a "next event" with the thrill of not knowing what is going to "engage my wonder" more, the players or the plot. In this case I really believe both! :thumbsup: