So, I weirdly haven't been in as many "big name" characters or big bads in BroS. So most of my favorite moments come from either smaller things, or out of game amazing-ness. That doesn't make them any less favorite. So, in no particular order:
- Friday night, I'm worried because Monster Camp hasn't shown up and it's about 7:30 with a scheduled 9:00 opening. MC arrives at about 8, and the NPC crew are on it. Within 45 minutes MC is set up, we open on time, and everything runs on time. I cannot express how much pride in the team that instilled.
- Saturday night, after the big fight, the plot team is all looking at each other in horror when we realize we sent about 10 people to the circle. We're all looking at each other in horror, because we had over-scaled, being the combination of 2.0 and low level being so new to basically all of us. Then we find out that the players are congratulating themselves on a big win, hard fought, but a big win. I cannot express how much that means to us. It WAS a big win, and you saw that. You trust us to be firm, but fair, and I'm humbled by that trust. We'll continue to do our best to be worthy of it, and make Broken Shards a campaign you'll talk about decades later.
- Going from chummy politician Fri/Sat to hardcore militant Sunday with the information that there was a Fey about.
- Looking at the mod, throwing my hands up in the air and laughing. "Okay Brett, you... are going to play a shark." Kudos to how he handled that role.
- Saturday night after the battle, I'm having plot "clench" where I want to take a role personally to make sure it goes off the way it is in my head, but I also want to hold to my ideals of giving Guild big roles, training, and guiding them. From all accounts, Kevin did really well as the redcap. Kudos unto you as well.
- Realizing late Saturday / early Sunday that the balance of experience was heavily weighted towards Monster Camp. Usually, MC has a handful of experienced people and a majority of new folks while the PCs have all the experienced folks with a few new players. This time is was all turned around, with mostly new PCs and just a ton of experience in MC.
- Alan/Trade - it was a single mod, and not a huge number of people saw the end, but playing someone that is so incredibly traumatized is just loads of fun. Hard, sad, and physically exhausting fun.
- I really can't stress enough how thrilled I am to have players who are in the middle of a really incredibly hard situation, are going through the circle at a high rate, and agree that it's all appropriate. Even in cases where mod TPKs happened, players acknowledged what they did that got them there, and took it as a life learning lesson. On the NPC side, the recognition, and distinction, of tough but fair is rampant. No one is gunning for PCs to die, but we're not shirking away from it either. Maintaining that balance is tough, and the NPCs have been riding that line since game 1 in an excellent manner.
- NPCs stepping up. Watching players grow, taking on harder RP roles, bettering their combat skills, and helping to define the world just makes this cold hearted curmudgeon smile.