Duke Frost
Baron
jpariury said:I'm not certain I agree (with the sentiment, not that you feel it ). We already have numerous rules that interfere with roleplay (just two examples: no being the "Exception to the rule" when it comes to playing your race, and no laughing in the face of Fear unless you spent build to do so). I think that there could be rules that enhance a player's ability to "be all they can't be" and be more charming or intimidating than some other schmo in the rule system. If it's a roleplaying game, why shouldn't there be more rules about roleplaying?Duke Frost said:I feel we should have as few rules as possible that interfere with roleplay.
And the fact that we respectfully disagree is why the rulebook is chock full of compromises.
If there was a full blown diplomacy/charisma/intimidation mechanic, I likely would no longer want to play Alliance and would likely play another game. I enjoy the freeform roleplay of it. I'd hate to see a mechanic that forced my characters or plot creations to have to make certain choices because someone spent 200 build on diplomacy. I'd rather they use actual charm or planning or cunning or even outright lying (IG only please) to sway me to their cause.
Scott