mikestrauss
Squire
Creating this topic as a mental exercise. Assume that you are writing an Alliance weekend. The weekend should have all of the normal things that players enjoy: a good plot, lots of monsters to fight (including wave battles and random damage), modules, fish bowls (quick role play encounters for those who haven't heard the term), etc.
What makes this weekend different from many normal weekends, is that not a single monster on it drops treasure. All treasure must be disbursed through other methods. And, since we are following Alliance guidelines, you still need to disburse 6 silver pieces / player level worth of treasure during the weekend (plus one component per player, one rit scroll per 5 players, and at least 2 catalysts).
Here's the mental exercise. What kind of weekend would you write to accomplish this? How would you give out treasure?
-MS
What makes this weekend different from many normal weekends, is that not a single monster on it drops treasure. All treasure must be disbursed through other methods. And, since we are following Alliance guidelines, you still need to disburse 6 silver pieces / player level worth of treasure during the weekend (plus one component per player, one rit scroll per 5 players, and at least 2 catalysts).
Here's the mental exercise. What kind of weekend would you write to accomplish this? How would you give out treasure?
-MS