Without doubt one of the most defining features of the 2.0 play test has been the change of prerequisites for rogue or fighter toys to the total build/XP spent on fighter or rogue skills. Oddly enough my first thought didn't go to how this would affect my fighter but how this would affect artisans.
My initial idea along this line is to aquire a heavy crossbow and take the blow for a single Prof or backstab in addition to becoming a master of alchemy and blacksmithing. That would allow for a lot of prerequisites filled for fighter and rogue toys. The idea being you can fill a small pseudo-fighter roll.
The biggest road block to this style is some pretty big costs to toys for artisans which I understand - they're not supposed to be fighters. But even so I feel that the costs are a bit on the high side and I'd love to see the combat viability of artisans improve outside of scrolls and gasses.
Thoughts?
My initial idea along this line is to aquire a heavy crossbow and take the blow for a single Prof or backstab in addition to becoming a master of alchemy and blacksmithing. That would allow for a lot of prerequisites filled for fighter and rogue toys. The idea being you can fill a small pseudo-fighter roll.
The biggest road block to this style is some pretty big costs to toys for artisans which I understand - they're not supposed to be fighters. But even so I feel that the costs are a bit on the high side and I'd love to see the combat viability of artisans improve outside of scrolls and gasses.
Thoughts?